From f4824f5e7e6cee12bec602f3240770945a73d043 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 6 Dec 2024 17:13:59 +0100 Subject: add more fetching functions to ComponentManager --- src/crepe/manager/ComponentManager.cpp | 14 ++++++++++ src/crepe/manager/ComponentManager.h | 18 ++++++++++-- src/crepe/manager/ComponentManager.hpp | 51 ++++++++++++++++++++-------------- 3 files changed, 60 insertions(+), 23 deletions(-) (limited to 'src/crepe/manager') diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp index 80cf8b4..44774d9 100644 --- a/src/crepe/manager/ComponentManager.cpp +++ b/src/crepe/manager/ComponentManager.cpp @@ -1,4 +1,5 @@ #include "../api/GameObject.h" +#include "../api/Metadata.h" #include "../types.h" #include "../util/Log.h" @@ -61,3 +62,16 @@ GameObject ComponentManager::new_object(const string & name, const string & tag, void ComponentManager::set_persistent(game_object_id_t id, bool persistent) { this->persistent[id] = persistent; } + +set ComponentManager::get_objects_by_name(const string & name) const { + return this->get_objects_by_predicate([name](const Metadata & data) { + return data.name == name; + }); +} + +set ComponentManager::get_objects_by_tag(const string & tag) const { + return this->get_objects_by_predicate([tag](const Metadata & data) { + return data.tag == tag; + }); +} + diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index ad37586..5f2cf3c 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -4,6 +4,7 @@ #include #include #include +#include #include "../Component.h" #include "../types.h" @@ -136,6 +137,17 @@ public: RefVector get_components_by_type() const; private: + template + std::set get_objects_by_predicate(const std::function & pred) const; + + std::set get_objects_by_name(const std::string & name) const; + std::set get_objects_by_tag(const std::string & tag) const; + +private: + template + using by_type = std::unordered_map; + template + using by_id_index = std::vector; /** * \brief The components * @@ -146,8 +158,7 @@ private: * The first vector is for the ids of the GameObjects and the second vector is for the * components (because a GameObject might have multiple components). */ - std::unordered_map>>> - components; + by_type>>> components; //! Persistent flag for each GameObject std::unordered_map persistent; @@ -156,6 +167,9 @@ private: game_object_id_t next_id = 0; }; +// template <> +// RefVector ComponentManager::get_components_by_id(game_object_id_t id) const; + } // namespace crepe #include "ComponentManager.hpp" diff --git a/src/crepe/manager/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp index ffb38ec..25c2747 100644 --- a/src/crepe/manager/ComponentManager.hpp +++ b/src/crepe/manager/ComponentManager.hpp @@ -95,32 +95,24 @@ template RefVector ComponentManager::get_components_by_id(game_object_id_t id) const { using namespace std; - // Determine the type of T (this is used as the key of the unordered_map<>) - type_index type = typeid(T); - - // Create an empty vector<> - RefVector component_vector; - - if (this->components.find(type) == this->components.end()) return component_vector; - - // Get the correct vector<> - const vector>> & component_array = this->components.at(type); - - // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id >= component_array.size()) return component_vector; + static_assert(is_base_of::value, + "get_components_by_id must recieve a derivative class of Component"); - // Loop trough the whole vector<> - for (const unique_ptr & component_ptr : component_array[id]) { - // Cast the unique_ptr to a raw pointer - T * casted_component = static_cast(component_ptr.get()); + type_index type = typeid(T); + if (!this->components.contains(type)) return {}; - if (casted_component == nullptr) continue; + const by_id_index>> & components_by_id = this->components.at(type); + if (id >= components_by_id.size()) return {}; - // Add the dereferenced raw pointer to the vector<> - component_vector.push_back(*casted_component); + RefVector out = {}; + const vector> & components = components_by_id.at(id); + for (auto & component_ptr : components) { + if (component_ptr == nullptr) continue; + Component & component = *component_ptr.get(); + out.push_back(static_cast(component)); } - return component_vector; + return out; } template @@ -158,4 +150,21 @@ RefVector ComponentManager::get_components_by_type() const { return component_vector; } +template +std::set ComponentManager::get_objects_by_predicate(const std::function & pred) const { + using namespace std; + + set objects = {}; + RefVector components = this->get_components_by_type(); + + for (const T & component : components) { + game_object_id_t id = dynamic_cast(component).game_object_id; + if (objects.contains(id)) continue; + if (!pred(component)) continue; + objects.insert(id); + } + + return objects; +} + } // namespace crepe -- cgit v1.2.3