From 4ce924b1b1322ee4da3ba50d6da856ad13a2190b Mon Sep 17 00:00:00 2001
From: heavydemon21 <nielsstunnebrink1@gmail.com>
Date: Fri, 22 Nov 2024 16:16:27 +0100
Subject: working scaling image with scaling world to screen

---
 src/crepe/system/RenderSystem.cpp | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

(limited to 'src/crepe/system/RenderSystem.cpp')

diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index ad510f5..a16fbb5 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -30,7 +30,7 @@ void RenderSystem::update_camera() {
 
 	for (Camera & cam : cameras) {
 		if (!cam.active) continue;
-		this->context.set_camera(cam);
+		this->context.set_camera(cam, this->scale);
 		this->curr_cam_ref = &cam;
 	}
 }
@@ -72,14 +72,13 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)
 
 		for (const Particle & p : em.data.particles) {
 			if (!p.active) continue;
-			this->context.draw_particle(sprite, p.position, p.angle, scale,
-										*this->curr_cam_ref);
+			this->context.draw_particle(sprite, p.position, p.angle, this->scale * scale);
 		}
 	}
 	return rendering_particles;
 }
 void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {
-	this->context.draw(sprite, tm, *this->curr_cam_ref);
+	this->context.draw(sprite, tm, this->scale * tm.scale);
 }
 
 void RenderSystem::render() {
-- 
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