From 428182f45797de73b0bc2335916d25762b0d719b Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Sun, 10 Nov 2024 19:49:10 +0100 Subject: created colliders --- src/crepe/api/BoxCollider.cpp | 8 ++++++++ src/crepe/api/BoxCollider.h | 15 +++++++++++++++ src/crepe/api/CircleCollider.cpp | 8 ++++++++ src/crepe/api/CircleCollider.h | 7 ++++--- 4 files changed, 35 insertions(+), 3 deletions(-) create mode 100644 src/crepe/api/BoxCollider.cpp create mode 100644 src/crepe/api/BoxCollider.h create mode 100644 src/crepe/api/CircleCollider.cpp (limited to 'src/crepe/api') diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp new file mode 100644 index 0000000..c3cb60c --- /dev/null +++ b/src/crepe/api/BoxCollider.cpp @@ -0,0 +1,8 @@ +#pragma once + +#include "BoxCollider.h" + +using namespace crepe; + + +BoxCollider::BoxCollider(game_object_id_t game_object_id,Vector2 offset, int width, int height) : Collider(game_object_id,offset), width(width), height(height) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h new file mode 100644 index 0000000..2461636 --- /dev/null +++ b/src/crepe/api/BoxCollider.h @@ -0,0 +1,15 @@ +#pragma once + +#include "Vector2.h" +#include "../Collider.h" + +namespace crepe { + +class BoxCollider : public Collider { +public: + BoxCollider(game_object_id_t game_object_id,Vector2 offset, int width, int height); + double width; + double height; +}; + +} // namespace crepe diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp new file mode 100644 index 0000000..9365793 --- /dev/null +++ b/src/crepe/api/CircleCollider.cpp @@ -0,0 +1,8 @@ +#pragma once + +#include "CircleCollider.h" + +using namespace crepe; + + +CircleCollider::CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius) : Collider(game_object_id,offset), radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index caa7e43..3a66355 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -1,13 +1,14 @@ #pragma once + +#include "Vector2.h" #include "../Collider.h" namespace crepe { class CircleCollider : public Collider { public: - CircleCollider(game_object_id_t game_object_id, int radius) - : Collider(game_object_id), radius(radius) {} - int radius; + CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius); + double radius; }; } // namespace crepe -- cgit v1.2.3 From 47dd27c42f375b65ee53f8b1e8c1b25327315a92 Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Sun, 10 Nov 2024 21:38:58 +0100 Subject: box-box collision --- src/crepe/api/BoxCollider.cpp | 5 +-- src/crepe/api/BoxCollider.h | 2 +- src/crepe/api/CMakeLists.txt | 4 ++ src/crepe/api/CircleCollider.cpp | 2 - src/crepe/api/CircleCollider.h | 1 + src/crepe/api/Rigidbody.h | 2 + src/crepe/system/CollisionSystem.cpp | 82 +++++++++++++++++++++++++++++++++++- src/crepe/system/CollisionSystem.h | 14 ++++++ src/example/CMakeLists.txt | 1 + src/example/collision.cpp | 42 ++++++++++++++++++ 10 files changed, 148 insertions(+), 7 deletions(-) create mode 100644 src/example/collision.cpp (limited to 'src/crepe/api') diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp index c3cb60c..eafbdb2 100644 --- a/src/crepe/api/BoxCollider.cpp +++ b/src/crepe/api/BoxCollider.cpp @@ -1,8 +1,7 @@ -#pragma once - #include "BoxCollider.h" +#include "../Collider.h" using namespace crepe; -BoxCollider::BoxCollider(game_object_id_t game_object_id,Vector2 offset, int width, int height) : Collider(game_object_id,offset), width(width), height(height) {} +BoxCollider::BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height) : Collider(game_object_id,offset), width(width), height(height) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h index 2461636..357c979 100644 --- a/src/crepe/api/BoxCollider.h +++ b/src/crepe/api/BoxCollider.h @@ -7,7 +7,7 @@ namespace crepe { class BoxCollider : public Collider { public: - BoxCollider(game_object_id_t game_object_id,Vector2 offset, int width, int height); + BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height); double width; double height; }; diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 87cbb09..6915074 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -18,6 +18,8 @@ target_sources(crepe PUBLIC Vector2.cpp Camera.cpp Animator.cpp + BoxCollider.cpp + CircleCollider.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -42,4 +44,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES SceneManager.hpp Camera.h Animator.h + BoxCollider.h + CircleCollider.h ) diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp index 9365793..04a4995 100644 --- a/src/crepe/api/CircleCollider.cpp +++ b/src/crepe/api/CircleCollider.cpp @@ -1,5 +1,3 @@ -#pragma once - #include "CircleCollider.h" using namespace crepe; diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index 3a66355..29a9c1e 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -1,6 +1,7 @@ #pragma once #include "Vector2.h" + #include "../Collider.h" namespace crepe { diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 68481f4..b9edec2 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -75,6 +75,8 @@ public: bool use_gravity = true; //! if object bounces bool bounce = false; + //! offset of all colliders + Vector2 offset; }; public: diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 55e0fdc..75d5c58 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -1,7 +1,87 @@ +#include + #include "CollisionSystem.h" +#include "../ComponentManager.h" +#include "../api/BoxCollider.h" +#include "../api/CircleCollider.h" +#include "../api/Vector2.h" +#include "../api/Rigidbody.h" +#include "../api/Transform.h" + +#include "Collider.h" +#include "iostream" + using namespace crepe; CollisionSystem::CollisionSystem() {} -void CollisionSystem::update() {} +void CollisionSystem::update() { + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector> boxcolliders = mgr.get_components_by_type(); + + Transform & transform1 = mgr.get_components_by_id(boxcolliders[0].get().game_object_id).front().get(); + Rigidbody & rigidbody1 = mgr.get_components_by_id(boxcolliders[0].get().game_object_id).front().get(); + Transform & transform2 = mgr.get_components_by_id(boxcolliders[1].get().game_object_id).front().get(); + Rigidbody & rigidbody2 = mgr.get_components_by_id(boxcolliders[1].get().game_object_id).front().get(); + BoxCollider & collider1 = boxcolliders[0].get(); + BoxCollider & collider2 = boxcolliders[1].get(); + bool test = check_box_box_collision(collider1, collider2, transform1, transform2, rigidbody1, rigidbody2); + std::cout << "collided? " << test << std::endl; +} + + + +bool CollisionSystem::check_collisions(const std::vector& colliders1, const std::vector& colliders2) {} +bool CollisionSystem::check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2) +{ + // Function to convert degrees to radians + auto degrees_to_radians = [](double degrees) { + return degrees * (M_PI / 180.0); + }; + + // Get the rotation in radians + double radians1 = degrees_to_radians(transform1.rotation); + double radians2 = degrees_to_radians(transform2.rotation); + + // Calculate the scale factor (for both rigidbody and box offsets) + double scale1 = transform1.scale; + double scale2 = transform2.scale; + + Vector2 total_offset1 = (rigidbody1.data.offset + box1.offset) * transform1.scale; + Vector2 total_offset2 = (rigidbody2.data.offset + box2.offset) * transform2.scale; + + // Rotate + double rotated_total_offset_x1 = total_offset1.x * cos(radians1) - total_offset1.y * sin(radians1); + double rotated_total_offset_y1 = total_offset1.x * sin(radians1) + total_offset1.y * cos(radians1); + + double rotated_total_offset_x2 = total_offset2.x * cos(radians2) - total_offset2.y * sin(radians2); + double rotated_total_offset_y2 = total_offset2.x * sin(radians2) + total_offset2.y * cos(radians2); + + // Final positions considering scaling and rotation + Vector2 final_position1 = transform1.position + Vector2(rotated_total_offset_x1, rotated_total_offset_y1); + Vector2 final_position2 = transform2.position + Vector2(rotated_total_offset_x2, rotated_total_offset_y2); + + // Log final positions for debugging purposes + std::cout << "Final Position of Box 1: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl; + std::cout << "Final Position of Box 2: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl; + + // Log rotation values for debugging + std::cout << "Rotation of Box 1: " << transform1.rotation << " degrees" << std::endl; + std::cout << "Rotation of Box 2: " << transform2.rotation << " degrees" << std::endl; + + + // Calculate half-extents (half width and half height) + double half_width1 = box1.width / 2.0; + double half_height1 = box1.height / 2.0; + double half_width2 = box2.width / 2.0; + double half_height2 = box2.height / 2.0; + + // Check if the boxes overlap along the X and Y axes + return !(final_position1.x + half_width1 < final_position2.x - half_width2 || // box1 is left of box2 + final_position1.x - half_width1 > final_position2.x + half_width2 || // box1 is right of box2 + final_position1.y + half_height1 < final_position2.y - half_height2 || // box1 is above box2 + final_position1.y - half_height1 > final_position2.y + half_height2); // box1 is below box2 +} +bool CollisionSystem::check_box_circle_collision(const BoxCollider& box, const CircleCollider& circle) {} +bool CollisionSystem::check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2) {} diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 1e9f1aa..402ba64 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -1,11 +1,25 @@ #pragma once +#include "Collider.h" +#include + namespace crepe { +class Collider; +class BoxCollider; +class CircleCollider; +class Transform; +class Rigidbody; + class CollisionSystem { public: CollisionSystem(); void update(); +private: + bool check_collisions(const std::vector& colliders1, const std::vector& colliders2); + bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); + bool check_box_circle_collision(const BoxCollider& box, const CircleCollider& circle); + bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2); }; } // namespace crepe diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 36f9d4d..d43d56c 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,4 +28,5 @@ add_example(proxy) add_example(db) add_example(ecs) add_example(scene_manager) +add_example(collision) diff --git a/src/example/collision.cpp b/src/example/collision.cpp new file mode 100644 index 0000000..9faac69 --- /dev/null +++ b/src/example/collision.cpp @@ -0,0 +1,42 @@ +#include "api/BoxCollider.h" +#include "system/CollisionSystem.h" +#include +#include +#include +#include +#include +#include +#include + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + + GameObject game_object1(0, "Name", "Tag", Vector2{1, 1}, 90, 1); + game_object1.add_component(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = false, + .offset = {3,3} + }); + game_object1.add_component(Vector2{5, 5}, 100, 50); + + GameObject game_object2(1, "Name", "Tag", Vector2{20, 2}, 90, 1); + game_object2.add_component(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = false, + .offset = {4,4} + }); + game_object2.add_component(Vector2{6, 6}, 100, 50); + CollisionSystem coltest; + coltest.update(); + return 0; +} -- cgit v1.2.3 From f2e5b685fd1357b55beeea967b12b353c5d65fb5 Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Mon, 11 Nov 2024 20:49:55 +0100 Subject: fixed build issue --- src/crepe/api/Vector2.cpp | 10 +++++++--- src/crepe/api/Vector2.h | 13 ++++++++----- src/example/collision.cpp | 12 ++++++------ 3 files changed, 21 insertions(+), 14 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp index 09bb59b..947c49e 100644 --- a/src/crepe/api/Vector2.cpp +++ b/src/crepe/api/Vector2.cpp @@ -3,7 +3,7 @@ namespace crepe { // Constructor with initial values -Vector2::Vector2(float x, float y) : x(x), y(y) {} +Vector2::Vector2(double x, double y) : x(x), y(y) {} // Subtracts another vector from this vector and returns the result. Vector2 Vector2::operator-(const Vector2 & other) const { @@ -16,7 +16,7 @@ Vector2 Vector2::operator+(const Vector2 & other) const { } // Multiplies this vector by a scalar and returns the result. -Vector2 Vector2::operator*(float scalar) const { +Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; } @@ -35,7 +35,7 @@ Vector2 & Vector2::operator+=(const Vector2 & other) { } // Adds a scalar value to both components of this vector and updates this vector. -Vector2 & Vector2::operator+=(float other) { +Vector2 & Vector2::operator+=(double other) { x += other; y += other; return *this; @@ -54,4 +54,8 @@ bool Vector2::operator!=(const Vector2 & other) const { return !(*this == other); } +double Vector2::dot(const Vector2& other) const { + return this->x * other.x + this->y * other.y; +} + } // namespace crepe diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 741951b..90d9d57 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -6,15 +6,15 @@ namespace crepe { class Vector2 { public: //! X component of the vector - float x; + double x; //! Y component of the vector - float y; + double y; //! Default constructor Vector2() = default; //! Constructor with initial values - Vector2(float x, float y); + Vector2(double x, double y); //! Subtracts another vector from this vector and returns the result. Vector2 operator-(const Vector2 & other) const; @@ -23,7 +23,7 @@ public: Vector2 operator+(const Vector2 & other) const; //! Multiplies this vector by a scalar and returns the result. - Vector2 operator*(float scalar) const; + Vector2 operator*(double scalar) const; //! Multiplies this vector by another vector element-wise and updates this vector. Vector2 & operator*=(const Vector2 & other); @@ -32,7 +32,7 @@ public: Vector2 & operator+=(const Vector2 & other); //! Adds a scalar value to both components of this vector and updates this vector. - Vector2 & operator+=(float other); + Vector2 & operator+=(double other); //! Returns the negation of this vector. Vector2 operator-() const; @@ -42,6 +42,9 @@ public: //! Checks if this vector is not equal to another vector. bool operator!=(const Vector2 & other) const; + + //! + double dot(const Vector2& other) const; }; } // namespace crepe diff --git a/src/example/collision.cpp b/src/example/collision.cpp index 9faac69..dc97c81 100644 --- a/src/example/collision.cpp +++ b/src/example/collision.cpp @@ -13,7 +13,7 @@ using namespace std; int main(int argc, char * argv[]) { - GameObject game_object1(0, "Name", "Tag", Vector2{1, 1}, 90, 1); + GameObject game_object1(0, "Name", "Tag", Vector2{10, 10}, 0, 1); game_object1.add_component(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, @@ -21,11 +21,11 @@ int main(int argc, char * argv[]) { .constraints = {0, 0, 0}, .use_gravity = true, .bounce = false, - .offset = {3,3} + .offset = {0,0} }); - game_object1.add_component(Vector2{5, 5}, 100, 50); + game_object1.add_component(Vector2{5, 5}, 5, 5); - GameObject game_object2(1, "Name", "Tag", Vector2{20, 2}, 90, 1); + GameObject game_object2(1, "Name", "Tag", Vector2{20, 0}, 90, 1); game_object2.add_component(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, @@ -33,9 +33,9 @@ int main(int argc, char * argv[]) { .constraints = {0, 0, 0}, .use_gravity = true, .bounce = false, - .offset = {4,4} + .offset = {0,0} }); - game_object2.add_component(Vector2{6, 6}, 100, 50); + game_object2.add_component(Vector2{5, 5}, 5, 5); CollisionSystem coltest; coltest.update(); return 0; -- cgit v1.2.3 From e6bc46a30152a7585dda24fde66622575349d25e Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Fri, 15 Nov 2024 15:05:19 +0100 Subject: added data struct for event --- src/crepe/api/Event.h | 6 +++++- src/crepe/system/CollisionSystem.cpp | 28 ++++++++++++++++++++++------ src/crepe/system/CollisionSystem.h | 15 +++++++++++++-- 3 files changed, 40 insertions(+), 9 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index 701ecdf..3431f29 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -3,6 +3,7 @@ #include #include #include +#include "system/CollisionSystem.h" class Event { public: @@ -45,7 +46,10 @@ public: }; class CollisionEvent : public Event { public: - //Collision collisionData; + crepe::CollisionSystem::CollisionInfo info; + CollisionEvent(const crepe::CollisionSystem::CollisionInfo& collisionInfo) + : info(collisionInfo) {} + }; class TextSubmitEvent : public Event { public: diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index ac35026..56f07cc 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -1,11 +1,12 @@ #include #include #include -#include #include #include #include "CollisionSystem.h" +#include "../api/Event.h" +#include "../api/EventManager.h" #include "../ComponentManager.h" #include "../api/BoxCollider.h" @@ -38,19 +39,24 @@ void CollisionSystem::update() { } void CollisionSystem::call_collision_handler(const CollidedInfoStor& data1,const CollidedInfoStor& data2){ - + const Collider* collider1 = nullptr; + const Collider* collider2 = nullptr; // Check collision type and get values for handler game_object_id_t first = 0,second = 0; if (std::holds_alternative(data1.collider)) { if (std::holds_alternative(data2.collider)) { const BoxCollider& box_collider1 = std::get(data1.collider); const BoxCollider& box_collider2 = std::get(data2.collider); + collider1 = &box_collider1; + collider2 = &box_collider2; first = box_collider1.game_object_id; second = box_collider2.game_object_id; } else { const BoxCollider& box_collider = std::get(data1.collider); const CircleCollider& circle_collider = std::get(data2.collider); + collider1 = &box_collider; + collider2 = &circle_collider; first = box_collider.game_object_id; second = circle_collider.game_object_id; } @@ -59,12 +65,16 @@ void CollisionSystem::call_collision_handler(const CollidedInfoStor& data1,const if (std::holds_alternative(data2.collider)) { const CircleCollider& circle_collider1 = std::get(data1.collider); const CircleCollider& circle_collider2 = std::get(data2.collider); + collider1 = &circle_collider1; + collider2 = &circle_collider2; first = circle_collider1.game_object_id; second = circle_collider2.game_object_id; } else { const CircleCollider& circle_collider = std::get(data1.collider); const BoxCollider& box_collider = std::get(data2.collider); + collider1 = &circle_collider; + collider2 = &box_collider; first = circle_collider.game_object_id; second = box_collider.game_object_id; } @@ -74,10 +84,16 @@ void CollisionSystem::call_collision_handler(const CollidedInfoStor& data1,const if(data1.rigidbody.data.body_type != Rigidbody::BodyType::STATIC) { // If second body is static move back - if(data2.rigidbody.data.body_type == Rigidbody::BodyType::STATIC) return; - //call static handler (is bounce true?) - - // call script handler + if(data2.rigidbody.data.body_type == Rigidbody::BodyType::STATIC){ + //call static handler (is bounce true?) + }; + + crepe::CollisionSystem::CollisionInfo collision_info{ + { *collider1, data1.transform, data1.rigidbody }, + { *collider2, data2.transform, data2.rigidbody } + }; + CollisionEvent data(collision_info); + EventManager::get_instance().trigger_event(data, 0); } } diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 9a72948..c7e8e0b 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -17,8 +17,9 @@ private: using collider_stor = std::variant; private: struct CollidedInfoStor { - collider_stor collider; // Store either BoxCollider or CircleCollider - Transform transform; // Transform data + //! Store either BoxCollider or CircleCollider + collider_stor collider; + Transform transform; Rigidbody rigidbody; // Rigidbody data }; public: @@ -31,6 +32,16 @@ private: bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); Vector2 current_position(const Collider& collider, const Transform& transform, const Rigidbody& rigidbody); +public: + struct ColliderInfo { + Collider collider; + Transform transform; + Rigidbody rigidbody; + }; + struct CollisionInfo{ + ColliderInfo first; + ColliderInfo second; + }; }; } // namespace crepe -- cgit v1.2.3 From b019b401c3a1de0ffea7e6776242ae73599651ef Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Fri, 15 Nov 2024 16:10:45 +0100 Subject: collision handeling example --- src/crepe/api/Event.h | 1 - src/crepe/api/Rigidbody.h | 5 +++-- src/crepe/api/Script.h | 2 +- src/crepe/system/CollisionSystem.cpp | 2 +- src/crepe/system/CollisionSystem.h | 2 +- src/crepe/system/ScriptSystem.cpp | 6 +++++- src/example/collision.cpp | 39 ++++++++++++++++++++++++++++++++---- 7 files changed, 46 insertions(+), 11 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index 3431f29..bd6a541 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -49,7 +49,6 @@ public: crepe::CollisionSystem::CollisionInfo info; CollisionEvent(const crepe::CollisionSystem::CollisionInfo& collisionInfo) : info(collisionInfo) {} - }; class TextSubmitEvent : public Event { public: diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b9edec2..a45623f 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -1,5 +1,6 @@ #pragma once +#include #include #include "../Component.h" @@ -60,13 +61,13 @@ public: //! linear velocity of object Vector2 linear_velocity; //! maximum linear velocity of object - Vector2 max_linear_velocity; + Vector2 max_linear_velocity = {INFINITY ,INFINITY}; //! linear damping of object Vector2 linear_damping; //! angular velocity of object double angular_velocity = 0.0; //! max angular velocity of object - double max_angular_velocity = 0.0; + double max_angular_velocity = INFINITY; //! angular damping of object double angular_damping = 0.0; //! movements constraints of object diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 49e625f..0a10848 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -28,7 +28,7 @@ protected: template std::vector> get_components(); -private: +public: friend class crepe::BehaviorScript; BehaviorScript * parent = nullptr; }; diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 56f07cc..b9366df 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -93,7 +93,7 @@ void CollisionSystem::call_collision_handler(const CollidedInfoStor& data1,const { *collider2, data2.transform, data2.rigidbody } }; CollisionEvent data(collision_info); - EventManager::get_instance().trigger_event(data, 0); + EventManager::get_instance().trigger_event(data, first); } } diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index c7e8e0b..a31ac48 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -27,7 +27,7 @@ public: void update(); private: void call_collision_handler(const CollidedInfoStor& data1,const CollidedInfoStor& data2); - std::vector> check_collisions(const std::vector>& boxcolliders, const std::vector>& circlecolliders); + std::vector> check_collisions(const std::vector>& boxcolliders, const std::vector>& circlecolliders); bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index f2673e7..e41961e 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -17,7 +17,11 @@ void ScriptSystem::update() { dbg_trace(); forward_list