From 9fd3bdca9de2d37b63e1646b22d32b0b182f01ee Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 16 Oct 2024 18:24:16 +0200 Subject: use unique_ptr instead of manual memory management in behaviorscript --- src/crepe/api/BehaviorScript.cpp | 7 ------- src/crepe/api/BehaviorScript.h | 6 ++++-- src/crepe/api/BehaviorScript.hpp | 3 ++- 3 files changed, 6 insertions(+), 10 deletions(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index e8a85dd..7a93f10 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -9,10 +9,3 @@ BehaviorScript::BehaviorScript() { dbg_trace(); } -BehaviorScript::~BehaviorScript() { - if (this->script != nullptr) { - delete this->script; - this->script = nullptr; - } -} - diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index e197991..756c2ca 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -1,5 +1,7 @@ #pragma once +#include + #include "../Component.h" namespace crepe { @@ -16,7 +18,7 @@ protected: friend class crepe::ComponentManager; BehaviorScript(); public: - virtual ~BehaviorScript(); + virtual ~BehaviorScript() = default; public: template @@ -24,7 +26,7 @@ public: protected: friend class crepe::ScriptSystem; - Script * script = nullptr; + std::unique_ptr