From bfb4dffccec0a902586927c41b2454c8ddacd9e3 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 20 Nov 2024 19:57:24 +0100 Subject: add Log function to script --- src/crepe/api/Script.h | 33 ++++++++++++++++++++++++++++----- 1 file changed, 28 insertions(+), 5 deletions(-) (limited to 'src/crepe/api/Script.h') diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 2b70379..ddb499c 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -22,7 +22,11 @@ class ComponentManager; class Script { protected: /** - * \brief Script initialization function + * \name Interface functions + * \{ + */ + /** + * \brief Script initialization function (empty by default) * * This function is called during the ScriptSystem::update() routine *before* * Script::update() if it (a) has not yet been called and (b) the \c BehaviorScript component @@ -30,24 +34,32 @@ protected: */ virtual void init() {} /** - * \brief Script update function + * \brief Script update function (empty by default) * * This function is called during the ScriptSystem::update() routine if the \c BehaviorScript * component holding this script instance is active. */ virtual void update() {} + //! \} + //! ScriptSystem calls \c init() and \c update() friend class crepe::ScriptSystem; protected: /** - * \brief Get single component of type \c T on this game object (utility) + * \name Utility functions + * \{ + */ + + /** + * \brief Get single component of type \c T on this game object * * \tparam T Type of component * * \returns Reference to component * - * \throws nullptr if this game object does not have a component matching type \c T + * \throws std::runtime_error if this game object does not have a component matching type \c + * T */ template T & get_component() const; @@ -55,7 +67,7 @@ protected: // cause compile-time errors /** - * \brief Get all components of type \c T on this game object (utility) + * \brief Get all components of type \c T on this game object * * \tparam T Type of component * @@ -64,6 +76,17 @@ protected: template std::vector> get_components() const; + /** + * \brief Log a message using Log::logf + * + * \tparam Args Log::logf parameters + * \param args Log::logf parameters + */ + template + void logf(Args &&... args); + + //! \} + protected: // NOTE: Script must have a constructor without arguments so the game programmer doesn't need // to manually add `using Script::Script` to their concrete script class. -- cgit v1.2.3