From d3f39a67d62473661f7a76237ebf6df66e26d506 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Sat, 9 Nov 2024 13:17:47 +0100 Subject: more cleanup --- src/crepe/api/LoopManager.cpp | 12 ++++++------ src/crepe/api/LoopManager.h | 2 +- src/crepe/api/LoopTimer.cpp | 2 +- 3 files changed, 8 insertions(+), 8 deletions(-) (limited to 'src/crepe') diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 746e9ce..0e22522 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -3,19 +3,20 @@ #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" +#include "../facade/SDLContext.h" #include "LoopManager.h" #include "LoopTimer.h" namespace crepe { void LoopManager::process_input() { - SDLContext::get_instance().handle_events(this->gameRunning); + SDLContext::get_instance().handle_events(this->game_running); } void LoopManager::start(){ this->setup(); this->loop(); } -void LoopManager::set_running(bool running) { this->gameRunning = running; } +void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() { } @@ -24,7 +25,7 @@ void LoopManager::loop() { LoopTimer & timer = LoopTimer::getInstance(); timer.start(); - while (gameRunning) { + while (game_running) { timer.update(); while (timer.get_lag() >= timer.get_fixed_delta_time()) { @@ -42,20 +43,19 @@ void LoopManager::loop() { void LoopManager::setup() { - this->gameRunning = true; + this->game_running = true; LoopTimer::getInstance().start(); LoopTimer::getInstance().set_fps(60); } void LoopManager::render() { - if (gameRunning) { + if (game_running) { RenderSystem::get_instance().update(); } } void LoopManager::update() { LoopTimer & timer = LoopTimer::getInstance(); - ScriptSystem::get_instance().update(); } } // namespace crepe diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index a5c88c3..8899bfd 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -60,7 +60,7 @@ class LoopManager { */ void render(); - bool gameRunning = false; + bool game_running = false; }; } // namespace crepe diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index 5e432fc..912493a 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -1,7 +1,7 @@ #include "../facade/SDLContext.h" -#include "api/LoopTimer.h" +#include "LoopTimer.h" using namespace crepe; -- cgit v1.2.3