From 08fee6eff251337dd4dca2b514a9c06d57ede0af Mon Sep 17 00:00:00 2001 From: max-001 Date: Fri, 22 Nov 2024 11:14:13 +0100 Subject: Implemented persistent objects --- src/crepe/api/GameObject.cpp | 6 ++++++ src/crepe/api/GameObject.h | 7 +++++++ 2 files changed, 13 insertions(+) (limited to 'src/crepe/api') diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 4874426..7c873ec 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -30,3 +30,9 @@ void GameObject::set_parent(const GameObject & parent) { RefVector parent_metadata = mgr.get_components_by_id(parent.id); parent_metadata.at(0).get().children.push_back(this->id); } + +void GameObject::set_persistent() { + ComponentManager & mgr = this->component_manager; + + mgr.set_persistent(this->id); +} diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 34ef8bb..07d5ad2 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -59,6 +59,13 @@ public: */ template T & add_component(Args &&... args); + /** + * \brief Components will not be deleted if this method is called + * + * This method sets the persistent flag of the GameObject to true. If the persistent + * flag is set to true, the GameObject will not be deleted when the scene is changed. + */ + void set_persistent(); public: //! The id of the GameObject -- cgit v1.2.3