From f6633670594e04baf77c14399c9f3bdaa49aecea Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Mon, 9 Dec 2024 15:29:51 +0100 Subject: make format --- src/crepe/facade/SDLContext.cpp | 29 ++++++++++++++--------------- src/crepe/facade/SDLContext.h | 2 +- 2 files changed, 15 insertions(+), 16 deletions(-) (limited to 'src/crepe/facade') diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 1e8af41..4504b95 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -191,22 +191,21 @@ Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) { return LOOKUP_TABLE[sdl_key]; } std::array SDLContext::get_keyboard_state() { - // Array to hold the key states (true if pressed, false if not) - std::array keyState{}; - SDL_PumpEvents(); - const Uint8 *current_state = SDL_GetKeyboardState(nullptr); - - for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { - Keycode key = sdl_to_keycode(static_cast(i)); - - if (key != Keycode::NONE) { - keyState[key] = current_state[i] != 0; - } - } - - return keyState; -} + // Array to hold the key states (true if pressed, false if not) + std::array keyState{}; + SDL_PumpEvents(); + const Uint8 * current_state = SDL_GetKeyboardState(nullptr); + + for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { + Keycode key = sdl_to_keycode(static_cast(i)); + + if (key != Keycode::NONE) { + keyState[key] = current_state[i] != 0; + } + } + return keyState; +} MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) { static const std::array MOUSE_BUTTON_LOOKUP_TABLE = [] { diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 5182dca..053aa59 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -165,7 +165,7 @@ private: * \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized. */ Keycode sdl_to_keycode(SDL_Scancode sdl_key); - + /** * \brief Converts an SDL mouse button code to the custom MouseButton type. * -- cgit v1.2.3