From 3a23e41255af0de3c5c7f5d9df981c8b205e291f Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 13 Dec 2024 17:42:34 +0100 Subject: add timer functionality to script --- src/crepe/api/Script.cpp | 2 ++ src/crepe/api/Script.h | 12 ++++++++++++ 2 files changed, 14 insertions(+) (limited to 'src/crepe/api') diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index 753a9e3..50edea0 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -25,3 +25,5 @@ void Script::set_next_scene(const string & name) { } SaveManager & Script::get_save_manager() const { return this->mediator->save_manager; } + +LoopTimerManager & Script::get_loop_timer() const { return this->mediator->loop_timer; } diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 668e5d1..3569b4a 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -2,6 +2,7 @@ #include +#include "../manager/LoopTimerManager.h" #include "../manager/EventManager.h" #include "../manager/Mediator.h" #include "../system/CollisionSystem.h" @@ -46,9 +47,17 @@ protected: /** * \brief Script update function (empty by default) * + * \param delta_time Time since last fixed update + * * This function is called during the ScriptSystem::update() routine if the \c BehaviorScript * component holding this script instance is active. */ + virtual void update(duration_t delta_time) { return this->update(); } + /** + * \brief Fallback script update function (empty by default) + * + * Allows the game programmer to ignore parameters passed to \c update() + */ virtual void update() {} //! \} @@ -135,6 +144,9 @@ protected: //! Retrieve SaveManager reference SaveManager & get_save_manager() const; + //! Retrieve LoopTimerManager reference + LoopTimerManager & get_loop_timer() const; + //! \} private: -- cgit v1.2.3