From d9e46281c1e24a5f23d779d314e5df87fa3317a3 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 4 Dec 2024 21:33:38 +0100 Subject: tests --- src/crepe/api/LoopManager.cpp | 13 +++++-------- src/crepe/api/LoopManager.h | 16 +++++++--------- 2 files changed, 12 insertions(+), 17 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index e584ba7..9bedbcc 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,17 +1,17 @@ #include #include "../facade/SDLContext.h" - #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" #include "../system/ParticleSystem.h" #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" + #include "../api/EventManager.h" #include "LoopManager.h" #include "LoopTimer.h" -#include + using namespace crepe; using namespace std; @@ -37,7 +37,6 @@ void LoopManager::start() { this->setup(); this->loop(); } -void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() {} @@ -46,7 +45,7 @@ void LoopManager::loop() { while (game_running) { this->loop_timer->update(); - + while (this->loop_timer->get_lag() >= this->loop_timer->get_fixed_delta_time()) { this->process_input(); this->fixed_update(); @@ -67,7 +66,7 @@ void LoopManager::setup() { void LoopManager::render() { if (this->game_running) { - //this->get_system().update(); + this->get_system().update(); } } bool LoopManager::on_shutdown(const ShutDownEvent & e){ @@ -75,6 +74,4 @@ bool LoopManager::on_shutdown(const ShutDownEvent & e){ return false; } -void LoopManager::update() { - std::cout << this->loop_timer->get_fps() << std::endl; -} +void LoopManager::update() {} diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 3bf54b9..eb2b525 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -16,6 +16,12 @@ namespace crepe { */ class LoopManager { public: + /** + * \brief Start the gameloop + * + * This is the start of the engine where the setup is called and then the loop keeps running until the game stops running. + * Developers need to call this function to run the game. + */ void start(); LoopManager(); @@ -68,14 +74,6 @@ private: * This function updates physics and game logic based on LoopTimer's fixed_delta_time. */ void fixed_update(); - - /** - * \brief Set game running variable - * - * \param running running (false = game shutdown, true = game running) - */ - void set_running(bool running); - /** * \brief Function for executing render-related systems. * @@ -100,7 +98,7 @@ private: * \brief Collection of System instances * * This map holds System instances indexed by the system's class typeid. It is filled in the - * constructor of \c LoopManager using LoopManager::load_system. + * constructor of LoopManager using LoopManager::load_system. */ std::unordered_map> systems; /** -- cgit v1.2.3