From a69ae733dae7996be41f54d8f8d9c1c5e5879b92 Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Sun, 1 Dec 2024 22:49:15 +0100 Subject: moved function --- src/crepe/system/CollisionSystem.cpp | 38 +++++++++++++++++------------------- 1 file changed, 18 insertions(+), 20 deletions(-) (limited to 'src/crepe/system/CollisionSystem.cpp') diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 6a621fa..c7fbff9 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -217,26 +217,6 @@ std::vector std::optional, std::reference_wrapper>> { - RefVector transforms = this->component_manager.get_components_by_id(game_object_id); - if (transforms.empty()) return std::nullopt; - - RefVector rigidbodies = this->component_manager.get_components_by_id(game_object_id); - if (rigidbodies.empty()) return std::nullopt; - - Transform& transform = transforms.front().get(); - if (!transform.active) return std::nullopt; - - Rigidbody& rigidbody = rigidbodies.front().get(); - if (!rigidbody.active) return std::nullopt; - - // Return the active components - return std::make_pair(std::ref(transform), std::ref(rigidbody)); - }; - - std::vector> collisions_ret; for (size_t i = 0; i < colliders.size(); ++i) { std::visit([&](auto& inner_collider_ref) { @@ -263,6 +243,24 @@ std::vector, std::reference_wrapper>> +CollisionSystem::get_active_transform_and_rigidbody(game_object_id_t game_object_id) { + RefVector transforms = this->component_manager.get_components_by_id(game_object_id); + if (transforms.empty()) return std::nullopt; + + RefVector rigidbodies = this->component_manager.get_components_by_id(game_object_id); + if (rigidbodies.empty()) return std::nullopt; + + Transform& transform = transforms.front().get(); + if (!transform.active) return std::nullopt; + + Rigidbody& rigidbody = rigidbodies.front().get(); + if (!rigidbody.active) return std::nullopt; + + // Return the active components + return std::make_pair(std::ref(transform), std::ref(rigidbody)); +} + CollisionSystem::CollisionInternalType CollisionSystem::check_collider_type(const collider_variant& collider1,const collider_variant& collider2){ if(std::holds_alternative>(collider1)){ if(std::holds_alternative>(collider2)) -- cgit v1.2.3