From 16444f19ae2c7c71a2be53ce6fd2e4d671aa8765 Mon Sep 17 00:00:00 2001 From: max-001 Date: Wed, 4 Dec 2024 12:15:05 +0100 Subject: Modified test and setup of AISystem --- src/crepe/api/LoopManager.cpp | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'src/crepe/api') diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 7edf4d1..cd602d8 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,5 +1,6 @@ #include "../facade/SDLContext.h" +#include "../system/AISystem.h" #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" #include "../system/ParticleSystem.h" @@ -20,6 +21,7 @@ LoopManager::LoopManager() { this->load_system(); this->load_system(); this->load_system(); + this->load_system(); } void LoopManager::process_input() { @@ -51,6 +53,11 @@ void LoopManager::loop() { this->render(); timer.enforce_frame_rate(); + + // Stop the game after 5 seconds, for testing purposes + if (timer.get_current_time() > 5) { + this->game_running = false; + } } } @@ -58,6 +65,7 @@ void LoopManager::setup() { this->game_running = true; LoopTimer::get_instance().start(); LoopTimer::get_instance().set_fps(200); + this->scene_manager.load_next_scene(); } void LoopManager::render() { @@ -66,4 +74,8 @@ void LoopManager::render() { } } -void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); } +void LoopManager::update() { + LoopTimer & timer = LoopTimer::get_instance(); + this->get_system().update(); + this->get_system().update(); +} -- cgit v1.2.3