From f1857fc2d4ddec71b3f0395903f8446cf96b8d0c Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Tue, 22 Oct 2024 15:37:00 +0200 Subject: fixed everything and can now work with new compiler, example rendering and made it work with component manager --- src/crepe/api/Sprite.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 src/crepe/api/Sprite.cpp (limited to 'src/crepe/api/Sprite.cpp') diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp new file mode 100644 index 0000000..b0c0971 --- /dev/null +++ b/src/crepe/api/Sprite.cpp @@ -0,0 +1,18 @@ + + +#include "Sprite.h" +#include "api/Texture.h" +#include "util/log.h" +#include +#include + +using namespace std; +using namespace crepe; +using namespace crepe::api; + +Sprite::Sprite(unique_ptr image, const Color & color, + const flip_settings & flip) : color(color), flip(flip), sprite_image(std::move(image)) { + dbg_trace(); +} + +Sprite::~Sprite() { dbg_trace(); } -- cgit v1.2.3 From eaa05e7a981b0f581f5393882e4753d9294a3dba Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Wed, 23 Oct 2024 13:49:20 +0200 Subject: rendering and asset_manager poc : --- src/build.sh | 1 + src/crepe/SdlContext.cpp | 12 ++++--- src/crepe/SdlContext.h | 4 +-- src/crepe/api/AssetManager.cpp | 22 ++++++------ src/crepe/api/AssetManager.h | 47 +++++++++++------------- src/crepe/api/CMakeLists.txt | 4 ++- src/crepe/api/Sprite.cpp | 4 +-- src/crepe/api/Sprite.h | 4 +-- src/crepe/api/Texture.cpp | 2 -- src/dummy_resource_manager.cpp | 38 -------------------- src/example/CMakeLists.txt | 1 + src/example/asset_manager.cpp | 35 ++++++++++++++++++ src/example/rendering.cpp | 82 ++++++++++++++++++++++++++---------------- 13 files changed, 135 insertions(+), 121 deletions(-) delete mode 100644 src/dummy_resource_manager.cpp create mode 100644 src/example/asset_manager.cpp (limited to 'src/crepe/api/Sprite.cpp') diff --git a/src/build.sh b/src/build.sh index 827c7d3..05d086c 100755 --- a/src/build.sh +++ b/src/build.sh @@ -6,3 +6,4 @@ cmake -B build -G Ninja ninja -C build ninja -C build/ rendering +ninja -C build/ asset_manager diff --git a/src/crepe/SdlContext.cpp b/src/crepe/SdlContext.cpp index 17edfbc..cc5148c 100644 --- a/src/crepe/SdlContext.cpp +++ b/src/crepe/SdlContext.cpp @@ -11,6 +11,7 @@ #include #include #include +#include #include #include @@ -33,9 +34,9 @@ void SdlContext::handle_events(bool & running) { SdlContext::~SdlContext() { dbg_trace(); - if (m_game_renderer) SDL_DestroyRenderer(m_game_renderer); + if (m_game_renderer != nullptr) SDL_DestroyRenderer(m_game_renderer); - if (m_game_window) { + if (m_game_window != nullptr) { SDL_DestroyWindow(m_game_window); } @@ -56,7 +57,7 @@ SdlContext::SdlContext() { m_game_window = SDL_CreateWindow( "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - 1920, 1080, SDL_WINDOW_SHOWN); + 1920, 1080, SDL_WINDOW_HIDDEN); if (!m_game_window) { std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl; @@ -95,9 +96,10 @@ void SdlContext::draw(const api::Sprite & sprite, .w = static_cast(w * transform.scale), .h = static_cast(h * transform.scale), }; - + + double degrees = transform.rotation * 180 / M_PI; SDL_RenderCopyEx(this->m_game_renderer, sprite.sprite_image->m_texture, - NULL, &dstrect, 0, NULL, render_flip); + NULL, &dstrect, degrees, NULL, render_flip); } /* diff --git a/src/crepe/SdlContext.h b/src/crepe/SdlContext.h index a6c85f1..97adfa2 100644 --- a/src/crepe/SdlContext.h +++ b/src/crepe/SdlContext.h @@ -43,8 +43,8 @@ private: void present_screen(); private: - SDL_Window * m_game_window; - SDL_Renderer * m_game_renderer; + SDL_Window * m_game_window = nullptr; + SDL_Renderer * m_game_renderer = nullptr; }; } // namespace crepe diff --git a/src/crepe/api/AssetManager.cpp b/src/crepe/api/AssetManager.cpp index 0ecdae5..f6cc369 100644 --- a/src/crepe/api/AssetManager.cpp +++ b/src/crepe/api/AssetManager.cpp @@ -1,25 +1,23 @@ -#include "resource_manager.h" -#include -#include +#include "AssetManager.h" +#include "util/log.h" + using namespace crepe::api; -ResourceManager& ResourceManager::get_instance(){ - static ResourceManager instance; +AssetManager& AssetManager::get_instance(){ + static AssetManager instance; return instance; } -ResourceManager::~ResourceManager(){ - m_resources.clear(); +AssetManager::~AssetManager(){ + dbg_trace(); + this->asset_cache.clear(); } - -void ResourceManager::Unload(const std::string& file_path){ - if(m_resources.find(file_path) != m_resources.end()){ - m_resources.erase(file_path); - } +AssetManager::AssetManager(){ + dbg_trace(); } diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h index a646d95..1b8b86f 100644 --- a/src/crepe/api/AssetManager.h +++ b/src/crepe/api/AssetManager.h @@ -2,56 +2,49 @@ +#include #include #include #include #include -#include "api/baseResource.h" - namespace crepe::api{ -class ResourceManager{ +class AssetManager{ private: + std::unordered_map< std::string, std::any> asset_cache; - std::unordered_map< std::string, std::unique_ptr> m_resources; - - -protected: - ResourceManager() = default; - ~ResourceManager(); +private: + AssetManager(); + virtual ~AssetManager(); public: - ResourceManager(const ResourceManager &) = delete; - ResourceManager(ResourceManager &&) = delete; - ResourceManager &operator=(const ResourceManager &) = delete; - ResourceManager &operator=(ResourceManager &&) = delete; + AssetManager(const AssetManager &) = delete; + AssetManager(AssetManager &&) = delete; + AssetManager &operator=(const AssetManager &) = delete; + AssetManager &operator=(AssetManager &&) = delete; - static ResourceManager& get_instance(); + static AssetManager& get_instance(); public: - template - T* Load(const std::string& file_path){ - - if (m_resources.find(file_path) != m_resources.end()) { - return static_cast(m_resources[file_path].get()); - } + template + std::shared_ptr cache(const std::string& file_path, bool reload = false){ + auto it = asset_cache.find(file_path); - auto resource = std::make_unique(file_path.c_str()); - if (resource) { - m_resources[file_path] = std::move(resource); - return static_cast(m_resources[file_path].get() ); + if (!reload && it != asset_cache.end()) { + return std::any_cast>(it->second); } - return nullptr; - } + std::shared_ptr new_asset = std::make_shared(file_path.c_str()); - void Unload(const std::string& file_path); + asset_cache[file_path] = new_asset; + return new_asset; + } }; } diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index b046301..d29a771 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -6,6 +6,7 @@ target_sources(crepe PUBLIC Texture.cpp Sprite.cpp Transform.cpp + AssetManager.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -16,5 +17,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Transform.h Color.h Sprite.h - Texture.h + Texture.h + AssetManager.h ) diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index b0c0971..d9e26ab 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -10,8 +10,8 @@ using namespace std; using namespace crepe; using namespace crepe::api; -Sprite::Sprite(unique_ptr image, const Color & color, - const flip_settings & flip) : color(color), flip(flip), sprite_image(std::move(image)) { +Sprite::Sprite(shared_ptr image, const Color & color, + const flip_settings & flip) : color(color), flip(flip), sprite_image(image) { dbg_trace(); } diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 3dd9b4a..920f91e 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -17,9 +17,9 @@ struct flip_settings{ class Sprite : public Component { public: - Sprite(std::unique_ptr image, const Color& color, const flip_settings& flip ); + Sprite(std::shared_ptr image, const Color& color, const flip_settings& flip ); ~Sprite(); - std::unique_ptr sprite_image; + std::shared_ptr sprite_image; Color color; flip_settings flip; uint8_t sorting_in_layer; diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 2d170c3..ba06c6d 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -6,8 +6,6 @@ #include "Texture.h" #include -#include -#include using namespace crepe::api; diff --git a/src/dummy_resource_manager.cpp b/src/dummy_resource_manager.cpp deleted file mode 100644 index bb0b7af..0000000 --- a/src/dummy_resource_manager.cpp +++ /dev/null @@ -1,38 +0,0 @@ - - - - -#include "api/game.h" -#include "api/resource_manager.h" -#include "api/spritesheet.h" -#include "facade/Texture.h" -#include "util/log.h" -#include - -using namespace crepe; - -int main(){ - - - dbg_trace(); - - // get instance of resource manager - //api::ResourceManager& c_ResMan = api::ResourceManager::get_instance(); - - - game engine; - - api::ResourceManager& c_ResMan = api::ResourceManager::get_instance(); - - auto test = c_ResMan.Load("../asset/texture/img.png"); - - auto img = Texture("../asset/texture/img.png"); - - auto SS = api::Spritesheet("../asset/spritesheet/spritesheet_test.png", 1 , 4); - - std::vector t = {test}; - std::vector s = {&SS}; - - engine.render(t, s); - -} diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 9d82827..1b148b3 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,4 +16,5 @@ add_example(audio_internal) add_example(components_internal) add_example(script) add_example(rendering) +add_example(asset_manager) diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp new file mode 100644 index 0000000..9b41c2f --- /dev/null +++ b/src/example/asset_manager.cpp @@ -0,0 +1,35 @@ + + +#include +#include +#include + +using namespace crepe; +using namespace crepe::api; +int main() { + + // this needs to be called before the asset manager otherwise the destructor of sdl is not in the right order + { + Texture test("../asset/texture/img.png"); + } + + auto & mgr = AssetManager::get_instance(); + + { + auto bgm = mgr.cache("../mwe/audio/bgm.ogg"); + auto sfx1 = mgr.cache("../mwe/audio/sfx1.wav"); + auto sfx2 = mgr.cache("../mwe/audio/sfx2.wav"); + + auto img = mgr.cache("../asset/texture/img.png"); + auto img1 = mgr.cache("../asset/texture/second.png"); + } + + { + auto bgm = mgr.cache("../mwe/audio/bgm.ogg"); + auto sfx1 = mgr.cache("../mwe/audio/sfx1.wav"); + auto sfx2 = mgr.cache("../mwe/audio/sfx2.wav"); + + auto img = mgr.cache("../asset/texture/img.png"); + auto img1 = mgr.cache("../asset/texture/second.png"); + } +} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 9ca12b7..34d9f66 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,52 +1,74 @@ - -#include -#include #include +#include #include - +#include #include +#include #include #include #include -#include +#include - -#include #include - +#include using namespace std; using namespace crepe; using namespace crepe::api; -int main(){ +int main() { dbg_trace(); - - auto obj = GameObject(0, "name" , "tag", 0); - - Color color(0,0,0,0); - //Sprite sprite(std::move(texture), color, {false,false}); - - Point point = { - .x = 0, - .y = 0, - }; - - obj.add_component(point, 0 ,1); - obj.add_component(make_unique("../asset/texture/img.png"),color, flip_settings{false,false}); - - auto& sys = crepe::RenderSystem::get_instance(); - - // scene example + auto obj = GameObject(0, "name", "tag", 0); + auto obj1= GameObject(0, "name", "tag", 0); + auto obj2 = GameObject(0, "name", "tag", 0); + + auto& mgr = AssetManager::get_instance(); + // Normal adding components + { + Color color(0, 0, 0, 0); + Point point = { + .x = 0, + .y = 0, + }; + obj.add_component(point, 1, 1); + obj.add_component( + make_shared("../asset/texture/img.png"), color, + flip_settings{true, true}); + } + { + Color color(0, 0, 0, 0); + Point point = { + .x = 500, + .y = 0, + }; + obj.add_component(point, 0, 0.1); + auto img = mgr.cache("../asset/texture/second.png"); + obj.add_component(img, color, + flip_settings{true, true}); + } + { + Color color(0, 0, 0, 0); + Point point = { + .x = 800, + .y = 0, + }; + //obj.add_component(point, 0, 0.1); + auto img = mgr.cache("../asset/texture/second.png"); + obj.add_component(img, color, + flip_settings{true, true}); + } + + + + + auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); - while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { sys.update(); - } - + } } - -- cgit v1.2.3