From b8194e02679dc88f5c0a240da83a4700ec5200cf Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sat, 30 Nov 2024 17:27:16 +0100 Subject: add doxygen comments + clean up --- src/crepe/facade/SoundContext.h | 48 +++++++++++++++++++++++++++++++++++------ 1 file changed, 42 insertions(+), 6 deletions(-) (limited to 'src/crepe/facade/SoundContext.h') diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index c651cd5..3bc8be5 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -11,8 +11,8 @@ namespace crepe { /** * \brief Sound engine facade * - * This class is a wrapper around a \c SoLoud::Soloud instance, which provides - * the methods for playing \c Sound instances. It is part of the sound facade. + * This class is a wrapper around a \c SoLoud::Soloud instance, which provides the methods for + * playing \c Sound instances. It is part of the sound facade. */ class SoundContext { public: @@ -24,15 +24,51 @@ public: SoundContext & operator=(const SoundContext &) = delete; SoundContext & operator=(SoundContext &&) = delete; + /** + * \brief Play a sample + * + * Plays a Sound from the beginning of the sample and returns a handle to control it later. + * + * \param resource Sound instance to play + * + * \returns Handle to control this voice + */ virtual Sound::Handle play(Sound & resource); - virtual void stop(Sound::Handle &); - virtual void set_volume(Sound &, Sound::Handle &, float); - virtual void set_loop(Sound &, Sound::Handle &, bool); + /** + * \brief Stop a voice immediately if it is still playing + * + * \note This function does nothing if the handle is invalid or if the sound is already + * stopped / finished playing. + * + * \param handle Voice handle returned by SoundContext::play + */ + virtual void stop(Sound::Handle & handle); + /** + * \brief Change the volume of a voice + * + * \note This function does nothing if the handle is invalid or if the sound is already + * stopped / finished playing. + * + * \param handle Voice handle returned by SoundContext::play + * \param volume New gain value (0=silent, 1=default) + */ + virtual void set_volume(Sound::Handle & handle, float volume); + /** + * \brief Set the looping behavior of a voice + * + * \note This function does nothing if the handle is invalid or if the sound is already + * stopped / finished playing. + * + * \param handle Voice handle returned by SoundContext::play + * \param loop Looping behavior (false=oneshot, true=loop) + */ + virtual void set_loop(Sound::Handle & handle, bool loop); private: + //! Abstracted class SoLoud::Soloud engine; - float default_volume = 1.0f; + //! Config reference Config & config = Config::get_instance(); }; -- cgit v1.2.3