From 9b4fecb5e3996a418502a696b79be92d226f23b1 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Thu, 21 Nov 2024 20:23:19 +0100 Subject: rendering particles in at the center point and not in the top left corner. --- src/crepe/facade/SDLContext.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/crepe/facade') diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 00523a6..26327b0 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -107,10 +107,10 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale, const Camera & cam) const { - double adjusted_x = (pos.x - cam.x) * cam.zoom; - double adjusted_y = (pos.y - cam.y) * cam.zoom; double adjusted_w = sprite.sprite_rect.w * scale * cam.zoom; double adjusted_h = sprite.sprite_rect.h * scale * cam.zoom; + double adjusted_x = (pos.x - cam.x) * cam.zoom - adjusted_w / 2; + double adjusted_y = (pos.y - cam.y) * cam.zoom - adjusted_h / 2; return SDL_Rect{ .x = static_cast(adjusted_x), -- cgit v1.2.3