From 52e84ca0a81210cd1dc61e096c228586649c9bfc Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Wed, 20 Nov 2024 11:35:25 +0100 Subject: updated adjsuted rendering based on feedback --- src/crepe/facade/SDLContext.h | 26 ++++++++++++++++++++++++-- 1 file changed, 24 insertions(+), 2 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 78ac56b..fb09015 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -1,8 +1,10 @@ #pragma once #include +#include #include #include +#include #include #include #include @@ -10,6 +12,7 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "api/Camera.h" +#include "api/Vector2.h" namespace crepe { @@ -122,8 +125,7 @@ private: * \param camera Reference to the Camera for view adjustments. */ void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); - - void draw_particle(const Vector2 & pos, const Camera & camera); + void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, const double & scale, const Camera & camera); //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -137,6 +139,26 @@ private: */ void camera(const Camera & camera); +private: + /** + * \brief calculates the sqaure size of the image + * + * \param sprite Reference to the sprite to calculate the rectangle + * \return sdl rectangle to draw a src image + */ + SDL_Rect get_src_rect(const Sprite & sprite); + /** + * \brief calculates the sqaure size of the image for an destination + * + * \param sprite Reference to the sprite to calculate the rectangle + * \param pos the pos in pixel positions + * \param scale the multiplier to increase of decrease for the specified sprite + * \param cam Reference to the current camera in the scene to calculate the position based + * on the camera + * \return sdl rectangle to draw a dst image to draw on the screen + */ + SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale, const Camera & cam); + private: //! sdl Window std::unique_ptr> game_window; -- cgit v1.2.3