From ea5e62b4ca8fbe214605abdab486bf6dcc1cc540 Mon Sep 17 00:00:00 2001 From: heavydemon21 <nielsstunnebrink1@gmail.com> Date: Wed, 18 Dec 2024 11:31:54 +0100 Subject: added particle begin lifespan rendering, added world_space to sprite so that coordinates are in camera_space or world_sapce --- src/crepe/api/Sprite.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/crepe/api/Sprite.h') diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index a2409c2..a3fc319 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -66,6 +66,16 @@ public: //! independent sprite offset position vec2 position_offset; + + /** + * \brief gives the user the option to render this in world space or in camera space + * + * - if true will this be rendered in world space this means that the sprite can be + * rendered off the screen + * - if false --> will the sprite be rendered in camera space. this means that the + * coordinates given on the \c Sprite and \c Transform will be inside the camera + */ + bool world_space = true; }; public: -- cgit v1.2.3 From 8ea70b897805ff84113758d45a4c5c1a171a77bd Mon Sep 17 00:00:00 2001 From: Loek Le Blansch <loek@pipeframe.xyz> Date: Wed, 8 Jan 2025 13:14:37 +0100 Subject: implement sprite replay --- src/crepe/api/Sprite.cpp | 15 +++++++++++++++ src/crepe/api/Sprite.h | 10 ++++++++-- 2 files changed, 23 insertions(+), 2 deletions(-) (limited to 'src/crepe/api/Sprite.h') diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 0107c7b..2919857 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -19,3 +19,18 @@ Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & } Sprite::~Sprite() { dbg_trace(); } + +unique_ptr<Component> Sprite::save() const { + return unique_ptr<Component>(new Sprite(*this)); +} + +void Sprite::restore(const Component & snapshot) { + *this = static_cast<const Sprite &>(snapshot); +} + +Sprite & Sprite::operator=(const Sprite & snapshot) { + this->active = snapshot.active; + this->data = snapshot.data; + this->mask = snapshot.mask; + return *this; +} diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index a3fc319..3565bed 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -42,10 +42,10 @@ public: FlipSettings flip; //! Layer sorting level of the sprite - const int sorting_in_layer = 0; + int sorting_in_layer = 0; //! Order within the sorting layer - const int order_in_layer = 0; + int order_in_layer = 0; /** * \brief width and height of the sprite in game units @@ -119,6 +119,12 @@ private: //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator // object is present in GameObject. this is in sprite pixels Rect mask; + +protected: + virtual std::unique_ptr<Component> save() const; + Sprite(const Sprite &) = default; + virtual void restore(const Component & snapshot); + virtual Sprite & operator=(const Sprite &); }; } // namespace crepe -- cgit v1.2.3