From d10f220ff6c5d62bb51793a0ef4ee37090161d89 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 4 Dec 2024 21:50:00 +0100 Subject: feedback changes --- src/crepe/api/UIObject.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 src/crepe/api/UIObject.cpp (limited to 'src/crepe/api/UIObject.cpp') diff --git a/src/crepe/api/UIObject.cpp b/src/crepe/api/UIObject.cpp new file mode 100644 index 0000000..784328a --- /dev/null +++ b/src/crepe/api/UIObject.cpp @@ -0,0 +1,8 @@ +#include "UIObject.h" + +using namespace crepe; + +UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 &offset) + : Component(id), + dimensions(dimensions), + offset(offset) {} -- cgit v1.2.3 From a199b953d634426b48224487b478649e3937ee10 Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Wed, 4 Dec 2024 21:51:08 +0100 Subject: make format --- src/crepe/api/Button.cpp | 4 ++-- src/crepe/api/Button.h | 4 ++-- src/crepe/api/UIObject.cpp | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/crepe/api/UIObject.cpp') diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp index 313ec4c..76f74f0 100644 --- a/src/crepe/api/Button.cpp +++ b/src/crepe/api/Button.cpp @@ -2,8 +2,8 @@ namespace crepe { -Button::Button(game_object_id_t id, const vec2& dimensions, const vec2& offset, - const std::function& on_click, bool is_toggle) +Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::function & on_click, bool is_toggle) : UIObject(id, dimensions, offset), is_toggle(is_toggle), on_click(on_click) {} diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index baee71f..3b5da96 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -21,8 +21,8 @@ public: * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false. * \param on_click callback function that will be invoked when the button is clicked. */ - Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const std::function& on_click, - bool is_toggle = false); + Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::function & on_click, bool is_toggle = false); /** * \brief Indicates if the button is a toggle button (can be pressed and released). diff --git a/src/crepe/api/UIObject.cpp b/src/crepe/api/UIObject.cpp index 784328a..d239b89 100644 --- a/src/crepe/api/UIObject.cpp +++ b/src/crepe/api/UIObject.cpp @@ -2,7 +2,7 @@ using namespace crepe; -UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 &offset) +UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset) : Component(id), dimensions(dimensions), offset(offset) {} -- cgit v1.2.3