From a597b0059f30e9d56331c6ece34fdcabb4028616 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Mon, 9 Dec 2024 20:15:41 +0100 Subject: making rendering fonts and UI --- src/crepe/system/RenderSystem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/crepe/system/RenderSystem.cpp') diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 26f2c85..74fed26 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -27,7 +27,7 @@ void RenderSystem::present_screen() { ctx.present_screen(); } -SDLContext::CameraValues RenderSystem::update_camera() { +SDLContext::CameraValues & RenderSystem::update_camera() { ComponentManager & mgr = this->mediator.component_manager; SDLContext & ctx = this->mediator.sdl_context; RefVector cameras = mgr.get_components_by_type(); @@ -38,7 +38,7 @@ SDLContext::CameraValues RenderSystem::update_camera() { if (!cam.active) continue; const Transform & transform = mgr.get_components_by_id(cam.game_object_id).front().get(); - SDLContext::CameraValues cam_val = ctx.set_camera(cam); + SDLContext::CameraValues & cam_val = ctx.set_camera(cam); cam_val.cam_pos = transform.position + cam.data.postion_offset; return cam_val; } -- cgit v1.2.3