From 8ea70b897805ff84113758d45a4c5c1a171a77bd Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 8 Jan 2025 13:14:37 +0100 Subject: implement sprite replay --- src/crepe/api/Sprite.h | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/crepe/api/Sprite.h') diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index a3fc319..3565bed 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -42,10 +42,10 @@ public: FlipSettings flip; //! Layer sorting level of the sprite - const int sorting_in_layer = 0; + int sorting_in_layer = 0; //! Order within the sorting layer - const int order_in_layer = 0; + int order_in_layer = 0; /** * \brief width and height of the sprite in game units @@ -119,6 +119,12 @@ private: //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator // object is present in GameObject. this is in sprite pixels Rect mask; + +protected: + virtual std::unique_ptr save() const; + Sprite(const Sprite &) = default; + virtual void restore(const Component & snapshot); + virtual Sprite & operator=(const Sprite &); }; } // namespace crepe -- cgit v1.2.3