From 4ce924b1b1322ee4da3ba50d6da856ad13a2190b Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Fri, 22 Nov 2024 16:16:27 +0100 Subject: working scaling image with scaling world to screen --- src/crepe/facade/SDLContext.h | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 45bbda6..68d1630 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -118,10 +118,9 @@ private: * \param transform Reference to the Transform for positioning. * \param camera Reference to the Camera for view adjustments. */ - void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); + void draw(const Sprite & sprite, const Transform & transform, const Vector2 & scale); - void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, - const double & scale, const Camera & camera); + void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, const Vector2 & scale); //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -133,7 +132,7 @@ private: * \brief sets the background of the camera (will be adjusted in future PR) * \param camera Reference to the Camera object. */ - void set_camera(Camera & camera); + void set_camera(const Camera & camera, Vector2 & scale); private: /** @@ -153,8 +152,7 @@ private: * on the camera * \return sdl rectangle to draw a dst image to draw on the screen */ - SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale, - const Camera & cam) const; + SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & scale) const; private: //! sdl Window -- cgit v1.2.3