From 156906dca0b84d3fd3c889e1bcda12308b8fe793 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Thu, 7 Nov 2024 15:32:49 +0100 Subject: update clang-tidy configuration --- src/crepe/system/PhysicsSystem.cpp | 4 ++-- src/crepe/system/RenderSystem.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/crepe/system') diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index dd80312..cea8062 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -23,12 +23,12 @@ void PhysicsSystem::update() { switch (rigidbody.body_type) { case BodyType::DYNAMIC: for (Transform & transform : transforms) { - if (transform.GAME_OBJECT_ID == rigidbody.GAME_OBJECT_ID) { + if (transform.game_object_id == rigidbody.game_object_id) { rigidbody.velocity_x = 0; rigidbody.velocity_y = 0; std::vector> forces = mgr.get_components_by_id( - rigidbody.GAME_OBJECT_ID); + rigidbody.game_object_id); rigidbody.velocity_y += rigidbody.gravity_scale * 1 * rigidbody.mass; diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 2003eaf..5a07cc2 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -32,7 +32,7 @@ void RenderSystem::update() { for (const Sprite & sprite : sprites) { std::vector> transforms - = mgr.get_components_by_id(sprite.GAME_OBJECT_ID); + = mgr.get_components_by_id(sprite.game_object_id); for (const Transform & transform : transforms) { render.draw(sprite, transform); } -- cgit v1.2.3