From c17233b10bd8e35bead60c5f44bb8a14836d755f Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Sat, 14 Dec 2024 13:49:40 +0100 Subject: keyboard state working --- src/crepe/facade/SDLContext.cpp | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) (limited to 'src/crepe/facade/SDLContext.cpp') diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index bb65e3b..e5b0284 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -6,7 +6,6 @@ #include #include #include -#include #include #include #include @@ -82,22 +81,18 @@ Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) { return LOOKUP_TABLE.at(sdl_key); } -const keyboard_state_t& SDLContext::get_keyboard_state() const{ - return this->keyboard_state; -} - -void SDLContext::update_keyboard_state() { - // Array to hold the key states (true if pressed, false if not) +const keyboard_state_t& SDLContext::get_keyboard_state(){ SDL_PumpEvents(); const Uint8 * current_state = SDL_GetKeyboardState(nullptr); for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { + Keycode key = sdl_to_keycode(static_cast(i)); - if (key != Keycode::NONE) { this->keyboard_state[key] = current_state[i] != 0; } } + return this->keyboard_state; } MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) { @@ -289,7 +284,6 @@ std::vector SDLContext::get_events() { event_list.push_back({.event_type = EventType::SHUTDOWN}); break; case SDL_KEYDOWN: - this->update_keyboard_state(); event_list.push_back(EventData{ .event_type = EventType::KEY_DOWN, .data = { @@ -302,7 +296,6 @@ std::vector SDLContext::get_events() { break; case SDL_KEYUP: - this->update_keyboard_state(); event_list.push_back(EventData{ .event_type = EventType::KEY_UP, .data = { -- cgit v1.2.3