From 0a867effdb02e35181ee31c36960aed05e19ac64 Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Mon, 2 Dec 2024 13:33:19 +0100 Subject: feedback fix --- src/crepe/api/Rigidbody.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/crepe/api/Rigidbody.h') diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 7939563..446c5dd 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -52,9 +52,9 @@ public: */ struct Data { //! objects mass - double mass = 0.0; + float mass = 0.0; //! gravtiy scale - double gravity_scale = 0.0; + float gravity_scale = 0.0; //! Changes if physics apply BodyType body_type = BodyType::DYNAMIC; //! linear velocity of object @@ -64,11 +64,11 @@ public: //! linear damping of object vec2 linear_damping; //! angular velocity of object - double angular_velocity = 0.0; + float angular_velocity = 0.0; //! max angular velocity of object - double max_angular_velocity = INFINITY; + float max_angular_velocity = INFINITY; //! angular damping of object - double angular_damping = 0.0; + float angular_damping = 0.0; //! movements constraints of object PhysicsConstraints constraints; //! if gravity applies @@ -76,7 +76,7 @@ public: //! if object bounces bool bounce = false; //! bounce factor of material - double elastisity = 0.0; + float elastisity = 0.0; //! offset of all colliders relative to transform position vec2 offset; }; @@ -102,7 +102,7 @@ public: * * \param force Vector2 that is added to the angular force. */ - void add_force_angular(double force); + void add_force_angular(float force); }; } // namespace crepe -- cgit v1.2.3