From e5b57f6a0aadf4f5ca597e4ffa3e557eec87b54b Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Fri, 20 Dec 2024 15:26:51 +0100 Subject: add world space to text rendering and removedlayers on text --- src/crepe/api/Text.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index da40141..fb5c7e5 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -28,12 +28,6 @@ public: */ unsigned int font_size = 16; - //! Layer sorting level of the text - const int sorting_in_layer = 0; - - //! Order within the sorting text - const int order_in_layer = 0; - //! Label text color. Color text_color = Color::BLACK; }; -- cgit v1.2.3 From 296c80edd6727d6808ed0c98c001a8b456f1c037 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sat, 21 Dec 2024 10:27:16 +0100 Subject: implemented feedback --- src/crepe/api/Button.h | 6 +++--- src/crepe/api/Text.h | 12 ++---------- src/crepe/api/UIObject.h | 2 -- src/crepe/facade/SDLContext.cpp | 2 +- 4 files changed, 6 insertions(+), 16 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index d42527e..25709a4 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -1,8 +1,5 @@ #pragma once -#include - -#include "Event.h" #include "UIObject.h" namespace crepe { @@ -43,6 +40,9 @@ private: friend class InputSystem; //! Indicates whether the mouse is currently hovering over the button bool hover = false; + + //! variable indicating if transform is relative to camera(false) or world(true) + bool world_space = false; }; } // namespace crepe diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index fb5c7e5..9d8573f 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -17,16 +17,8 @@ class Text : public UIObject { public: //! Text data that does not have to be set in the constructor struct Data { - /** - * \brief fontsize for text rendering - * - * \note this is not the actual font size that is loaded in. - * - * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. - * The default font size that is loaded is set in the Config. - * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. - */ - unsigned int font_size = 16; + //! variable indicating if transform is relative to camera(false) or world(true) + bool world_space = false; //! Label text color. Color text_color = Color::BLACK; diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h index f1318ab..f7f4fba 100644 --- a/src/crepe/api/UIObject.h +++ b/src/crepe/api/UIObject.h @@ -20,8 +20,6 @@ public: vec2 dimensions; //! Position offset relative to this GameObjects Transform vec2 offset; - //! variable indicating if transform is relative to camera(false) or world(true) - bool world_space = false; }; } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 8e2e8a2..17dcd04 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -233,7 +233,7 @@ void SDLContext::draw_text(const RenderText & data) { vec2 size = text.dimensions * cam_aux_data.render_scale * data.transform.scale; vec2 screen_pos = absoluut_pos; - if (text.world_space) { + if (text.data.world_space) { screen_pos = (screen_pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2) * cam_aux_data.render_scale - size / 2 + cam_aux_data.bar_size; -- cgit v1.2.3 From 15220fd01798d88a3c1acd21b6b1220c1273c1ee Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sun, 22 Dec 2024 13:52:14 +0100 Subject: button feedback --- src/crepe/api/Button.cpp | 7 +++++-- src/crepe/api/Button.h | 14 +++++++++++--- 2 files changed, 16 insertions(+), 5 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp index 40153c9..c4f7f2d 100644 --- a/src/crepe/api/Button.cpp +++ b/src/crepe/api/Button.cpp @@ -2,7 +2,10 @@ namespace crepe { -Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset) - : UIObject(id, dimensions, offset) {} +Button::Button( + game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const Data & data +) + : UIObject(id, dimensions, offset), + data(data) {} } // namespace crepe diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index 25709a4..f6d363a 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -17,6 +17,12 @@ namespace crepe { * */ class Button : public UIObject { +public: + struct Data { + //! variable indicating if transform is relative to camera(false) or world(true) + bool world_space = false; + }; + public: /** * \brief Constructs a Button with the specified game object ID and dimensions. @@ -24,8 +30,11 @@ public: * \param id The unique ID of the game object associated with this button. * \param dimensions The width and height of the UIObject * \param offset The offset relative this GameObjects Transform + * \param data additional data the button has */ - Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); + Button( + game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const Data & data + ); /** * \brief Get the maximum number of instances for this component * @@ -41,8 +50,7 @@ private: //! Indicates whether the mouse is currently hovering over the button bool hover = false; - //! variable indicating if transform is relative to camera(false) or world(true) - bool world_space = false; + Data data; }; } // namespace crepe -- cgit v1.2.3 From a5f8b34f4701863901e89abe5b0b604fd9e553b2 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sun, 22 Dec 2024 20:18:44 +0100 Subject: ui fixes for offset --- src/crepe/api/Button.cpp | 2 +- src/crepe/api/Button.h | 4 +++- src/crepe/api/Text.cpp | 5 +++-- src/crepe/api/Text.h | 5 +++-- src/crepe/api/UIObject.h | 2 +- 5 files changed, 11 insertions(+), 7 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp index c4f7f2d..8eadd89 100644 --- a/src/crepe/api/Button.cpp +++ b/src/crepe/api/Button.cpp @@ -3,7 +3,7 @@ namespace crepe { Button::Button( - game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const Data & data + game_object_id_t id, const vec2 & dimensions, const Data & data, const vec2 & offset ) : UIObject(id, dimensions, offset), data(data) {} diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index f6d363a..d7dc747 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -1,6 +1,7 @@ #pragma once #include "UIObject.h" +#include "types.h" namespace crepe { @@ -33,7 +34,8 @@ public: * \param data additional data the button has */ Button( - game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const Data & data + game_object_id_t id, const vec2 & dimensions, const Data & data, + const vec2 & offset = {0, 0} ); /** * \brief Get the maximum number of instances for this component diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index b24f0ac..29e36f1 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -1,10 +1,11 @@ #include "Text.h" +#include "types.h" using namespace crepe; Text::Text( - game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & font_family, const Data & data, const std::string & text + game_object_id_t id, const vec2 & dimensions, const std::string & font_family, + const Data & data, const vec2 & offset, const std::string & text ) : UIObject(id, dimensions, offset), text(text), diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index 0163bbb..37d86b4 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -6,6 +6,7 @@ #include "Asset.h" #include "Color.h" #include "UIObject.h" +#include "types.h" namespace crepe { /** @@ -35,8 +36,8 @@ public: * \param font Optional font asset that can be passed or left empty. */ Text( - game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & font_family, const Data & data, const std::string & text = "" + game_object_id_t id, const vec2 & dimensions, const std::string & font_family, + const Data & data, const vec2 & offset = {0, 0}, const std::string & text = "" ); //! Label text. diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h index f7f4fba..5c1fdf7 100644 --- a/src/crepe/api/UIObject.h +++ b/src/crepe/api/UIObject.h @@ -15,7 +15,7 @@ public: * \param dimensions width and height of the UIObject * \param offset Offset relative to the GameObject Transform */ - UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); + UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset = {0,0}); //! Width and height of the UIObject vec2 dimensions; //! Position offset relative to this GameObjects Transform -- cgit v1.2.3 From b9051627db1741fe373c08ab43170c257625073f Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Tue, 24 Dec 2024 09:49:49 +0100 Subject: feedback --- src/crepe/api/Button.h | 8 +++++--- src/crepe/api/Text.cpp | 3 ++- src/crepe/api/Text.h | 3 ++- 3 files changed, 9 insertions(+), 5 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index d7dc747..e986c04 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -1,7 +1,8 @@ #pragma once +#include "../types.h" + #include "UIObject.h" -#include "types.h" namespace crepe { @@ -46,13 +47,14 @@ public: */ virtual int get_instances_max() const { return 1; } +public: + Data data; + private: //! friend relation hover variable friend class InputSystem; //! Indicates whether the mouse is currently hovering over the button bool hover = false; - - Data data; }; } // namespace crepe diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 29e36f1..e5b623d 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -1,5 +1,6 @@ +#include "../types.h" + #include "Text.h" -#include "types.h" using namespace crepe; diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index 37d86b4..8b3d53e 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -3,10 +3,11 @@ #include #include +#include "../types.h" + #include "Asset.h" #include "Color.h" #include "UIObject.h" -#include "types.h" namespace crepe { /** -- cgit v1.2.3 From 4526efe1b6dd63aaa177f8f35194989d3910d571 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Tue, 24 Dec 2024 09:50:10 +0100 Subject: make format --- src/crepe/api/UIObject.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h index 5c1fdf7..0d9b1f7 100644 --- a/src/crepe/api/UIObject.h +++ b/src/crepe/api/UIObject.h @@ -15,7 +15,7 @@ public: * \param dimensions width and height of the UIObject * \param offset Offset relative to the GameObject Transform */ - UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset = {0,0}); + UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset = {0, 0}); //! Width and height of the UIObject vec2 dimensions; //! Position offset relative to this GameObjects Transform -- cgit v1.2.3 From f693119c9e102a9b51a1015168ee2a56f2309dd1 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sun, 5 Jan 2025 16:44:25 +0100 Subject: fixed AnimatorSystem bug so that it takes delta time instead of elapsed time, the Animator api has not been changed --- src/crepe/api/Animator.h | 7 +++++++ src/crepe/system/AnimatorSystem.cpp | 23 +++++++++++++++-------- src/example/rendering_particle.cpp | 35 ++++++----------------------------- 3 files changed, 28 insertions(+), 37 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 102894d..efc2f6e 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -1,6 +1,7 @@ #pragma once #include "../types.h" +#include "../manager/LoopTimerManager.h" #include "Component.h" #include "Sprite.h" @@ -99,6 +100,12 @@ private: //! The maximum number of rows and columns inside the spritesheet const uvec2 grid_size; + // the time elapsed from a frame duration + duration_t elapsed_time = {}; + + // frame counter + unsigned int frame = 0; + //! Uses the spritesheet friend AnimatorSystem; }; diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index e5ab2fa..1a0cde9 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,7 +1,8 @@ +#include + #include "../api/Animator.h" #include "../manager/ComponentManager.h" #include "../manager/LoopTimerManager.h" -#include #include "AnimatorSystem.h" @@ -13,27 +14,33 @@ void AnimatorSystem::frame_update() { LoopTimerManager & timer = this->mediator.loop_timer; RefVector animations = mgr.get_components_by_type(); - float elapsed_time = duration_cast>(timer.get_elapsed_time()).count(); + duration_t elapsed_time = timer.get_delta_time(); for (Animator & a : animations) { if (!a.active) continue; if (a.data.fps == 0) continue; Animator::Data & ctx = a.data; - float frame_duration = 1.0f / ctx.fps; - int last_frame = ctx.row; + a.elapsed_time += elapsed_time; + duration_t frame_duration = 1000ms / ctx.fps; + + if (a.elapsed_time <= frame_duration) continue; + + a.elapsed_time = 0ms; + a.frame++; int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end; int total_frames = cycle_end - ctx.cycle_start; + int curr_cycle_frame = (a.frame - ctx.cycle_start) % total_frames; - int curr_frame = static_cast(elapsed_time / frame_duration) % total_frames; + ctx.row = (ctx.cycle_start + curr_cycle_frame) % a.grid_size.x; + ctx.col = curr_cycle_frame / a.grid_size.x; - ctx.row = ctx.cycle_start + curr_frame; a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w; - a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h); + a.spritesheet.mask.y = ctx.col * a.spritesheet.mask.y; - if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) { + if (!ctx.looping && a.frame >= cycle_end) { a.active = false; } } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 8be781a..0082b91 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -27,7 +27,7 @@ public: Color color(255, 255, 255, 255); - Asset img {"asset/texture/square.png"}; + Asset img {"asset/spritesheet/pokemon_spritesheet.png"}; Sprite & test_sprite = game_object.add_component( img, @@ -36,21 +36,17 @@ public: .flip = Sprite::FlipSettings {false, false}, .sorting_in_layer = 2, .order_in_layer = 2, - .size = {1, 1}, + .size = {1, 0}, .angle_offset = 0, .position_offset = {0, 1}, .world_space = false, } ); - //auto & emitter = game_object.add_component(test_sprite, ParticleEmitter::Data{}); - Sprite & test_sprite1 = game_object.add_component( - img, - Sprite::Data { - .color = color, - .size = {1, 1}, - .position_offset = {0, -1}, - .world_space = false, + game_object.add_component( + test_sprite, ivec2 {56, 56}, uvec2 {4, 4}, + Animator::Data { + .looping = true, } ); @@ -61,25 +57,6 @@ public: .postion_offset = {1000, 1000}, } ); - - game_object.add_component( - vec2 {1, 1}, vec2 {0, -1}, "ComicSansMS", - Text::Data { - .text_color = Color::RED, - }, - "test TEST" - ); - - game_object - .add_component( - vec2 {1, 1}, vec2 {0, 1}, "Ariel", - Text::Data { - .text_color = Color::BLACK, - }, - "TEST test" - ) - .world_space - = true; } string get_name() const { return "TestScene"; }; -- cgit v1.2.3 From 958475050c80addf584b6a166649c337c68a879f Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Mon, 6 Jan 2025 11:26:23 +0100 Subject: make format with small adjustment system --- src/crepe/api/Animator.h | 2 +- src/crepe/system/AnimatorSystem.cpp | 9 +++++---- src/example/rendering_particle.cpp | 2 +- 3 files changed, 7 insertions(+), 6 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index efc2f6e..95539d3 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -1,7 +1,7 @@ #pragma once -#include "../types.h" #include "../manager/LoopTimerManager.h" +#include "../types.h" #include "Component.h" #include "Sprite.h" diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 1a0cde9..ec9a445 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -34,14 +34,15 @@ void AnimatorSystem::frame_update() { int total_frames = cycle_end - ctx.cycle_start; int curr_cycle_frame = (a.frame - ctx.cycle_start) % total_frames; + if (!ctx.looping && a.frame >= cycle_end) { + a.active = false; + continue; + } + ctx.row = (ctx.cycle_start + curr_cycle_frame) % a.grid_size.x; ctx.col = curr_cycle_frame / a.grid_size.x; a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w; a.spritesheet.mask.y = ctx.col * a.spritesheet.mask.y; - - if (!ctx.looping && a.frame >= cycle_end) { - a.active = false; - } } } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 0082b91..c28d6a0 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -46,7 +46,7 @@ public: game_object.add_component( test_sprite, ivec2 {56, 56}, uvec2 {4, 4}, Animator::Data { - .looping = true, + .looping = false, } ); -- cgit v1.2.3