From 2ff3369a7aaf98936bf93f1c7c0dbfcaa38c31d7 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Mon, 9 Dec 2024 14:20:39 +0100 Subject: make format --- src/crepe/api/Event.h | 34 ++-- src/crepe/api/Transform.h | 4 +- src/crepe/facade/SDLContext.cpp | 399 ++++++++++++++++++++------------------- src/crepe/facade/SDLContext.h | 14 +- src/crepe/system/InputSystem.cpp | 33 ++-- 5 files changed, 256 insertions(+), 228 deletions(-) (limited to 'src/crepe') diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index 265e925..d3e99af 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -39,7 +39,7 @@ public: class MousePressEvent : public Event { public: //! mouse position - ivec2 mouse_pos = {0,0}; + ivec2 mouse_pos = {0, 0}; //! The mouse button that was pressed. MouseButton button = MouseButton::NONE; @@ -51,7 +51,7 @@ public: class MouseClickEvent : public Event { public: //! mouse position - ivec2 mouse_pos = {0,0}; + ivec2 mouse_pos = {0, 0}; //! The mouse button that was clicked. MouseButton button = MouseButton::NONE; @@ -63,7 +63,7 @@ public: class MouseReleaseEvent : public Event { public: //! mouse position - ivec2 mouse_pos = {0,0}; + ivec2 mouse_pos = {0, 0}; //! The mouse button that was released. MouseButton button = MouseButton::NONE; @@ -75,9 +75,9 @@ public: class MouseMoveEvent : public Event { public: //! new mouse position - ivec2 mouse_pos = {0,0}; + ivec2 mouse_pos = {0, 0}; //! The change in mouse position relative to the last position (in pixels). - ivec2 mouse_delta = {0,0}; + ivec2 mouse_delta = {0, 0}; }; /** @@ -86,7 +86,7 @@ public: class MouseScrollEvent : public Event { public: //! mouse position when the scroll happened. - ivec2 mouse_pos = {0,0}; + ivec2 mouse_pos = {0, 0}; //! scroll direction (-1 = down, 1 = up) int scroll_direction = 0; //! scroll amount in y axis (from and away from the person). @@ -112,35 +112,35 @@ class ShutDownEvent : public Event {}; * * When two windows overlap the bottom window gets distorted and that window has to be redrawn. */ -class WindowExposeEvent : public Event{}; +class WindowExposeEvent : public Event {}; /** * \brief Event triggered to indicate the window is resized. */ -class WindowResizeEvent : public Event{ - public: +class WindowResizeEvent : public Event { +public: //! new window dimensions - ivec2 dimensions = {0,0}; + ivec2 dimensions = {0, 0}; }; /** * \brief Event triggered to indicate the window is moved. */ -class WindowMoveEvent : public Event{ - public: +class WindowMoveEvent : public Event { +public: //! The change in position relative to the last position (in pixels). - ivec2 delta_move = {0,0}; + ivec2 delta_move = {0, 0}; }; /** * \brief Event triggered to indicate the window is minimized. */ -class WindowMinimizeEvent : public Event{}; +class WindowMinimizeEvent : public Event {}; /** * \brief Event triggered to indicate the window is maximized */ -class WindowMaximizeEvent : public Event{}; +class WindowMaximizeEvent : public Event {}; /** * \brief Event triggered to indicate the window gained focus @@ -148,7 +148,7 @@ class WindowMaximizeEvent : public Event{}; * This event is triggered when the window receives focus, meaning it becomes the active window * for user interaction. */ -class WindowFocusGainEvent : public Event{}; +class WindowFocusGainEvent : public Event {}; /** * \brief Event triggered to indicate the window lost focus @@ -156,6 +156,6 @@ class WindowFocusGainEvent : public Event{}; * This event is triggered when the window loses focus, meaning it is no longer the active window * for user interaction. */ -class WindowFocusLostEvent : public Event{}; +class WindowFocusLostEvent : public Event {}; } // namespace crepe diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 78407ee..b63acaf 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -14,9 +14,9 @@ namespace crepe { class Transform : public Component { public: //! Specifies the coordinate space for transformations. - enum Space { + enum Space { //! coordinates are relative to the active camera - HUD, + HUD, //! coordinates are relative to the game world WORLD, }; diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index ce8218a..722c165 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -81,128 +81,128 @@ SDLContext::~SDLContext() { // Function that uses the shared table Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) { static const std::array LOOKUP_TABLE = [] { - std::array table{}; - table.fill(Keycode::NONE); - - // Map all SDL scancodes to Keycodes - table[SDL_SCANCODE_SPACE] = Keycode::SPACE; - table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE; - table[SDL_SCANCODE_COMMA] = Keycode::COMMA; - table[SDL_SCANCODE_MINUS] = Keycode::MINUS; - table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD; - table[SDL_SCANCODE_SLASH] = Keycode::SLASH; - table[SDL_SCANCODE_0] = Keycode::D0; - table[SDL_SCANCODE_1] = Keycode::D1; - table[SDL_SCANCODE_2] = Keycode::D2; - table[SDL_SCANCODE_3] = Keycode::D3; - table[SDL_SCANCODE_4] = Keycode::D4; - table[SDL_SCANCODE_5] = Keycode::D5; - table[SDL_SCANCODE_6] = Keycode::D6; - table[SDL_SCANCODE_7] = Keycode::D7; - table[SDL_SCANCODE_8] = Keycode::D8; - table[SDL_SCANCODE_9] = Keycode::D9; - table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON; - table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL; - table[SDL_SCANCODE_A] = Keycode::A; - table[SDL_SCANCODE_B] = Keycode::B; - table[SDL_SCANCODE_C] = Keycode::C; - table[SDL_SCANCODE_D] = Keycode::D; - table[SDL_SCANCODE_E] = Keycode::E; - table[SDL_SCANCODE_F] = Keycode::F; - table[SDL_SCANCODE_G] = Keycode::G; - table[SDL_SCANCODE_H] = Keycode::H; - table[SDL_SCANCODE_I] = Keycode::I; - table[SDL_SCANCODE_J] = Keycode::J; - table[SDL_SCANCODE_K] = Keycode::K; - table[SDL_SCANCODE_L] = Keycode::L; - table[SDL_SCANCODE_M] = Keycode::M; - table[SDL_SCANCODE_N] = Keycode::N; - table[SDL_SCANCODE_O] = Keycode::O; - table[SDL_SCANCODE_P] = Keycode::P; - table[SDL_SCANCODE_Q] = Keycode::Q; - table[SDL_SCANCODE_R] = Keycode::R; - table[SDL_SCANCODE_S] = Keycode::S; - table[SDL_SCANCODE_T] = Keycode::T; - table[SDL_SCANCODE_U] = Keycode::U; - table[SDL_SCANCODE_V] = Keycode::V; - table[SDL_SCANCODE_W] = Keycode::W; - table[SDL_SCANCODE_X] = Keycode::X; - table[SDL_SCANCODE_Y] = Keycode::Y; - table[SDL_SCANCODE_Z] = Keycode::Z; - table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET; - table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH; - table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET; - table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT; - table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE; - table[SDL_SCANCODE_RETURN] = Keycode::ENTER; - table[SDL_SCANCODE_TAB] = Keycode::TAB; - table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE; - table[SDL_SCANCODE_INSERT] = Keycode::INSERT; - table[SDL_SCANCODE_DELETE] = Keycode::DELETE; - table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT; - table[SDL_SCANCODE_LEFT] = Keycode::LEFT; - table[SDL_SCANCODE_DOWN] = Keycode::DOWN; - table[SDL_SCANCODE_UP] = Keycode::UP; - table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP; - table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN; - table[SDL_SCANCODE_HOME] = Keycode::HOME; - table[SDL_SCANCODE_END] = Keycode::END; - table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK; - table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK; - table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK; - table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN; - table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE; - table[SDL_SCANCODE_F1] = Keycode::F1; - table[SDL_SCANCODE_F2] = Keycode::F2; - table[SDL_SCANCODE_F3] = Keycode::F3; - table[SDL_SCANCODE_F4] = Keycode::F4; - table[SDL_SCANCODE_F5] = Keycode::F5; - table[SDL_SCANCODE_F6] = Keycode::F6; - table[SDL_SCANCODE_F7] = Keycode::F7; - table[SDL_SCANCODE_F8] = Keycode::F8; - table[SDL_SCANCODE_F9] = Keycode::F9; - table[SDL_SCANCODE_F10] = Keycode::F10; - table[SDL_SCANCODE_F11] = Keycode::F11; - table[SDL_SCANCODE_F12] = Keycode::F12; - table[SDL_SCANCODE_KP_0] = Keycode::KP0; - table[SDL_SCANCODE_KP_1] = Keycode::KP1; - table[SDL_SCANCODE_KP_2] = Keycode::KP2; - table[SDL_SCANCODE_KP_3] = Keycode::KP3; - table[SDL_SCANCODE_KP_4] = Keycode::KP4; - table[SDL_SCANCODE_KP_5] = Keycode::KP5; - table[SDL_SCANCODE_KP_6] = Keycode::KP6; - table[SDL_SCANCODE_KP_7] = Keycode::KP7; - table[SDL_SCANCODE_KP_8] = Keycode::KP8; - table[SDL_SCANCODE_KP_9] = Keycode::KP9; - table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT; - table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL; - table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT; - table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER; - table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT; - table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL; - table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT; - table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER; - table[SDL_SCANCODE_MENU] = Keycode::MENU; - - return table; - }(); - if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) { - return Keycode::NONE; - } - return LOOKUP_TABLE[sdl_key]; + std::array table{}; + table.fill(Keycode::NONE); + + // Map all SDL scancodes to Keycodes + table[SDL_SCANCODE_SPACE] = Keycode::SPACE; + table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE; + table[SDL_SCANCODE_COMMA] = Keycode::COMMA; + table[SDL_SCANCODE_MINUS] = Keycode::MINUS; + table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD; + table[SDL_SCANCODE_SLASH] = Keycode::SLASH; + table[SDL_SCANCODE_0] = Keycode::D0; + table[SDL_SCANCODE_1] = Keycode::D1; + table[SDL_SCANCODE_2] = Keycode::D2; + table[SDL_SCANCODE_3] = Keycode::D3; + table[SDL_SCANCODE_4] = Keycode::D4; + table[SDL_SCANCODE_5] = Keycode::D5; + table[SDL_SCANCODE_6] = Keycode::D6; + table[SDL_SCANCODE_7] = Keycode::D7; + table[SDL_SCANCODE_8] = Keycode::D8; + table[SDL_SCANCODE_9] = Keycode::D9; + table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON; + table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL; + table[SDL_SCANCODE_A] = Keycode::A; + table[SDL_SCANCODE_B] = Keycode::B; + table[SDL_SCANCODE_C] = Keycode::C; + table[SDL_SCANCODE_D] = Keycode::D; + table[SDL_SCANCODE_E] = Keycode::E; + table[SDL_SCANCODE_F] = Keycode::F; + table[SDL_SCANCODE_G] = Keycode::G; + table[SDL_SCANCODE_H] = Keycode::H; + table[SDL_SCANCODE_I] = Keycode::I; + table[SDL_SCANCODE_J] = Keycode::J; + table[SDL_SCANCODE_K] = Keycode::K; + table[SDL_SCANCODE_L] = Keycode::L; + table[SDL_SCANCODE_M] = Keycode::M; + table[SDL_SCANCODE_N] = Keycode::N; + table[SDL_SCANCODE_O] = Keycode::O; + table[SDL_SCANCODE_P] = Keycode::P; + table[SDL_SCANCODE_Q] = Keycode::Q; + table[SDL_SCANCODE_R] = Keycode::R; + table[SDL_SCANCODE_S] = Keycode::S; + table[SDL_SCANCODE_T] = Keycode::T; + table[SDL_SCANCODE_U] = Keycode::U; + table[SDL_SCANCODE_V] = Keycode::V; + table[SDL_SCANCODE_W] = Keycode::W; + table[SDL_SCANCODE_X] = Keycode::X; + table[SDL_SCANCODE_Y] = Keycode::Y; + table[SDL_SCANCODE_Z] = Keycode::Z; + table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET; + table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH; + table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET; + table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT; + table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE; + table[SDL_SCANCODE_RETURN] = Keycode::ENTER; + table[SDL_SCANCODE_TAB] = Keycode::TAB; + table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE; + table[SDL_SCANCODE_INSERT] = Keycode::INSERT; + table[SDL_SCANCODE_DELETE] = Keycode::DELETE; + table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT; + table[SDL_SCANCODE_LEFT] = Keycode::LEFT; + table[SDL_SCANCODE_DOWN] = Keycode::DOWN; + table[SDL_SCANCODE_UP] = Keycode::UP; + table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP; + table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN; + table[SDL_SCANCODE_HOME] = Keycode::HOME; + table[SDL_SCANCODE_END] = Keycode::END; + table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK; + table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK; + table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK; + table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN; + table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE; + table[SDL_SCANCODE_F1] = Keycode::F1; + table[SDL_SCANCODE_F2] = Keycode::F2; + table[SDL_SCANCODE_F3] = Keycode::F3; + table[SDL_SCANCODE_F4] = Keycode::F4; + table[SDL_SCANCODE_F5] = Keycode::F5; + table[SDL_SCANCODE_F6] = Keycode::F6; + table[SDL_SCANCODE_F7] = Keycode::F7; + table[SDL_SCANCODE_F8] = Keycode::F8; + table[SDL_SCANCODE_F9] = Keycode::F9; + table[SDL_SCANCODE_F10] = Keycode::F10; + table[SDL_SCANCODE_F11] = Keycode::F11; + table[SDL_SCANCODE_F12] = Keycode::F12; + table[SDL_SCANCODE_KP_0] = Keycode::KP0; + table[SDL_SCANCODE_KP_1] = Keycode::KP1; + table[SDL_SCANCODE_KP_2] = Keycode::KP2; + table[SDL_SCANCODE_KP_3] = Keycode::KP3; + table[SDL_SCANCODE_KP_4] = Keycode::KP4; + table[SDL_SCANCODE_KP_5] = Keycode::KP5; + table[SDL_SCANCODE_KP_6] = Keycode::KP6; + table[SDL_SCANCODE_KP_7] = Keycode::KP7; + table[SDL_SCANCODE_KP_8] = Keycode::KP8; + table[SDL_SCANCODE_KP_9] = Keycode::KP9; + table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT; + table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL; + table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT; + table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER; + table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT; + table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL; + table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT; + table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER; + table[SDL_SCANCODE_MENU] = Keycode::MENU; + + return table; + }(); + if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) { + return Keycode::NONE; + } + return LOOKUP_TABLE[sdl_key]; } std::array SDLContext::get_keyboard_state() { - // Array to hold the key states (true if pressed, false if not) - std::array keyState; + // Array to hold the key states (true if pressed, false if not) + std::array keyState; - const Uint8* current_state = SDL_GetKeyboardState(nullptr); + const Uint8 * current_state = SDL_GetKeyboardState(nullptr); - for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { - // Set true if the key is pressed, false if not - keyState[i] = current_state[i] != 0; - } + for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { + // Set true if the key is pressed, false if not + keyState[i] = current_state[i] != 0; + } - return keyState; + return keyState; } MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) { @@ -389,83 +389,104 @@ ivec2 SDLContext::get_size(const Texture & ctx) { void SDLContext::delay(int ms) const { SDL_Delay(ms); } std::vector SDLContext::get_events() { - std::vector event_list; - SDL_Event event; - - // Handle general SDL events - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_QUIT: - event_list.push_back({SDLContext::EventType::SHUTDOWN, {}, {}, {}}); - break; - case SDL_KEYDOWN: - event_list.push_back({SDLContext::EventType::KEYDOWN, - {sdl_to_keycode(event.key.keysym.scancode), event.key.repeat != 0}, {}, {}}); - break; - case SDL_KEYUP: - event_list.push_back({SDLContext::EventType::KEYUP, - {sdl_to_keycode(event.key.keysym.scancode), false}, {}, {}}); - break; - case SDL_MOUSEBUTTONDOWN: - event_list.push_back({SDLContext::EventType::MOUSEDOWN, {}, - {sdl_to_mousebutton(event.button.button), {event.button.x, event.button.y}}, {}}); - break; - case SDL_MOUSEBUTTONUP: - event_list.push_back({SDLContext::EventType::MOUSEUP, {}, - {sdl_to_mousebutton(event.button.button), {event.button.x, event.button.y}}, {}}); - break; - case SDL_MOUSEMOTION: - event_list.push_back({SDLContext::EventType::MOUSEMOVE, {}, - {{}, {event.motion.x, event.motion.y}, -1, INFINITY, {event.motion.xrel, event.motion.yrel}}, {}}); - break; - case SDL_MOUSEWHEEL: - event_list.push_back({SDLContext::EventType::MOUSEWHEEL, {}, - {{}, {}, event.wheel.y < 0 ? -1 : 1, event.wheel.preciseY, {}}, {}}); - break; - - // Forward window events for further processing - case SDL_WINDOWEVENT: - this->handle_window_event(event.window, event_list); - break; - } - } - - return event_list; + std::vector event_list; + SDL_Event event; + + // Handle general SDL events + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + event_list.push_back({SDLContext::EventType::SHUTDOWN, {}, {}, {}}); + break; + case SDL_KEYDOWN: + event_list.push_back( + {SDLContext::EventType::KEYDOWN, + {sdl_to_keycode(event.key.keysym.scancode), event.key.repeat != 0}, + {}, + {}}); + break; + case SDL_KEYUP: + event_list.push_back({SDLContext::EventType::KEYUP, + {sdl_to_keycode(event.key.keysym.scancode), false}, + {}, + {}}); + break; + case SDL_MOUSEBUTTONDOWN: + event_list.push_back({SDLContext::EventType::MOUSEDOWN, + {}, + {sdl_to_mousebutton(event.button.button), + {event.button.x, event.button.y}}, + {}}); + break; + case SDL_MOUSEBUTTONUP: + event_list.push_back({SDLContext::EventType::MOUSEUP, + {}, + {sdl_to_mousebutton(event.button.button), + {event.button.x, event.button.y}}, + {}}); + break; + case SDL_MOUSEMOTION: + event_list.push_back({SDLContext::EventType::MOUSEMOVE, + {}, + {{}, + {event.motion.x, event.motion.y}, + -1, + INFINITY, + {event.motion.xrel, event.motion.yrel}}, + {}}); + break; + case SDL_MOUSEWHEEL: + event_list.push_back( + {SDLContext::EventType::MOUSEWHEEL, + {}, + {{}, {}, event.wheel.y < 0 ? -1 : 1, event.wheel.preciseY, {}}, + {}}); + break; + + // Forward window events for further processing + case SDL_WINDOWEVENT: + this->handle_window_event(event.window, event_list); + break; + } + } + + return event_list; } // Separate function for SDL_WINDOWEVENT subtypes -void SDLContext::handle_window_event(const SDL_WindowEvent& window_event, - std::vector& event_list) { - switch (window_event.event) { - case SDL_WINDOWEVENT_EXPOSED: - event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_RESIZED: - event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, {}, {}, - {{}, {window_event.data1, window_event.data2}}}); - break; - case SDL_WINDOWEVENT_MOVED: - event_list.push_back({SDLContext::EventType::WINDOW_MOVE, {}, {}, - {{window_event.data1, window_event.data2}, {}}}); - break; - case SDL_WINDOWEVENT_MINIMIZED: - event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_MAXIMIZED: - event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_FOCUS_GAINED: - event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_FOCUS_LOST: - event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); - break; - } +void SDLContext::handle_window_event(const SDL_WindowEvent & window_event, + std::vector & event_list) { + switch (window_event.event) { + case SDL_WINDOWEVENT_EXPOSED: + event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_RESIZED: + event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, + {}, + {}, + {{}, {window_event.data1, window_event.data2}}}); + break; + case SDL_WINDOWEVENT_MOVED: + event_list.push_back({SDLContext::EventType::WINDOW_MOVE, + {}, + {}, + {{window_event.data1, window_event.data2}, {}}}); + break; + case SDL_WINDOWEVENT_MINIMIZED: + event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_MAXIMIZED: + event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); + break; + } } - - - void SDLContext::set_color_texture(const Texture & texture, const Color & color) { SDL_SetTextureColorMod(texture.texture.get(), color.r, color.g, color.b); SDL_SetTextureAlphaMod(texture.texture.get(), color.a); diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 21d17c7..b65ba9c 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -5,11 +5,11 @@ #include #include #include +#include #include #include #include #include -#include #include "api/Camera.h" #include "api/Color.h" @@ -88,18 +88,18 @@ public: WINDOW_RESIZE, WINDOW_EXPOSE, }; - struct KeyData{ + struct KeyData { Keycode key = Keycode::NONE; bool key_repeat = false; }; - struct MouseData{ + struct MouseData { MouseButton mouse_button = MouseButton::NONE; ivec2 mouse_position = {-1, -1}; int scroll_direction = -1; float scroll_delta = INFINITY; ivec2 rel_mouse_move = {-1, -1}; }; - struct WindowData{ + struct WindowData { ivec2 move_delta; ivec2 resize_dimension; }; @@ -110,7 +110,7 @@ public: MouseData mouse_data; WindowData window_data; }; - + /** * \brief Gets the singleton instance of SDLContext. * \return Reference to the SDLContext instance. @@ -141,8 +141,8 @@ private: * This method checks if any window events are triggered and adds them to the event_list. * */ - void handle_window_event(const SDL_WindowEvent& window_event, - std::vector& event_list); + void handle_window_event(const SDL_WindowEvent & window_event, + std::vector & event_list); /** * \brief Converts an SDL key code to the custom Keycode type. * diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index dd45821..f5d8536 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -30,13 +30,13 @@ void InputSystem::update() { ivec2 camera_origin; camera_origin.y = cam_transform.position.y + current_cam.data.postion_offset.y - - (current_cam.viewport_size.y / 2); + - (current_cam.viewport_size.y / 2); camera_origin.x = cam_transform.position.x + current_cam.data.postion_offset.x - - (current_cam.viewport_size.x / 2); + - (current_cam.viewport_size.x / 2); for (const SDLContext::EventData & event : event_list) { // Only calculate mouse coordinates for relevant events - if (event.event_type == SDLContext::EventType::MOUSEDOWN + if (event.event_type == SDLContext::EventType::MOUSEDOWN || event.event_type == SDLContext::EventType::MOUSEUP || event.event_type == SDLContext::EventType::MOUSEMOVE || event.event_type == SDLContext::EventType::MOUSEWHEEL) { @@ -45,10 +45,11 @@ void InputSystem::update() { int adjusted_mouse_y = event.mouse_data.mouse_position.y + camera_origin.y; // Check if the mouse is within the viewport - bool mouse_in_viewport = !(adjusted_mouse_x < camera_origin.x - || adjusted_mouse_x > camera_origin.x + current_cam.viewport_size.x - || adjusted_mouse_y < camera_origin.y - || adjusted_mouse_y > camera_origin.y + current_cam.viewport_size.y); + bool mouse_in_viewport + = !(adjusted_mouse_x < camera_origin.x + || adjusted_mouse_x > camera_origin.x + current_cam.viewport_size.x + || adjusted_mouse_y < camera_origin.y + || adjusted_mouse_y > camera_origin.y + current_cam.viewport_size.y); if (!mouse_in_viewport) continue; @@ -78,7 +79,8 @@ void InputSystem::update() { .mouse_pos = {adjusted_mouse_x, adjusted_mouse_y}, .button = event.mouse_data.mouse_button, }); - this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x, adjusted_mouse_y); + this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x, + adjusted_mouse_y); } break; } @@ -106,7 +108,8 @@ void InputSystem::update() { // Handle non-mouse events switch (event.event_type) { case SDLContext::EventType::KEYDOWN: - event_mgr.queue_event({.repeat = event.key_data.key_repeat, .key = event.key_data.key}); + event_mgr.queue_event( + {.repeat = event.key_data.key_repeat, .key = event.key_data.key}); break; case SDLContext::EventType::KEYUP: event_mgr.queue_event({.key = event.key_data.key}); @@ -118,10 +121,12 @@ void InputSystem::update() { event_mgr.queue_event({}); break; case SDLContext::EventType::WINDOW_RESIZE: - event_mgr.queue_event(WindowResizeEvent{.dimensions = event.window_data.resize_dimension}); + event_mgr.queue_event( + WindowResizeEvent{.dimensions = event.window_data.resize_dimension}); break; case SDLContext::EventType::WINDOW_MOVE: - event_mgr.queue_event({.delta_move = event.window_data.move_delta}); + event_mgr.queue_event( + {.delta_move = event.window_data.move_delta}); break; case SDLContext::EventType::WINDOW_MINIMIZE: event_mgr.queue_event({}); @@ -155,7 +160,8 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data, bool was_hovering = button.hover; if (button.active - && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, transform)) { + && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, + transform)) { button.hover = true; if (!was_hovering && button.on_mouse_enter) { button.on_mouse_enter(); @@ -182,7 +188,8 @@ void InputSystem::handle_click(const MouseButton & mouse_button, const int adjus Transform & transform = transform_vec.front().get(); if (button.active - && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, transform)) { + && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, + transform)) { this->handle_button_press(button); } } -- cgit v1.2.3