From e49893e8de74534494792955c50ea0eabaf3ba38 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 11 Dec 2024 15:01:46 +0100 Subject: WIP fix LoopTimerManager --- src/crepe/system/AISystem.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/crepe/system/AISystem.cpp') diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index e2e36a5..ffb1bcd 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -1,21 +1,23 @@ #include #include -#include "api/LoopTimer.h" +#include "manager/LoopTimerManager.h" #include "manager/ComponentManager.h" #include "manager/Mediator.h" #include "AISystem.h" using namespace crepe; +using namespace std::chrono; void AISystem::update() { const Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; RefVector ai_components = mgr.get_components_by_type(); + LoopTimerManager & loop_timer = mediator.loop_timer; //TODO: Use fixed loop dt (this is not available at master at the moment) - double dt = LoopTimer::get_instance().get_delta_time(); + duration_t dt = loop_timer.get_delta_time(); // Loop through all AI components for (AI & ai : ai_components) { @@ -42,7 +44,7 @@ void AISystem::update() { // Calculate the acceleration (using the above calculated force) vec2 acceleration = force / rigidbody.data.mass; // Finally, update Rigidbody's velocity - rigidbody.data.linear_velocity += acceleration * dt; + rigidbody.data.linear_velocity += acceleration * duration_cast(dt).count(); } } -- cgit v1.2.3 From 68c9e7511ea52c6ee70d052bbdf2923cd68bfa8a Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 11 Dec 2024 15:01:58 +0100 Subject: `make format` --- mwe/events/include/event.h | 2 +- src/crepe/api/LoopManager.cpp | 8 ++++---- src/crepe/api/LoopManager.h | 2 +- src/crepe/manager/LoopTimerManager.cpp | 14 +++++++------- src/crepe/system/AISystem.cpp | 2 +- src/test/LoopTimerTest.cpp | 5 ++--- 6 files changed, 16 insertions(+), 17 deletions(-) (limited to 'src/crepe/system/AISystem.cpp') diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h index e1b220b..ee1bf52 100644 --- a/mwe/events/include/event.h +++ b/mwe/events/include/event.h @@ -148,7 +148,7 @@ private: }; class ShutDownEvent : public Event { public: - ShutDownEvent() : Event("ShutDownEvent"){}; + ShutDownEvent() : Event("ShutDownEvent") {}; REGISTER_EVENT_TYPE(ShutDownEvent) diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index aa4a21a..b5e5ff7 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,4 +1,6 @@ #include "../facade/SDLContext.h" +#include "../manager/EventManager.h" +#include "../manager/LoopTimerManager.h" #include "../system/AISystem.h" #include "../system/AnimatorSystem.h" #include "../system/AudioSystem.h" @@ -8,8 +10,6 @@ #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" -#include "../manager/EventManager.h" -#include "../manager/LoopTimerManager.h" #include "../util/Log.h" #include "LoopManager.h" @@ -54,7 +54,7 @@ void LoopManager::loop() { this->frame_update(); this->loop_timer.enforce_frame_rate(); } - }catch(const exception & e){ + } catch (const exception & e) { Log::logf(Log::Level::ERROR, "Exception caught in main loop: {}", e.what()); this->event_manager.trigger_event(ShutDownEvent{}); } @@ -72,7 +72,7 @@ void LoopManager::fixed_update() { } // will be called every frame -void LoopManager::frame_update() { +void LoopManager::frame_update() { this->scene_manager.load_next_scene(); this->get_system().update(); //render diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 0110695..487f07a 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -69,6 +69,7 @@ private: //! Indicates whether the game is running. bool game_running = false; + private: //! Global context Mediator mediator; @@ -90,7 +91,6 @@ private: SDLContext & sdl_context = SDLContext::get_instance(); private: - /** * \brief Callback function for ShutDownEvent * diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp index 92a2150..ccca950 100644 --- a/src/crepe/manager/LoopTimerManager.cpp +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -24,8 +24,7 @@ void LoopTimerManager::start() { } void LoopTimerManager::update() { - time_point_t current_frame_time - = std::chrono::steady_clock::now(); + time_point_t current_frame_time = std::chrono::steady_clock::now(); // Convert to duration in seconds for delta time this->delta_time = current_frame_time - last_frame_time; @@ -41,12 +40,15 @@ void LoopTimerManager::update() { this->last_frame_time = current_frame_time; } -duration_t LoopTimerManager::get_delta_time() const {return this->delta_time * this->time_scale;} +duration_t LoopTimerManager::get_delta_time() const { + return this->delta_time * this->time_scale; +} elapsed_time_t LoopTimerManager::get_elapsed_time() const { return this->elapsed_time; } void LoopTimerManager::advance_fixed_elapsed_time() { - this->elapsed_fixed_time += std::chrono::duration_cast(this->fixed_delta_time); + this->elapsed_fixed_time + += std::chrono::duration_cast(this->fixed_delta_time); } void LoopTimerManager::set_target_framerate(unsigned fps) { @@ -88,6 +90,4 @@ void LoopTimerManager::set_fixed_delta_time(float seconds) { this->fixed_delta_time = duration_t(seconds); } -duration_t LoopTimerManager::get_fixed_delta_time() const { - return this->fixed_delta_time; -} +duration_t LoopTimerManager::get_fixed_delta_time() const { return this->fixed_delta_time; } diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index ffb1bcd..ed22203 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -1,8 +1,8 @@ #include #include -#include "manager/LoopTimerManager.h" #include "manager/ComponentManager.h" +#include "manager/LoopTimerManager.h" #include "manager/Mediator.h" #include "AISystem.h" diff --git a/src/test/LoopTimerTest.cpp b/src/test/LoopTimerTest.cpp index f99f109..5e1eccf 100644 --- a/src/test/LoopTimerTest.cpp +++ b/src/test/LoopTimerTest.cpp @@ -71,9 +71,8 @@ TEST_F(LoopTimerTest, getCurrentTime) { auto end_time = steady_clock::now(); // Get the elapsed time in seconds as a double - auto elapsed_time = std::chrono::duration_cast(end_time - start_time).count(); - + auto elapsed_time + = std::chrono::duration_cast(end_time - start_time).count(); ASSERT_NEAR(loop_timer.get_elapsed_time().count(), elapsed_time, 5); } - -- cgit v1.2.3