From 96ef24654d2ee26184ebcb5b9092649e67afe5d9 Mon Sep 17 00:00:00 2001 From: max-001 Date: Thu, 7 Nov 2024 12:33:37 +0100 Subject: Made game_object_id const --- src/crepe/system/PhysicsSystem.cpp | 4 ++-- src/crepe/system/RenderSystem.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/crepe/system') diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index cea8062..dd80312 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -23,12 +23,12 @@ void PhysicsSystem::update() { switch (rigidbody.body_type) { case BodyType::DYNAMIC: for (Transform & transform : transforms) { - if (transform.game_object_id == rigidbody.game_object_id) { + if (transform.GAME_OBJECT_ID == rigidbody.GAME_OBJECT_ID) { rigidbody.velocity_x = 0; rigidbody.velocity_y = 0; std::vector> forces = mgr.get_components_by_id( - rigidbody.game_object_id); + rigidbody.GAME_OBJECT_ID); rigidbody.velocity_y += rigidbody.gravity_scale * 1 * rigidbody.mass; diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 5a07cc2..2003eaf 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -32,7 +32,7 @@ void RenderSystem::update() { for (const Sprite & sprite : sprites) { std::vector> transforms - = mgr.get_components_by_id(sprite.game_object_id); + = mgr.get_components_by_id(sprite.GAME_OBJECT_ID); for (const Transform & transform : transforms) { render.draw(sprite, transform); } -- cgit v1.2.3