From e2c27d8c99a71e5d94ffe49027ec13afeb74b021 Mon Sep 17 00:00:00 2001
From: Loek Le Blansch <loek@pipeframe.xyz>
Date: Wed, 20 Nov 2024 14:59:34 +0100
Subject: replace more vector<reference_wrapper<T>> with RefVector

---
 src/crepe/api/GameObject.cpp        |  6 ++----
 src/crepe/api/Script.h              |  2 +-
 src/crepe/api/Script.hpp            |  5 ++---
 src/crepe/system/AnimatorSystem.cpp |  5 +----
 src/crepe/system/ParticleSystem.cpp |  3 +--
 src/crepe/system/PhysicsSystem.cpp  |  6 ++----
 src/crepe/system/RenderSystem.cpp   | 13 +++++--------
 src/crepe/system/RenderSystem.h     |  3 +--
 src/crepe/system/ScriptSystem.cpp   | 13 +++++--------
 src/crepe/system/ScriptSystem.h     |  6 +++---
 10 files changed, 23 insertions(+), 39 deletions(-)

(limited to 'src/crepe')

diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 287e81d..4874426 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -23,12 +23,10 @@ void GameObject::set_parent(const GameObject & parent) {
 	ComponentManager & mgr = this->component_manager;
 
 	// Set parent on own Metadata component
-	vector<reference_wrapper<Metadata>> this_metadata
-		= mgr.get_components_by_id<Metadata>(this->id);
+	RefVector<Metadata> this_metadata = mgr.get_components_by_id<Metadata>(this->id);
 	this_metadata.at(0).get().parent = parent.id;
 
 	// Add own id to children list of parent's Metadata component
-	vector<reference_wrapper<Metadata>> parent_metadata
-		= mgr.get_components_by_id<Metadata>(parent.id);
+	RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id);
 	parent_metadata.at(0).get().children.push_back(this->id);
 }
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 2b70379..839d937 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -62,7 +62,7 @@ protected:
 	 * \returns List of component references
 	 */
 	template <typename T>
-	std::vector<std::reference_wrapper<T>> get_components() const;
+	RefVector<T> get_components() const;
 
 protected:
 	// NOTE: Script must have a constructor without arguments so the game programmer doesn't need
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index a064a90..a85d814 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -10,7 +10,7 @@ namespace crepe {
 template <typename T>
 T & Script::get_component() const {
 	using namespace std;
-	vector<reference_wrapper<T>> all_components = this->get_components<T>();
+	RefVector<T> all_components = this->get_components<T>();
 	if (all_components.size() < 1)
 		throw runtime_error(
 			format("Script: no component found with type = {}", typeid(T).name()));
@@ -19,9 +19,8 @@ T & Script::get_component() const {
 }
 
 template <typename T>
-std::vector<std::reference_wrapper<T>> Script::get_components() const {
+RefVector<T> Script::get_components() const {
 	auto & mgr = *this->component_manager_ref;
-
 	return mgr.get_components_by_id<T>(this->game_object_id);
 }
 
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 9d18873..676e485 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,6 +1,4 @@
 #include <cstdint>
-#include <functional>
-#include <vector>
 
 #include "api/Animator.h"
 #include "facade/SDLContext.h"
@@ -13,8 +11,7 @@ using namespace crepe;
 void AnimatorSystem::update() {
 	ComponentManager & mgr = this->component_manager;
 
-	std::vector<std::reference_wrapper<Animator>> animations
-		= mgr.get_components_by_type<Animator>();
+	RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
 
 	uint64_t tick = SDLContext::get_instance().get_ticks();
 	for (Animator & a : animations) {
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index 7316309..fcf7522 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -14,8 +14,7 @@ using namespace crepe;
 void ParticleSystem::update() {
 	// Get all emitters
 	ComponentManager & mgr = this->component_manager;
-	std::vector<std::reference_wrapper<ParticleEmitter>> emitters
-		= mgr.get_components_by_type<ParticleEmitter>();
+	RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>();
 
 	for (ParticleEmitter & emitter : emitters) {
 		// Get transform linked to emitter
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index 4a7dbfb..bcde431 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -12,10 +12,8 @@ using namespace crepe;
 
 void PhysicsSystem::update() {
 	ComponentManager & mgr = this->component_manager;
-	std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
-		= mgr.get_components_by_type<Rigidbody>();
-	std::vector<std::reference_wrapper<Transform>> transforms
-		= mgr.get_components_by_type<Transform>();
+	RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>();
+	RefVector<Transform> transforms = mgr.get_components_by_type<Transform>();
 
 	double gravity = Config::get_instance().physics.gravity;
 	for (Rigidbody & rigidbody : rigidbodies) {
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 96c5f27..7ee03e5 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -1,6 +1,5 @@
 #include <algorithm>
 #include <cassert>
-#include <functional>
 #include <stdexcept>
 #include <vector>
 
@@ -20,7 +19,7 @@ void RenderSystem::present_screen() { this->context.present_screen(); }
 void RenderSystem::update_camera() {
 	ComponentManager & mgr = this->component_manager;
 
-	std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>();
+	RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
 
 	if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene");
 
@@ -37,10 +36,8 @@ bool sorting_comparison(const Sprite & a, const Sprite & b) {
 	return false;
 }
 
-std::vector<std::reference_wrapper<Sprite>>
-RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) {
-
-	std::vector<std::reference_wrapper<Sprite>> sorted_objs(objs);
+RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) {
+	RefVector<Sprite> sorted_objs(objs);
 	std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison);
 
 	return sorted_objs;
@@ -48,8 +45,8 @@ RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) {
 
 void RenderSystem::render_sprites() {
 	ComponentManager & mgr = this->component_manager;
-	vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>();
-	vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites);
+	RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>();
+	RefVector<Sprite> sorted_sprites = this->sort(sprites);
 
 	for (const Sprite & sprite : sorted_sprites) {
 		auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id);
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 57b9c73..40978ae 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -47,8 +47,7 @@ private:
 	 * \param objs the vector that will do a sorting algorithm on 
 	 * \return returns a sorted reference vector
 	 */
-	std::vector<std::reference_wrapper<Sprite>>
-	sort(std::vector<std::reference_wrapper<Sprite>> & objs);
+	RefVector<Sprite> sort(RefVector<Sprite> & objs);
 
 	/**
 	 * \todo Include color handling for sprites.
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index c4d724c..c33309c 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -1,6 +1,4 @@
-#include <forward_list>
 #include <functional>
-#include <vector>
 
 #include "../ComponentManager.h"
 #include "../api/BehaviorScript.h"
@@ -14,7 +12,7 @@ using namespace crepe;
 void ScriptSystem::update() {
 	dbg_trace();
 
-	forward_list<reference_wrapper<Script>> scripts = this->get_scripts();
+	RefVector<Script> scripts = this->get_scripts();
 
 	for (auto & script_ref : scripts) {
 		Script & script = script_ref.get();
@@ -26,18 +24,17 @@ void ScriptSystem::update() {
 	}
 }
 
-forward_list<reference_wrapper<Script>> ScriptSystem::get_scripts() const {
-	forward_list<reference_wrapper<Script>> scripts = {};
+RefVector<Script> ScriptSystem::get_scripts() const {
+	RefVector<Script> scripts = {};
 	ComponentManager & mgr = this->component_manager;
-	vector<reference_wrapper<BehaviorScript>> behavior_scripts
-		= mgr.get_components_by_type<BehaviorScript>();
+	RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
 
 	for (auto behavior_script_ref : behavior_scripts) {
 		BehaviorScript & behavior_script = behavior_script_ref.get();
 		if (!behavior_script.active) continue;
 		Script * script = behavior_script.script.get();
 		if (script == nullptr) continue;
-		scripts.push_front(*script);
+		scripts.push_back(*script);
 	}
 
 	return scripts;
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index deb89cb..32e1fcd 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -1,9 +1,9 @@
 #pragma once
 
-#include <forward_list>
-
 #include "System.h"
 
+#include "../types.h"
+
 namespace crepe {
 
 class Script;
@@ -33,7 +33,7 @@ private:
 	 *
 	 * \returns List of active \c Script instances
 	 */
-	std::forward_list<std::reference_wrapper<Script>> get_scripts() const;
+	RefVector<Script> get_scripts() const;
 };
 
 } // namespace crepe
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