From 3f63143b4005936da446fb2cdbbd1072b47fc8c1 Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Fri, 22 Nov 2024 15:36:14 +0100 Subject: merge with master --- src/crepe/Collider.cpp | 2 +- src/crepe/Collider.h | 5 ++- src/crepe/api/BoxCollider.cpp | 2 +- src/crepe/api/BoxCollider.h | 2 +- src/crepe/api/CircleCollider.cpp | 2 +- src/crepe/api/CircleCollider.h | 2 +- src/crepe/api/LoopManager.cpp | 1 + src/crepe/api/Rigidbody.h | 2 +- src/crepe/system/CollisionSystem.cpp | 79 ++++++++++++++++++------------------ src/crepe/system/CollisionSystem.h | 8 ++-- 10 files changed, 54 insertions(+), 51 deletions(-) (limited to 'src/crepe') diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp index 0706371..80a944d 100644 --- a/src/crepe/Collider.cpp +++ b/src/crepe/Collider.cpp @@ -2,4 +2,4 @@ using namespace crepe; -Collider::Collider(game_object_id_t id, Vector2 offset) : Component(id), offset(offset) {} +Collider::Collider(game_object_id_t id, vec2 offset) : Component(id), offset(offset) {} diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index 0157324..5b26af5 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -3,16 +3,17 @@ #include "api/Vector2.h" #include "Component.h" +#include "types.h" namespace crepe { class Collider : public Component { public: - Collider(game_object_id_t id, Vector2 offset); + Collider(game_object_id_t id, vec2 offset); public: //! Offset of the collider relative to rigidbody position - Vector2 offset; + vec2 offset; }; } // namespace crepe diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp index eafbdb2..83fb632 100644 --- a/src/crepe/api/BoxCollider.cpp +++ b/src/crepe/api/BoxCollider.cpp @@ -4,4 +4,4 @@ using namespace crepe; -BoxCollider::BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height) : Collider(game_object_id,offset), width(width), height(height) {} +BoxCollider::BoxCollider(game_object_id_t game_object_id,vec2 offset, double width, double height) : Collider(game_object_id,offset), width(width), height(height) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h index 7f51cba..6135954 100644 --- a/src/crepe/api/BoxCollider.h +++ b/src/crepe/api/BoxCollider.h @@ -12,7 +12,7 @@ namespace crepe { */ class BoxCollider : public Collider { public: - BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height); + BoxCollider(game_object_id_t game_object_id,vec2 offset, double width, double height); //! Width of box collider double width; diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp index 04a4995..43de991 100644 --- a/src/crepe/api/CircleCollider.cpp +++ b/src/crepe/api/CircleCollider.cpp @@ -3,4 +3,4 @@ using namespace crepe; -CircleCollider::CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius) : Collider(game_object_id,offset), radius(radius) {} +CircleCollider::CircleCollider(game_object_id_t game_object_id,vec2 offset, int radius) : Collider(game_object_id,offset), radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index 4e04fa4..843547f 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -14,7 +14,7 @@ namespace crepe { class CircleCollider : public Collider { public: - CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius); + CircleCollider(game_object_id_t game_object_id,vec2 offset, int radius); //! Radius of the circle collider. double radius; diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 586919d..10b59c8 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -63,6 +63,7 @@ void LoopManager::setup() { this->game_running = true; LoopTimer::get_instance().start(); LoopTimer::get_instance().set_fps(60); + this->scene_manager.load_next_scene(); } void LoopManager::render() { diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b96b463..7939563 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -78,7 +78,7 @@ public: //! bounce factor of material double elastisity = 0.0; //! offset of all colliders relative to transform position - Vector2 offset; + vec2 offset; }; public: diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 9ca8b3a..8d9b356 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -15,6 +15,7 @@ #include "ComponentManager.h" #include "CollisionSystem.h" #include "Collider.h" +#include "types.h" using namespace crepe; @@ -39,7 +40,7 @@ void CollisionSystem::collision_handler(CollidedInfoStor& data1,CollidedInfoStor // Data needed for collision handler info const Collider* collider1 = nullptr; const Collider* collider2 = nullptr; - Vector2 move_back; + vec2 move_back; // Check collision type and get values for handler if (std::holds_alternative>(data1.collider)) { @@ -53,8 +54,8 @@ void CollisionSystem::collision_handler(CollidedInfoStor& data1,CollidedInfoStor // TODO: send with the collider info to this function because this is calculated previously // Get the current position of the collider - Vector2 final_position1 = current_position(box_collider1,data1.transform,data1.rigidbody); - Vector2 final_position2 = current_position(box_collider2,data2.transform,data2.rigidbody); + vec2 final_position1 = current_position(box_collider1,data1.transform,data1.rigidbody); + vec2 final_position2 = current_position(box_collider2,data2.transform,data2.rigidbody); // Determine move_back value for smallest overlap (x or y) move_back = box_box_collision_move_back(box_collider1,box_collider2,final_position1,final_position2); @@ -112,20 +113,20 @@ void CollisionSystem::collision_handler(CollidedInfoStor& data1,CollidedInfoStor } -Vector2 CollisionSystem::box_box_collision_move_back(const BoxCollider& box_collider1,const BoxCollider& box_collider2,Vector2 final_position1,Vector2 final_position2) +vec2 CollisionSystem::box_box_collision_move_back(const BoxCollider& box_collider1,const BoxCollider& box_collider2,vec2 final_position1,vec2 final_position2) { - Vector2 resolution; // Default resolution vector - Vector2 delta = final_position2 - final_position1; + vec2 resolution; // Default resolution vector + vec2 delta = final_position2 - final_position1; // Compute half-dimensions of the boxes - double half_width1 = box_collider1.width / 2.0; - double half_height1 = box_collider1.height / 2.0; - double half_width2 = box_collider2.width / 2.0; - double half_height2 = box_collider2.height / 2.0; + float half_width1 = box_collider1.width / 2.0; + float half_height1 = box_collider1.height / 2.0; + float half_width2 = box_collider2.width / 2.0; + float half_height2 = box_collider2.height / 2.0; // Calculate overlaps along X and Y axes - double overlap_x = (half_width1 + half_width2) - std::abs(delta.x); - double overlap_y = (half_height1 + half_height2) - std::abs(delta.y); + float overlap_x = (half_width1 + half_width2) - std::abs(delta.x); + float overlap_y = (half_height1 + half_height2) - std::abs(delta.y); // Check if there is a collision if (overlap_x > 0 && overlap_y > 0) {//should always be true check if this can be removed @@ -288,14 +289,14 @@ std::vector