From 3ed4e51e23b5093a44a166b2f11ff66164e5cff1 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Thu, 12 Dec 2024 21:09:55 +0100 Subject: font working --- src/crepe/facade/SDLContext.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 46b779f..6b725e3 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -5,6 +5,7 @@ #include #include #include +#include #include #include #include -- cgit v1.2.3 From 054b1ebea645bb8916f87e0d8f0f85d59e998eaf Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Thu, 12 Dec 2024 21:16:19 +0100 Subject: font facade added to SDLContext --- src/crepe/api/Text.h | 6 ++++-- src/crepe/facade/Font.h | 31 ++++++++++++++++++------------- src/crepe/facade/SDLContext.h | 5 ++++- 3 files changed, 26 insertions(+), 16 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index 51bab98..8436611 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -20,8 +20,6 @@ public: Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset,std::string text,std::string font_family); //! Text data that does not have to be set in the constructor struct Data { - //! Label text color. - Color text_color = Color::BLACK; /** * \brief fontsize for text rendering * @@ -32,11 +30,15 @@ public: * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. */ unsigned int font_size = 16; + //! Layer sorting level of the text const int sorting_in_layer = 0; //! Order within the sorting text const int order_in_layer = 0; + + //! Label text color. + Color text_color = Color::BLACK; }; public: //! font family name such as (Arial,Helvetica,Inter) diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h index a27676b..fbc1b8f 100644 --- a/src/crepe/facade/Font.h +++ b/src/crepe/facade/Font.h @@ -1,35 +1,40 @@ #pragma once - -#include #include +#include #include "../api/Asset.h" #include "../api/Config.h" #include "../Resource.h" + namespace crepe { /** * \brief Resource for managing font creation and destruction * * This class is a wrapper around an SDL_ttf font instance, encapsulating font loading and usage. + * It loads a font from an Asset and manages its lifecycle. The font is automatically unloaded + * when this object is destroyed. */ class Font : public Resource{ public: /** - * \param src Asset with font data to load. - * \param mediator use the SDLContext reference to get_font() - */ + * \param src The Asset containing the font file path and metadata to load the font. + * \param mediator The Mediator object used for managing the SDL context or related systems. + */ Font(const Asset & src, Mediator & mediator); - /** - * \brief getter for TTF_Font - * - * \param src Asset with font data to load. - * \param mediator use the SDLContext reference to get_font() - */ - TTF_Font* get_font() const; + /** + * \brief Gets the underlying TTF_Font resource. + * + * This function returns the raw pointer to the SDL_ttf TTF_Font object that represents + * the loaded font. This can be used with SDL_ttf functions to render text. + * + * \return The raw TTF_Font object wrapped in a unique pointer. + */ + TTF_Font* get_font() const; + private: - //! The SDL_ttf font object with custom deleter. + //! The SDL_ttf font object with custom deleter. std::unique_ptr font; }; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 6b725e3..bbbb542 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -16,9 +16,10 @@ #include "api/KeyCodes.h" #include "api/Sprite.h" #include "api/Transform.h" - #include "types.h" +#include "SDLFontContext.h" + namespace crepe { class Texture; @@ -226,6 +227,7 @@ public: void set_color_texture(const Texture & texture, const Color & color); private: + //! sdl Window std::unique_ptr> game_window; @@ -234,6 +236,7 @@ private: //! black bars rectangle to draw SDL_FRect black_bars[2] = {}; + SDLFontContext font_facade{}; }; } // namespace crepe -- cgit v1.2.3 From 24818173c970829553d75787ed6a60e6c95e16c6 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Thu, 12 Dec 2024 21:17:29 +0100 Subject: fontcontext removed from sdlcontext --- src/crepe/facade/SDLContext.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index bbbb542..957ee32 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -18,7 +18,6 @@ #include "api/Transform.h" #include "types.h" -#include "SDLFontContext.h" namespace crepe { @@ -236,7 +235,6 @@ private: //! black bars rectangle to draw SDL_FRect black_bars[2] = {}; - SDLFontContext font_facade{}; }; } // namespace crepe -- cgit v1.2.3 From 1658c71bb7d3676699e9519131d6ea542e74fc83 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Thu, 12 Dec 2024 21:22:06 +0100 Subject: added enter between functions --- src/crepe/facade/SDLContext.h | 1 - src/crepe/facade/SDLFontContext.cpp | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 554880f..d7b8365 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -18,7 +18,6 @@ #include "api/Transform.h" #include "types.h" - namespace crepe { class Texture; diff --git a/src/crepe/facade/SDLFontContext.cpp b/src/crepe/facade/SDLFontContext.cpp index e7f04cc..4fb0e88 100644 --- a/src/crepe/facade/SDLFontContext.cpp +++ b/src/crepe/facade/SDLFontContext.cpp @@ -15,6 +15,7 @@ SDLFontContext::SDLFontContext(){ SDLFontContext::~SDLFontContext(){ FcFini(); } + unique_ptr SDLFontContext::get_font_asset(const string & font_family) { // Create a pattern to search for the font family -- cgit v1.2.3 From 5ef7c56e44a864e580810952450c43c0f9a7b6e0 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Thu, 12 Dec 2024 21:26:03 +0100 Subject: make format --- src/crepe/api/Text.cpp | 7 +++- src/crepe/api/Text.h | 8 ++-- src/crepe/facade/Font.cpp | 28 ++++++------- src/crepe/facade/Font.h | 16 ++++---- src/crepe/facade/SDLContext.cpp | 4 +- src/crepe/facade/SDLContext.h | 3 +- src/crepe/facade/SDLFontContext.cpp | 80 ++++++++++++++++++------------------- src/crepe/facade/SDLFontContext.h | 21 +++++----- src/example/loadfont.cpp | 34 ++++++++-------- 9 files changed, 102 insertions(+), 99 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 12d01f1..b30ccf6 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -2,5 +2,8 @@ using namespace crepe; -Text::Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset,std::string text,std::string font_family) : UIObject(id,dimensions,offset),text(text), font_family(font_family){} - +Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, std::string text, + std::string font_family) + : UIObject(id, dimensions, offset), + text(text), + font_family(font_family) {} diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index 8436611..ebf413b 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -8,16 +8,17 @@ #include "Color.h" #include "UIObject.h" -namespace crepe{ +namespace crepe { /** * \brief Text UIObject component for displaying text * * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in. */ -class Text : public UIObject{ +class Text : public UIObject { public: - Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset,std::string text,std::string font_family); + Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, std::string text, + std::string font_family); //! Text data that does not have to be set in the constructor struct Data { /** @@ -40,6 +41,7 @@ public: //! Label text color. Color text_color = Color::BLACK; }; + public: //! font family name such as (Arial,Helvetica,Inter) std::string font_family = ""; diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp index 37dee3a..85b0e13 100644 --- a/src/crepe/facade/Font.cpp +++ b/src/crepe/facade/Font.cpp @@ -5,21 +5,21 @@ using namespace std; using namespace crepe; -Font::Font(const Asset& src, Mediator& mediator) - : Resource(src, mediator), font(nullptr, TTF_CloseFont) { - // Get the font file path from the Asset - const std::string font_path = src.get_path(); +Font::Font(const Asset & src, Mediator & mediator) + : Resource(src, mediator), + font(nullptr, TTF_CloseFont) { + // Get the font file path from the Asset + const std::string font_path = src.get_path(); - // Attempt to load the font - this->font.reset(TTF_OpenFont(font_path.c_str(), Config::get_instance().font.size)); + // Attempt to load the font + this->font.reset(TTF_OpenFont(font_path.c_str(), Config::get_instance().font.size)); - // Check if font loading failed - if (!this->font) { - throw runtime_error(format("Failed to load font from path: {}" - ". SDL_ttf error: {}",font_path, TTF_GetError())); - } + // Check if font loading failed + if (!this->font) { + throw runtime_error(format("Failed to load font from path: {}" + ". SDL_ttf error: {}", + font_path, TTF_GetError())); + } } -TTF_Font* Font::get_font() const { - return this->font.get(); -} +TTF_Font * Font::get_font() const { return this->font.get(); } diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h index fbc1b8f..983ef31 100644 --- a/src/crepe/facade/Font.h +++ b/src/crepe/facade/Font.h @@ -2,9 +2,9 @@ #include #include +#include "../Resource.h" #include "../api/Asset.h" #include "../api/Config.h" -#include "../Resource.h" namespace crepe { @@ -15,15 +15,15 @@ namespace crepe { * It loads a font from an Asset and manages its lifecycle. The font is automatically unloaded * when this object is destroyed. */ -class Font : public Resource{ +class Font : public Resource { public: - /** + /** * \param src The Asset containing the font file path and metadata to load the font. * \param mediator The Mediator object used for managing the SDL context or related systems. */ - Font(const Asset & src, Mediator & mediator); + Font(const Asset & src, Mediator & mediator); - /** + /** * \brief Gets the underlying TTF_Font resource. * * This function returns the raw pointer to the SDL_ttf TTF_Font object that represents @@ -31,11 +31,11 @@ public: * * \return The raw TTF_Font object wrapped in a unique pointer. */ - TTF_Font* get_font() const; + TTF_Font * get_font() const; private: - //! The SDL_ttf font object with custom deleter. - std::unique_ptr font; + //! The SDL_ttf font object with custom deleter. + std::unique_ptr font; }; } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 274c14a..cbb0f3b 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -32,8 +32,8 @@ using namespace std; SDLContext::SDLContext(Mediator & mediator) { dbg_trace(); if (TTF_Init() == -1) { - throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); - } + throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); + } if (SDL_Init(SDL_INIT_VIDEO) != 0) { throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError())); } diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index d7b8365..76cd99a 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -4,8 +4,8 @@ #include #include #include -#include #include +#include #include #include #include @@ -225,7 +225,6 @@ public: void set_color_texture(const Texture & texture, const Color & color); private: - //! sdl Window std::unique_ptr> game_window; diff --git a/src/crepe/facade/SDLFontContext.cpp b/src/crepe/facade/SDLFontContext.cpp index 851016b..2bccac4 100644 --- a/src/crepe/facade/SDLFontContext.cpp +++ b/src/crepe/facade/SDLFontContext.cpp @@ -2,54 +2,52 @@ #include "SDLFontContext.h" - using namespace crepe; using namespace std; -SDLFontContext::SDLFontContext(){ +SDLFontContext::SDLFontContext() { if (!FcInit()) { - throw runtime_error("Failed to initialize Fontconfig."); - } + throw runtime_error("Failed to initialize Fontconfig."); + } } -SDLFontContext::~SDLFontContext(){ - FcFini(); -} +SDLFontContext::~SDLFontContext() { FcFini(); } unique_ptr SDLFontContext::get_font_asset(const string & font_family) { - - // Create a pattern to search for the font family - FcPattern* pattern = FcNameParse(reinterpret_cast(font_family.c_str())); - if (!pattern) { - throw runtime_error("Failed to create font pattern."); - } - - // Default configuration - FcConfig* config = FcConfigGetCurrent(); - if (!config) { - FcPatternDestroy(pattern); - throw runtime_error("Failed to get current Fontconfig configuration."); - } - - // Match the font pattern - FcResult result; - FcPattern* matched_pattern = FcFontMatch(config, pattern, &result); - FcPatternDestroy(pattern); - - if (!matched_pattern) { + + // Create a pattern to search for the font family + FcPattern * pattern = FcNameParse(reinterpret_cast(font_family.c_str())); + if (!pattern) { + throw runtime_error("Failed to create font pattern."); + } + + // Default configuration + FcConfig * config = FcConfigGetCurrent(); + if (!config) { + FcPatternDestroy(pattern); + throw runtime_error("Failed to get current Fontconfig configuration."); + } + + // Match the font pattern + FcResult result; + FcPattern * matched_pattern = FcFontMatch(config, pattern, &result); + FcPatternDestroy(pattern); + + if (!matched_pattern) { FcPatternDestroy(matched_pattern); - throw runtime_error("No matching font found."); - } - - // Extract the file path - FcChar8* file_path = nullptr; - if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch || !file_path) { - FcPatternDestroy(matched_pattern); - throw runtime_error("Failed to get font file path."); - } - - // Convert the file path to a string - string font_file_path(reinterpret_cast(file_path)); - FcPatternDestroy(matched_pattern); - return move(make_unique(font_file_path)); + throw runtime_error("No matching font found."); + } + + // Extract the file path + FcChar8 * file_path = nullptr; + if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch + || !file_path) { + FcPatternDestroy(matched_pattern); + throw runtime_error("Failed to get font file path."); + } + + // Convert the file path to a string + string font_file_path(reinterpret_cast(file_path)); + FcPatternDestroy(matched_pattern); + return move(make_unique(font_file_path)); } diff --git a/src/crepe/facade/SDLFontContext.h b/src/crepe/facade/SDLFontContext.h index c890b2d..b9e1f23 100644 --- a/src/crepe/facade/SDLFontContext.h +++ b/src/crepe/facade/SDLFontContext.h @@ -1,17 +1,17 @@ #pragma once -#include #include #include +#include #include "../api/Asset.h" namespace crepe { - class SDLFontContext{ - public: - SDLFontContext(); - ~SDLFontContext(); - /** +class SDLFontContext { +public: + SDLFontContext(); + ~SDLFontContext(); + /** * * \brief Facade function to convert a font_family into an asset. * @@ -19,8 +19,9 @@ namespace crepe { * * \param font_family Name of the font family name. */ - std::unique_ptr get_font_asset(const std::string & font_family); - private: - }; + std::unique_ptr get_font_asset(const std::string & font_family); + +private: +}; -} +} // namespace crepe diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp index 52454a1..efd5a98 100644 --- a/src/example/loadfont.cpp +++ b/src/example/loadfont.cpp @@ -1,27 +1,27 @@ -#include -#include -#include -#include #include #include -#include #include +#include +#include +#include +#include +#include using namespace crepe; int main() { - - SDLFontContext font_facade; + + SDLFontContext font_facade; Mediator mediator; SDLContext sdl_context{mediator}; - try{ - // Correct way to create a unique pointer for Text - std::unique_ptr label = std::make_unique(1, vec2(100, 100), vec2(0, 0), "test test","OpenSymbol"); - std::unique_ptr asset = font_facade.get_font_asset(label->font_family); - std::cout << "path: " << asset->get_path() << std::endl; - std::unique_ptr font = std::make_unique(*asset,mediator); - }catch (const std::exception& e) { - std::cout << "Standard exception thrown: " << e.what() << std::endl; + try { + // Correct way to create a unique pointer for Text + std::unique_ptr label + = std::make_unique(1, vec2(100, 100), vec2(0, 0), "test test", "OpenSymbol"); + std::unique_ptr asset = font_facade.get_font_asset(label->font_family); + std::cout << "path: " << asset->get_path() << std::endl; + std::unique_ptr font = std::make_unique(*asset, mediator); + } catch (const std::exception & e) { + std::cout << "Standard exception thrown: " << e.what() << std::endl; } - - return 0; + return 0; } -- cgit v1.2.3 From fda61be91cd8667fa2b51e3b8a17ba6b93b728c8 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Sat, 14 Dec 2024 14:45:10 +0100 Subject: feedback changes --- src/crepe/facade/SDLContext.cpp | 3 ++- src/crepe/facade/SDLContext.h | 1 - src/crepe/facade/SDLFontContext.cpp | 8 ++++---- src/example/loadfont.cpp | 3 ++- 4 files changed, 8 insertions(+), 7 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index cbb0f3b..47dda81 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -7,6 +7,7 @@ #include #include #include +#include #include #include #include @@ -75,8 +76,8 @@ SDLContext::~SDLContext() { // thread that SDL_Init() was called on? This has caused problems for me // before. IMG_Quit(); - SDL_Quit(); TTF_Quit(); + SDL_Quit(); } Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) { diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 76cd99a..efdd6fe 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -4,7 +4,6 @@ #include #include #include -#include #include #include #include diff --git a/src/crepe/facade/SDLFontContext.cpp b/src/crepe/facade/SDLFontContext.cpp index 5123b3b..e0b9a89 100644 --- a/src/crepe/facade/SDLFontContext.cpp +++ b/src/crepe/facade/SDLFontContext.cpp @@ -17,13 +17,13 @@ Asset SDLFontContext::get_font_asset(const string font_family) { // Create a pattern to search for the font family FcPattern * pattern = FcNameParse(reinterpret_cast(font_family.c_str())); - if (!pattern) { + if (pattern == NULL) { throw runtime_error("Failed to create font pattern."); } // Default configuration FcConfig * config = FcConfigGetCurrent(); - if (!config) { + if (config == NULL) { FcPatternDestroy(pattern); throw runtime_error("Failed to get current Fontconfig configuration."); } @@ -33,7 +33,7 @@ Asset SDLFontContext::get_font_asset(const string font_family) { FcPattern * matched_pattern = FcFontMatch(config, pattern, &result); FcPatternDestroy(pattern); - if (!matched_pattern) { + if (matched_pattern == NULL) { FcPatternDestroy(matched_pattern); throw runtime_error("No matching font found."); } @@ -41,7 +41,7 @@ Asset SDLFontContext::get_font_asset(const string font_family) { // Extract the file path FcChar8 * file_path = nullptr; if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch - || !file_path) { + || file_path == NULL) { FcPatternDestroy(matched_pattern); throw runtime_error("Failed to get font file path."); } diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp index a52e7f0..6020908 100644 --- a/src/example/loadfont.cpp +++ b/src/example/loadfont.cpp @@ -21,7 +21,8 @@ int main() { std::unique_ptr font = std::make_unique(asset, mediator); // Get the TTF_Font from the Font object TTF_Font* ttf_font = font->get_font(); - + //example if the asset is not correct for font + //std::unique_ptr fontThrow = std::make_unique(Asset("../help.txt"), mediator); // Check if the font is loaded properly if (ttf_font != nullptr) { std::cout << "Font successfully loaded!" << std::endl; -- cgit v1.2.3 From b99f5fc0f52fdd4ec96be844e643060503a8860b Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Tue, 17 Dec 2024 13:22:34 +0100 Subject: text now working with optional --- src/crepe/api/Asset.h | 2 +- src/crepe/api/LoopManager.h | 7 ++++--- src/crepe/api/Script.h | 5 +++-- src/crepe/api/Text.cpp | 8 +++++--- src/crepe/api/Text.h | 15 +++++++++++---- src/crepe/facade/Font.cpp | 3 +-- src/crepe/facade/Font.h | 10 +--------- src/crepe/facade/FontFacade.cpp | 11 ++++++++--- src/crepe/facade/FontFacade.h | 12 +++++++++--- src/crepe/facade/SDLContext.cpp | 5 +++++ src/crepe/facade/SDLContext.h | 15 +++++++++++++++ src/crepe/system/RenderSystem.cpp | 28 +++++++++++++++++++++++++--- src/crepe/system/RenderSystem.h | 10 ++++++++-- src/example/FontExample.cpp | 6 ++++-- src/example/loadfont.cpp | 31 ++++++++++++++++++------------- 15 files changed, 118 insertions(+), 50 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h index bfd0ac7..b367a92 100644 --- a/src/crepe/api/Asset.h +++ b/src/crepe/api/Asset.h @@ -37,7 +37,7 @@ public: private: //! path to asset - const std::string src; + std::string src; private: /** diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 40e6b38..1725810 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -71,7 +71,9 @@ private: private: //! Global context Mediator mediator; - + + //! SDLContext instance + SDLContext sdl_context{mediator}; //! Component manager instance ComponentManager component_manager{mediator}; //! Scene manager instance @@ -84,8 +86,7 @@ private: ResourceManager resource_manager{mediator}; //! Save manager instance SaveManager save_manager{mediator}; - //! SDLContext instance - SDLContext sdl_context{mediator}; + private: /** diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index a24e32e..4503525 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -156,7 +156,7 @@ private: void subscribe_internal(const EventHandler & callback, event_channel_t channel); protected: - OptionalRef mediator; + // NOTE: This must be the only constructor on Script, see "Late references" below Script() = default; //! Only \c BehaviorScript instantiates Script @@ -186,12 +186,13 @@ private: * * \{ */ + //! Game object ID of game object parent BehaviorScript is attached to game_object_id_t game_object_id; //! Reference to parent component OptionalRef active; //! Mediator reference - + OptionalRef mediator; //! \} private: diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 5b2befe..0624c98 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -4,9 +4,11 @@ using namespace crepe; -Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & text, const std::string & font_family, const Data & data) +Text::Text(game_object_id_t id, const vec2 & dimensions,const vec2 & offset, const std::string & font_family, + const Data & data, const std::string & text, std::optional font) : UIObject(id, dimensions, offset), text(text), data(data), - font(FontFacade::get_font_asset(font_family)) {} + font_family(font_family), + font(font) { +} diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index ec0bf74..ab72bc0 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -1,6 +1,7 @@ #pragma once #include +#include #include "../Component.h" @@ -47,15 +48,21 @@ public: * \param text The text to be displayed. * \param font_family The font style name to be displayed. * \param data Data struct containing extra text parameters. + * \param font Optional font asset that can be passed or left empty. */ - Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & text, const std::string & font_family, const Data & data); + Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::string & font_family, const Data & data, + const std::string & text = "", std::optional font = std::nullopt); + //! Label text. std::string text = ""; - //! Font asset variable - const Asset font; + //! font family name + std::string font_family = ""; + //! Font asset variable if this is not set, it will use the font_family to create an asset. + std::optional font; //! Data instance Data data; + }; } // namespace crepe diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp index 5af943d..558641f 100644 --- a/src/crepe/facade/Font.cpp +++ b/src/crepe/facade/Font.cpp @@ -9,8 +9,7 @@ using namespace std; using namespace crepe; Font::Font(const Asset & src, Mediator & mediator) - : Resource(src, mediator), - font(nullptr, TTF_CloseFont) { + : Resource(src, mediator){ Config & config = Config::get_instance(); const std::string FONT_PATH = src.get_path(); TTF_Font * loaded_font = TTF_OpenFont(FONT_PATH.c_str(), config.font.size); diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h index 16f8cb6..b208d96 100644 --- a/src/crepe/facade/Font.h +++ b/src/crepe/facade/Font.h @@ -24,14 +24,6 @@ public: * \param mediator The Mediator object used for managing the SDL context or related systems. */ Font(const Asset & src, Mediator & mediator); - Font(const Font &) = delete; - Font &operator=(const Font &) = delete; - - // Default move constructor and move assignment operator - Font(Font &&) noexcept = delete; - Font &operator=(Font &&) noexcept = delete; - - ~Font() = default; /** * \brief Gets the underlying TTF_Font resource. * @@ -44,7 +36,7 @@ public: private: //! The SDL_ttf font object with custom deleter. - std::unique_ptr> font; + std::unique_ptr> font = nullptr; }; } // namespace crepe diff --git a/src/crepe/facade/FontFacade.cpp b/src/crepe/facade/FontFacade.cpp index d447b6d..0a8ba5f 100644 --- a/src/crepe/facade/FontFacade.cpp +++ b/src/crepe/facade/FontFacade.cpp @@ -1,4 +1,5 @@ #include +#include #include #include "FontFacade.h" @@ -6,10 +7,16 @@ using namespace crepe; using namespace std; -Asset FontFacade::get_font_asset(const string& font_family) { +FontFacade::FontFacade(){ if (!FcInit()) { throw runtime_error("Failed to initialize Fontconfig."); } +} +FontFacade::~FontFacade(){ + FcFini(); +} +Asset FontFacade::get_font_asset(const string& font_family) { + // Create a pattern to search for the font family FcPattern * pattern = FcNameParse(reinterpret_cast(font_family.c_str())); if (pattern == NULL) { @@ -32,7 +39,6 @@ Asset FontFacade::get_font_asset(const string& font_family) { FcPatternDestroy(matched_pattern); throw runtime_error("No matching font found."); } - // Extract the file path FcChar8 * file_path = nullptr; if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch @@ -44,6 +50,5 @@ Asset FontFacade::get_font_asset(const string& font_family) { // Convert the file path to a string string font_file_path = reinterpret_cast(file_path); FcPatternDestroy(matched_pattern); - FcFini(); return Asset(font_file_path); } diff --git a/src/crepe/facade/FontFacade.h b/src/crepe/facade/FontFacade.h index fc200d6..2e08f3f 100644 --- a/src/crepe/facade/FontFacade.h +++ b/src/crepe/facade/FontFacade.h @@ -13,16 +13,22 @@ namespace crepe { */ class FontFacade { public: + FontFacade(); + ~FontFacade(); + FontFacade(const FontFacade & other) = delete; + FontFacade & operator=(const FontFacade & other) = delete; + FontFacade(FontFacade && other) noexcept = delete; + FontFacade & operator=(FontFacade && other) noexcept = delete; /** * * \brief Facade function to convert a font_family into an asset. * * This function uses the FontConfig library to convert a font family name (Arial, Inter, Helvetica) and converts it to the font source path. - * This function is static so the member function can be used without create a FontFacade object. This way it can be used in a constructor as FontFacade::get_font_asset(). + * This function returns a default font path if the font_family name doesnt exist or cant be found * \param font_family Name of the font family name. - * \return Asset with filepath to the font. + * \return Asset with filepath to the corresponding font. */ - static Asset get_font_asset(const std::string& font_family); + Asset get_font_asset(const std::string& font_family); }; } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index d1d109c..8ffaad9 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -434,7 +434,12 @@ std::vector SDLContext::get_events() { } return event_list; } + void SDLContext::set_color_texture(const Texture & texture, const Color & color) { SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b); SDL_SetTextureAlphaMod(texture.get_img(), color.a); } + +Asset SDLContext::get_font_from_name(const std::string& font_family){ + return this->font_facade.get_font_asset(font_family); +} diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index efdd6fe..ffa3cc0 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -17,6 +17,7 @@ #include "api/Transform.h" #include "types.h" +#include "FontFacade.h" namespace crepe { class Texture; @@ -239,6 +240,20 @@ private: * - this is defined in this class because get_events() needs this information aswell */ CameraAuxiliaryData cam_aux_data; +private: + //! instance of the font_facade + FontFacade font_facade{}; +public: + /** + * \brief Function to Get asset from font_family + * + * This function uses the FontFacade function to convert a font_family to an asset. + * + * \param font_family name of the font style that needs to be used (will return an asset with default font path of the font_family doesnt exist) + * + * \return asset with the font style absolute path + */ + Asset get_font_from_name(const std::string& font_family); }; } // namespace crepe diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 5aa00b5..18f6393 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -2,6 +2,7 @@ #include #include #include +#include #include #include @@ -22,6 +23,7 @@ using namespace crepe; using namespace std; + void RenderSystem::clear_screen() { SDLContext & ctx = this->mediator.sdl_context; ctx.clear_screen(); @@ -124,9 +126,11 @@ void RenderSystem::render() { RefVector sprites = mgr.get_components_by_type(); ResourceManager & resource_manager = this->mediator.resource_manager; RefVector sorted_sprites = this->sort(sprites); - RefVector texts = mgr.get_components_by_type(); - for(const Text& text : texts){ - const Font & res = resource_manager.get(text.font); + RefVector text_components = mgr.get_components_by_type(); + for(Text& text : text_components){ + const Transform & transform + = mgr.get_components_by_id(text.game_object_id).front().get(); + this->render_text(text,transform); } for (const Sprite & sprite : sorted_sprites) { @@ -143,4 +147,22 @@ void RenderSystem::render() { } + } +void RenderSystem::render_text(Text & text, const Transform & tm) { + SDLContext & ctx = this->mediator.sdl_context; + + // Check if font is available in text + if (!text.font.has_value()) { + } + + ResourceManager & resource_manager = this->mediator.resource_manager; + + if (text.font.has_value()) { + const Asset& font_asset = text.font.value(); + const Font & res = resource_manager.get(font_asset); + } +} + + + diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index fc7b46e..56a0553 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,7 +10,7 @@ namespace crepe { class Camera; class Sprite; class Transform; - +class Text; /** * \brief Manages rendering operations for all game objects. * @@ -50,7 +50,13 @@ private: * \return true if particles have been rendered */ bool render_particle(const Sprite & sprite, const double & scale); - + /** + * \brief Renders all Text components + * + * \param text The text component to be rendered. + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_text(Text & text, const Transform & tm); /** * \brief renders a sprite with a Transform component on the screen * diff --git a/src/example/FontExample.cpp b/src/example/FontExample.cpp index 3f5af48..7b2dadb 100644 --- a/src/example/FontExample.cpp +++ b/src/example/FontExample.cpp @@ -11,6 +11,7 @@ #include #include #include +#include #include #include #include @@ -36,14 +37,15 @@ class TestScene : public Scene { public: void load_scene() override { GameObject text_object = this->new_object("test", "test", vec2{0, 0}, 0, 1); - text_object.add_component(vec2(100, 100), vec2(0, 0), "test test", "Noto Sans", - Text::Data{}); + text_object.add_component(vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}); text_object.add_component().set_script(); text_object.add_component(ivec2{300, 300}, vec2{100, 100}, Camera::Data{}); } std::string get_name() const override { return "hey"; } }; int main() { + // Config& config = Config::get_instance(); + // config.log.level = Log::Level::TRACE; LoopManager engine; engine.add_scene(); engine.start(); diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp index ce287b4..9d59afc 100644 --- a/src/example/loadfont.cpp +++ b/src/example/loadfont.cpp @@ -2,10 +2,12 @@ #include #include #include +#include #include #include #include #include +#include #include using namespace crepe; int main() { @@ -18,21 +20,24 @@ int main() { try { // Correct way to create a unique pointer for Text std::unique_ptr label = std::make_unique( - 1, vec2(100, 100), vec2(0, 0), "test test", "OpenSymbol", Text::Data{}); - std::cout << "Path: " << label->font.get_path() << std::endl; + 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{},"test text", Asset("")); + // std::cout << "Path: " << label->font.get_path() << std::endl; std::unique_ptr label2 - = std::make_unique(1, vec2(100, 100), vec2(0, 0), "test test", - "fsaafdafsdafsdafsdasfdds", Text::Data{}); - std::cout << "Path: " << label2->font.get_path() << std::endl; - ResourceManager & resource_mgr = mediator.resource_manager; - const Font & res = resource_manager.get(label->font); - TTF_Font * test_font = res.get_font(); - if (test_font == NULL) { - std::cout << "error with font" << std::endl; - } else { - std::cout << "correct font retrieved" << std::endl; - } + = std::make_unique(1, vec2(100, 100), vec2(0, 0),"fsaafdafsdafsdafsdasfdds", Text::Data{}); + Asset asset = Asset("test test"); + label->font = std::make_optional(asset); + std::cout << label->font.value().get_path() << std::endl; + // label2->font = std::make_optional(asset); + // std::cout << "Path: " << label2->font.get_path() << std::endl; + // ResourceManager & resource_mgr = mediator.resource_manager; + // const Font & res = resource_manager.get(label->font); + // TTF_Font * test_font = res.get_font(); + // if (test_font == NULL) { + // std::cout << "error with font" << std::endl; + // } else { + // std::cout << "correct font retrieved" << std::endl; + // } } catch (const std::exception & e) { std::cout << "Standard exception thrown: " << e.what() << std::endl; } -- cgit v1.2.3 From 34a773eb0f01379419900a3fe26527702146b890 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Tue, 17 Dec 2024 13:33:53 +0100 Subject: last changes --- src/crepe/facade/SDLContext.h | 1 + src/crepe/system/RenderSystem.cpp | 5 ++--- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index ffa3cc0..e348ff6 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -18,6 +18,7 @@ #include "types.h" #include "FontFacade.h" + namespace crepe { class Texture; diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 18f6393..5fc98a9 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -152,16 +152,15 @@ void RenderSystem::render() { void RenderSystem::render_text(Text & text, const Transform & tm) { SDLContext & ctx = this->mediator.sdl_context; - // Check if font is available in text if (!text.font.has_value()) { + text.font = ctx.get_font_from_name(text.font_family); } ResourceManager & resource_manager = this->mediator.resource_manager; - if (text.font.has_value()) { + if (!text.font.has_value()) {return;} const Asset& font_asset = text.font.value(); const Font & res = resource_manager.get(font_asset); - } } -- cgit v1.2.3 From 69ca7fdd738fd4ed98aefc07bab5a43486a55619 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Tue, 17 Dec 2024 13:34:19 +0100 Subject: final changes --- src/crepe/api/LoopManager.h | 3 +-- src/crepe/api/Script.h | 1 - src/crepe/api/Text.cpp | 8 ++++---- src/crepe/api/Text.h | 11 +++++------ src/crepe/facade/Font.cpp | 3 +-- src/crepe/facade/FontFacade.cpp | 10 ++++------ src/crepe/facade/FontFacade.h | 10 +++++----- src/crepe/facade/SDLContext.cpp | 2 +- src/crepe/facade/SDLContext.h | 6 ++++-- src/crepe/system/RenderSystem.cpp | 35 ++++++++++++++--------------------- src/example/FontExample.cpp | 5 +++-- src/example/loadfont.cpp | 10 +++++----- 12 files changed, 47 insertions(+), 57 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 1725810..1d23cbf 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -71,7 +71,7 @@ private: private: //! Global context Mediator mediator; - + //! SDLContext instance SDLContext sdl_context{mediator}; //! Component manager instance @@ -86,7 +86,6 @@ private: ResourceManager resource_manager{mediator}; //! Save manager instance SaveManager save_manager{mediator}; - private: /** diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 4503525..8bca38a 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -156,7 +156,6 @@ private: void subscribe_internal(const EventHandler & callback, event_channel_t channel); protected: - // NOTE: This must be the only constructor on Script, see "Late references" below Script() = default; //! Only \c BehaviorScript instantiates Script diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 0624c98..58dc6c6 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -4,11 +4,11 @@ using namespace crepe; -Text::Text(game_object_id_t id, const vec2 & dimensions,const vec2 & offset, const std::string & font_family, - const Data & data, const std::string & text, std::optional font) +Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::string & font_family, const Data & data, const std::string & text, + std::optional font) : UIObject(id, dimensions, offset), text(text), data(data), font_family(font_family), - font(font) { -} + font(font) {} diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index ab72bc0..92cca18 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -1,7 +1,7 @@ #pragma once +#include #include -#include #include "../Component.h" @@ -50,10 +50,10 @@ public: * \param data Data struct containing extra text parameters. * \param font Optional font asset that can be passed or left empty. */ - Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & font_family, const Data & data, - const std::string & text = "", std::optional font = std::nullopt); - + Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::string & font_family, const Data & data, const std::string & text = "", + std::optional font = std::nullopt); + //! Label text. std::string text = ""; //! font family name @@ -62,7 +62,6 @@ public: std::optional font; //! Data instance Data data; - }; } // namespace crepe diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp index 558641f..f202c05 100644 --- a/src/crepe/facade/Font.cpp +++ b/src/crepe/facade/Font.cpp @@ -8,8 +8,7 @@ using namespace std; using namespace crepe; -Font::Font(const Asset & src, Mediator & mediator) - : Resource(src, mediator){ +Font::Font(const Asset & src, Mediator & mediator) : Resource(src, mediator) { Config & config = Config::get_instance(); const std::string FONT_PATH = src.get_path(); TTF_Font * loaded_font = TTF_OpenFont(FONT_PATH.c_str(), config.font.size); diff --git a/src/crepe/facade/FontFacade.cpp b/src/crepe/facade/FontFacade.cpp index 08ff31c..7edfeb8 100644 --- a/src/crepe/facade/FontFacade.cpp +++ b/src/crepe/facade/FontFacade.cpp @@ -6,16 +6,14 @@ using namespace crepe; using namespace std; -FontFacade::FontFacade(){ +FontFacade::FontFacade() { if (!FcInit()) { throw runtime_error("Failed to initialize Fontconfig."); } } -FontFacade::~FontFacade(){ - FcFini(); -} -Asset FontFacade::get_font_asset(const string& font_family) { - +FontFacade::~FontFacade() { FcFini(); } +Asset FontFacade::get_font_asset(const string & font_family) { + // Create a pattern to search for the font family FcPattern * pattern = FcNameParse(reinterpret_cast(font_family.c_str())); if (pattern == NULL) { diff --git a/src/crepe/facade/FontFacade.h b/src/crepe/facade/FontFacade.h index 2e08f3f..9761070 100644 --- a/src/crepe/facade/FontFacade.h +++ b/src/crepe/facade/FontFacade.h @@ -15,10 +15,10 @@ class FontFacade { public: FontFacade(); ~FontFacade(); - FontFacade(const FontFacade & other) = delete; - FontFacade & operator=(const FontFacade & other) = delete; - FontFacade(FontFacade && other) noexcept = delete; - FontFacade & operator=(FontFacade && other) noexcept = delete; + FontFacade(const FontFacade & other) = delete; + FontFacade & operator=(const FontFacade & other) = delete; + FontFacade(FontFacade && other) noexcept = delete; + FontFacade & operator=(FontFacade && other) noexcept = delete; /** * * \brief Facade function to convert a font_family into an asset. @@ -28,7 +28,7 @@ public: * \param font_family Name of the font family name. * \return Asset with filepath to the corresponding font. */ - Asset get_font_asset(const std::string& font_family); + Asset get_font_asset(const std::string & font_family); }; } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 8ffaad9..c88687e 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -440,6 +440,6 @@ void SDLContext::set_color_texture(const Texture & texture, const Color & color) SDL_SetTextureAlphaMod(texture.get_img(), color.a); } -Asset SDLContext::get_font_from_name(const std::string& font_family){ +Asset SDLContext::get_font_from_name(const std::string & font_family) { return this->font_facade.get_font_asset(font_family); } diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index e348ff6..6f6eddb 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -241,9 +241,11 @@ private: * - this is defined in this class because get_events() needs this information aswell */ CameraAuxiliaryData cam_aux_data; -private: + +private: //! instance of the font_facade FontFacade font_facade{}; + public: /** * \brief Function to Get asset from font_family @@ -254,7 +256,7 @@ public: * * \return asset with the font style absolute path */ - Asset get_font_from_name(const std::string& font_family); + Asset get_font_from_name(const std::string & font_family); }; } // namespace crepe diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 5fc98a9..a03c636 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -10,8 +10,8 @@ #include "../api/ParticleEmitter.h" #include "../api/Sprite.h" #include "../api/Text.h" -#include "../facade/Font.h" #include "../api/Transform.h" +#include "../facade/Font.h" #include "../facade/SDLContext.h" #include "../facade/Texture.h" #include "../manager/ComponentManager.h" @@ -23,7 +23,6 @@ using namespace crepe; using namespace std; - void RenderSystem::clear_screen() { SDLContext & ctx = this->mediator.sdl_context; ctx.clear_screen(); @@ -126,12 +125,11 @@ void RenderSystem::render() { RefVector sprites = mgr.get_components_by_type(); ResourceManager & resource_manager = this->mediator.resource_manager; RefVector sorted_sprites = this->sort(sprites); - RefVector text_components = mgr.get_components_by_type(); - for(Text& text : text_components){ + RefVector text_components = mgr.get_components_by_type(); + for (Text & text : text_components) { const Transform & transform = mgr.get_components_by_id(text.game_object_id).front().get(); - this->render_text(text,transform); - + this->render_text(text, transform); } for (const Sprite & sprite : sorted_sprites) { if (!sprite.active) continue; @@ -143,25 +141,20 @@ void RenderSystem::render() { if (rendered_particles) continue; this->render_normal(sprite, transform); - - - } - } void RenderSystem::render_text(Text & text, const Transform & tm) { - SDLContext & ctx = this->mediator.sdl_context; + SDLContext & ctx = this->mediator.sdl_context; - if (!text.font.has_value()) { - text.font = ctx.get_font_from_name(text.font_family); - } + if (!text.font.has_value()) { + text.font = ctx.get_font_from_name(text.font_family); + } - ResourceManager & resource_manager = this->mediator.resource_manager; + ResourceManager & resource_manager = this->mediator.resource_manager; - if (!text.font.has_value()) {return;} - const Asset& font_asset = text.font.value(); - const Font & res = resource_manager.get(font_asset); + if (!text.font.has_value()) { + return; + } + const Asset & font_asset = text.font.value(); + const Font & res = resource_manager.get(font_asset); } - - - diff --git a/src/example/FontExample.cpp b/src/example/FontExample.cpp index 7b2dadb..6a334b1 100644 --- a/src/example/FontExample.cpp +++ b/src/example/FontExample.cpp @@ -1,6 +1,7 @@ #include #include #include +#include #include #include #include @@ -11,7 +12,6 @@ #include #include #include -#include #include #include #include @@ -37,7 +37,8 @@ class TestScene : public Scene { public: void load_scene() override { GameObject text_object = this->new_object("test", "test", vec2{0, 0}, 0, 1); - text_object.add_component(vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}); + text_object.add_component(vec2(100, 100), vec2(0, 0), "OpenSymbol", + Text::Data{}); text_object.add_component().set_script(); text_object.add_component(ivec2{300, 300}, vec2{100, 100}, Camera::Data{}); } diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp index 36d00dd..ed67ffa 100644 --- a/src/example/loadfont.cpp +++ b/src/example/loadfont.cpp @@ -1,14 +1,14 @@ #include +#include #include #include #include -#include #include #include #include #include -#include #include +#include using namespace crepe; int main() { @@ -20,11 +20,11 @@ int main() { try { // Correct way to create a unique pointer for Text std::unique_ptr label = std::make_unique( - 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{},"test text", Asset("")); + 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}, "test text", Asset("")); // std::cout << "Path: " << label->font.get_path() << std::endl; - std::unique_ptr label2 - = std::make_unique(1, vec2(100, 100), vec2(0, 0),"fsaafdafsdafsdafsdasfdds", Text::Data{}); + std::unique_ptr label2 = std::make_unique( + 1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data{}); Asset asset = Asset("test test"); label->font = asset; std::cout << label->font.value().get_path() << std::endl; -- cgit v1.2.3 From 9232a98b72eee7af4f7f2153c1b2ccedbfa4cc65 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Tue, 17 Dec 2024 14:42:29 +0100 Subject: fix code standard --- src/crepe/facade/SDLContext.cpp | 5 ++--- src/crepe/facade/SDLContext.h | 2 +- 2 files changed, 3 insertions(+), 4 deletions(-) (limited to 'src/crepe/facade/SDLContext.h') diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 7ccc243..f331517 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -75,9 +75,8 @@ SDLContext::~SDLContext() { } Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) { - if (!LOOKUP_TABLE.contains(sdl_key)) return Keycode::NONE; - - return LOOKUP_TABLE.at(sdl_key); + if (!lookup_table.contains(sdl_key)) return Keycode::NONE; + return lookup_table.at(sdl_key); } const keyboard_state_t & SDLContext::get_keyboard_state() { diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 8f4760e..b9c7fbd 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -245,7 +245,7 @@ private: //! variable to store the state of each key (true = pressed, false = not pressed) keyboard_state_t keyboard_state; //! lookup table for converting SDL_SCANCODES to Keycodes - const std::unordered_map LOOKUP_TABLE + const std::unordered_map lookup_table = {{SDL_SCANCODE_SPACE, Keycode::SPACE}, {SDL_SCANCODE_APOSTROPHE, Keycode::APOSTROPHE}, {SDL_SCANCODE_COMMA, Keycode::COMMA}, -- cgit v1.2.3