From 4ce924b1b1322ee4da3ba50d6da856ad13a2190b Mon Sep 17 00:00:00 2001 From: heavydemon21 <nielsstunnebrink1@gmail.com> Date: Fri, 22 Nov 2024 16:16:27 +0100 Subject: working scaling image with scaling world to screen --- src/crepe/system/RenderSystem.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/crepe/system/RenderSystem.cpp') diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index ad510f5..a16fbb5 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -30,7 +30,7 @@ void RenderSystem::update_camera() { for (Camera & cam : cameras) { if (!cam.active) continue; - this->context.set_camera(cam); + this->context.set_camera(cam, this->scale); this->curr_cam_ref = &cam; } } @@ -72,14 +72,13 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) for (const Particle & p : em.data.particles) { if (!p.active) continue; - this->context.draw_particle(sprite, p.position, p.angle, scale, - *this->curr_cam_ref); + this->context.draw_particle(sprite, p.position, p.angle, this->scale * scale); } } return rendering_particles; } void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { - this->context.draw(sprite, tm, *this->curr_cam_ref); + this->context.draw(sprite, tm, this->scale * tm.scale); } void RenderSystem::render() { -- cgit v1.2.3