From 6ae0b9038e432869b506cbdfe2779e97d3732d87 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sat, 30 Nov 2024 21:02:27 +0100 Subject: improved animator --- src/crepe/api/LoopManager.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/crepe/api/LoopManager.cpp') diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 7edf4d1..88ca704 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -58,6 +58,7 @@ void LoopManager::setup() { this->game_running = true; LoopTimer::get_instance().start(); LoopTimer::get_instance().set_fps(200); + this->scene_manager.load_next_scene(); } void LoopManager::render() { @@ -66,4 +67,7 @@ void LoopManager::render() { } } -void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); } +void LoopManager::update() { + LoopTimer & timer = LoopTimer::get_instance(); + this->get_system().update(); +} -- cgit v1.2.3 From 3afcae9dd472ead2d5f2b667fc6479f8ee6db10c Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sat, 30 Nov 2024 21:03:11 +0100 Subject: make format --- src/crepe/api/Animator.h | 21 +++++++++++++++------ src/crepe/api/LoopManager.cpp | 4 ++-- src/crepe/facade/SDLContext.cpp | 13 +++++++------ src/crepe/facade/SDLContext.h | 1 - src/crepe/system/AnimatorSystem.cpp | 4 ++-- src/crepe/system/RenderSystem.h | 2 +- 6 files changed, 27 insertions(+), 18 deletions(-) (limited to 'src/crepe/api/LoopManager.cpp') diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index ede450a..0da0469 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -68,12 +68,21 @@ private: public: void loop() { this->looping = true; } - void play() {this->active = true;} - void pause() {this->active = false;} - void stop() {this->active = false; this->curr_col = 0; this->curr_row = 0;} - void set_fps(int fps) {this->fps = fps;} - void set_cycle_range(int start, int end) {this->cycle_start = start, this->cycle_end = end;} - void set_anim(int col) {this->curr_row = 0; this->curr_col = col; } + void play() { this->active = true; } + void pause() { this->active = false; } + void stop() { + this->active = false; + this->curr_col = 0; + this->curr_row = 0; + } + void set_fps(int fps) { this->fps = fps; } + void set_cycle_range(int start, int end) { + this->cycle_start = start, this->cycle_end = end; + } + void set_anim(int col) { + this->curr_row = 0; + this->curr_col = col; + } private: //! AnimatorSystem adjust the private member parameters of Animator; diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 88ca704..51d9122 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -67,7 +67,7 @@ void LoopManager::render() { } } -void LoopManager::update() { - LoopTimer & timer = LoopTimer::get_instance(); +void LoopManager::update() { + LoopTimer & timer = LoopTimer::get_instance(); this->get_system().update(); } diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index f0a21d5..9c2ead4 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -113,11 +113,12 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { SDL_FRect SDLContext::get_dst_rect(const DstRect & ctx) const { - - vec2 size = { - ctx.sprite.size.x == 0 && ctx.sprite.size.y != 0 ? ctx.sprite.size.y * ctx.sprite.aspect_ratio : ctx.sprite.size.x, - ctx.sprite.size.y == 0 && ctx.sprite.size.x != 0 ? ctx.sprite.size.x / ctx.sprite.aspect_ratio : ctx.sprite.size.y - }; + vec2 size = {ctx.sprite.size.x == 0 && ctx.sprite.size.y != 0 + ? ctx.sprite.size.y * ctx.sprite.aspect_ratio + : ctx.sprite.size.x, + ctx.sprite.size.y == 0 && ctx.sprite.size.x != 0 + ? ctx.sprite.size.x / ctx.sprite.aspect_ratio + : ctx.sprite.size.y}; const CameraValues & cam = ctx.cam; @@ -169,7 +170,7 @@ void SDLContext::set_camera(const Camera & cam, CameraValues & ctx) { double screen_aspect = static_cast(cam.screen.x) / cam.screen.y; double viewport_aspect = zoomed_viewport.x / zoomed_viewport.y; - // calculate black bars + // calculate black bars if (screen_aspect > viewport_aspect) { // pillarboxing float scale = cam.screen.y / zoomed_viewport.y; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 285eee2..cd52be6 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -45,7 +45,6 @@ public: const double & scale; }; - public: /** * \brief Gets the singleton instance of SDLContext. diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 6a84150..ee00728 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -22,11 +22,11 @@ void AnimatorSystem::update() { int cycle_end = (a.cycle_end == -1) ? a.row : cycle_end; int total_frames = cycle_end - a.cycle_start; - int curr_frame = static_cast(elapsed_time / frame_duration) % total_frames; a.curr_row = a.cycle_start + curr_frame; - a.spritesheet.mask.x = std::clamp((a.curr_row * a.spritesheet.mask.w - a.offset_x), 0, a.spritesheet.mask.w); + a.spritesheet.mask.x = std::clamp((a.curr_row * a.spritesheet.mask.w - a.offset_x), 0, + a.spritesheet.mask.w); a.spritesheet.mask.y = (a.curr_col * a.spritesheet.mask.h); if (!a.looping && curr_frame == total_frames) { diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 9ff015e..249f3b8 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -76,7 +76,7 @@ private: private: SDLContext & context = SDLContext::get_instance(); - + SDLContext::CameraValues cam_ctx; }; -- cgit v1.2.3 From 3fbe1a5c72e7512a330111665482a5babf21cc15 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Fri, 6 Dec 2024 11:25:14 +0100 Subject: added animatorsystem update --- src/crepe/api/LoopManager.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/crepe/api/LoopManager.cpp') diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 3e9a88e..d316051 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -66,6 +66,7 @@ void LoopManager::setup() { void LoopManager::render() { if (!this->game_running) return; + this->get_system().update(); this->get_system().update(); } -- cgit v1.2.3 From 27a5332ee8e905d346a088ac7f4d1d1bb30025c4 Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Fri, 6 Dec 2024 15:32:31 +0100 Subject: review feedback --- src/crepe/api/LoopManager.cpp | 1 + src/crepe/api/Rigidbody.h | 4 ++-- src/crepe/api/Script.h | 2 +- src/crepe/system/CollisionSystem.cpp | 10 +++++----- src/crepe/system/CollisionSystem.h | 12 ++++++------ src/test/Profiling.cpp | 4 ++-- 6 files changed, 17 insertions(+), 16 deletions(-) (limited to 'src/crepe/api/LoopManager.cpp') diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index b9e91dd..2c12895 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -34,6 +34,7 @@ void LoopManager::start() { void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() { + // TODO: retrieve EventManager from direct member after singleton refactor EventManager & ev = this->mediator.event_manager; ev.dispatch_events(); this->get_system().update(); diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b0a24f7..a6aab26 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -136,8 +136,8 @@ public: /** * \brief Defines the collision layers of a GameObject. * - * The `collision_layers` vector specifies the layers that the GameObject will collide with. - * Each element in the vector represents a layer ID, and the GameObject will only detect + * The `collision_layers` specifies the layers that the GameObject will collide with. + * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ std::set collision_layers; diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 1474a09..3d416a1 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -3,7 +3,7 @@ #include #include "../manager/EventManager.h" -#include "system/CollisionSystem.h" +#include "../system/CollisionSystem.h" #include "../manager/Mediator.h" #include "../types.h" #include "../util/OptionalRef.h" diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 44ea7ee..e196e10 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -158,8 +158,8 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal data1.rigidbody); vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform, data2.rigidbody); - resolution = this->get_circle_box_resolution(collider2, collider1, collider_pos2, - collider_pos1,true); + resolution = -this->get_circle_box_resolution(collider2, collider1, collider_pos2, + collider_pos1); break; } case CollisionInternalType::CIRCLE_CIRCLE: { @@ -185,7 +185,7 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = this->get_circle_box_resolution(collider1, collider2, collider_pos1, - collider_pos2,false); + collider_pos2); break; } } @@ -272,7 +272,7 @@ vec2 CollisionSystem::get_circle_circle_resolution(const CircleCollider & circle vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_collider, const BoxCollider & box_collider, const vec2 & circle_position, - const vec2 & box_position,bool inverse) const { + const vec2 & box_position) const { vec2 delta = circle_position - box_position; // Compute half-dimensions of the box @@ -294,7 +294,7 @@ vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_co // Compute penetration depth float penetration_depth = circle_collider.radius - distance; - if(inverse) collision_normal = -collision_normal; + // Compute the resolution vector vec2 resolution = collision_normal * penetration_depth; diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index b978dbb..6216af9 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -184,7 +184,7 @@ private: vec2 get_circle_box_resolution(const CircleCollider & circle_collider, const BoxCollider & box_collider, const vec2 & circle_position, - const vec2 & box_position,bool inverse) const; + const vec2 & box_position) const; /** * \brief Determines the appropriate collision handler for a collision. @@ -219,14 +219,14 @@ private: /** * \brief Checks if two collision layers have at least one common layer. * - * This function checks if there is any overlapping layer between the two input - * collision layer vectors. It compares each layer from the first vector to see - * if it exists in the second vector. If at least one common layer is found, + * This function checks if there is any overlapping layer between the two inputs. + * It compares each layer from the first input to see + * if it exists in the second input. If at least one common layer is found, * the function returns true, indicating that the two colliders share a common * collision layer. * - * \param layers1 A vector of collision layers for the first collider. - * \param layers2 A vector of collision layers for the second collider. + * \param layers1 all collision layers for the first collider. + * \param layers2 all collision layers for the second collider. * \return Returns true if there is at least one common layer, false otherwise. */ diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 91be769..6a6c29f 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -165,7 +165,7 @@ TEST_F(Profiling, Profiling_2) { gameobject.add_component().set_script(); Color color(0, 0, 0, 0); - auto img = Texture("asset/texture/green_square.png"); + auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component( img, color, Sprite::FlipSettings{false, false}, 1, 1, 500); } @@ -198,7 +198,7 @@ TEST_F(Profiling, Profiling_3) { gameobject.add_component(vec2{0, 0}, vec2{1, 1}); gameobject.add_component().set_script(); Color color(0, 0, 0, 0); - auto img = Texture("asset/texture/green_square.png"); + auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component( img, color, Sprite::FlipSettings{false, false}, 1, 1, 500); auto & test = gameobject.add_component(ParticleEmitter::Data{ -- cgit v1.2.3 From 70c1cd14ec4c4aca185d5a7e4a3749169f6425f4 Mon Sep 17 00:00:00 2001 From: JAROWMR Date: Fri, 6 Dec 2024 15:42:52 +0100 Subject: make format --- src/crepe/api/LoopManager.cpp | 4 +- src/crepe/api/Rigidbody.h | 1 - src/crepe/api/Script.h | 2 +- src/crepe/system/CollisionSystem.cpp | 33 +++++-------- src/crepe/system/CollisionSystem.h | 2 +- src/example/game.cpp | 94 +++++++++++++++++------------------- src/test/CollisionTest.cpp | 6 +-- src/test/Profiling.cpp | 6 +-- 8 files changed, 66 insertions(+), 82 deletions(-) (limited to 'src/crepe/api/LoopManager.cpp') diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 2c12895..a76c167 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -48,13 +48,13 @@ void LoopManager::loop() { while (game_running) { timer.update(); - + while (timer.get_lag() >= timer.get_fixed_delta_time()) { this->process_input(); this->fixed_update(); timer.advance_fixed_update(); } - + this->update(); this->render(); diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index a6aab26..8265ba5 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -7,7 +7,6 @@ #include "types.h" - namespace crepe { /** diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 3d416a1..d1be1dc 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -3,8 +3,8 @@ #include #include "../manager/EventManager.h" -#include "../system/CollisionSystem.h" #include "../manager/Mediator.h" +#include "../system/CollisionSystem.h" #include "../types.h" #include "../util/OptionalRef.h" diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index e196e10..44a0431 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -6,6 +6,8 @@ #include #include +#include "../manager/ComponentManager.h" +#include "../manager/EventManager.h" #include "api/BoxCollider.h" #include "api/CircleCollider.h" #include "api/Event.h" @@ -13,8 +15,6 @@ #include "api/Rigidbody.h" #include "api/Transform.h" #include "api/Vector2.h" -#include "../manager/ComponentManager.h" -#include "../manager/EventManager.h" #include "Collider.h" #include "CollisionSystem.h" @@ -27,17 +27,14 @@ void CollisionSystem::update() { std::vector all_colliders; game_object_id_t id = 0; ComponentManager & mgr = this->mediator.component_manager; - RefVector rigidbodies - = mgr.get_components_by_type(); + RefVector rigidbodies = mgr.get_components_by_type(); // Collisions can only happen on object with a rigidbody for (Rigidbody & rigidbody : rigidbodies) { if (!rigidbody.active) continue; id = rigidbody.game_object_id; - Transform & transform - = mgr.get_components_by_id(id).front().get(); + Transform & transform = mgr.get_components_by_id(id).front().get(); // Check if the boxcollider is active and has the same id as the rigidbody. - RefVector boxcolliders - = mgr.get_components_by_type(); + RefVector boxcolliders = mgr.get_components_by_type(); for (BoxCollider & boxcollider : boxcolliders) { if (boxcollider.game_object_id != id) continue; if (!boxcollider.active) continue; @@ -159,7 +156,7 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = -this->get_circle_box_resolution(collider2, collider1, collider_pos2, - collider_pos1); + collider_pos1); break; } case CollisionInternalType::CIRCLE_CIRCLE: { @@ -261,7 +258,6 @@ vec2 CollisionSystem::get_circle_circle_resolution(const CircleCollider & circle // Normalize the delta vector to get the collision direction vec2 collision_normal = delta / distance; - // Compute the resolution vector vec2 resolution = -collision_normal * penetration_depth; @@ -311,8 +307,7 @@ void CollisionSystem::determine_collision_handler(CollisionInfo & info) { // Call collision event for user CollisionEvent data(info); EventManager & emgr = this->mediator.event_manager; - emgr.trigger_event( - data, info.this_collider.game_object_id); + emgr.trigger_event(data, info.this_collider.game_object_id); } void CollisionSystem::static_collision_handler(CollisionInfo & info) { @@ -389,14 +384,14 @@ CollisionSystem::gather_collisions(std::vector & colliders) { bool CollisionSystem::have_common_layer(const std::set & layers1, const std::set & layers2) { - + // Check if any number is equal in the layers for (int num : layers1) { - if (layers2.contains(num)) { - // Common layer found - return true; - break; - } + if (layers2.contains(num)) { + // Common layer found + return true; + break; + } } // No common layer found return false; @@ -554,5 +549,3 @@ vec2 CollisionSystem::get_current_position(const vec2 & collider_offset, // Final positions considering scaling and rotation return (transform.position + vec2(rotated_total_offset_x1, rotated_total_offset_y1)); } - - diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 6216af9..7e893c8 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -6,11 +6,11 @@ #include "api/BoxCollider.h" #include "api/CircleCollider.h" +#include "api/Event.h" #include "api/Metadata.h" #include "api/Rigidbody.h" #include "api/Transform.h" #include "api/Vector2.h" -#include "api/Event.h" #include "Collider.h" #include "System.h" diff --git a/src/example/game.cpp b/src/example/game.cpp index be756bd..4239c15 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -1,6 +1,6 @@ #include "api/CircleCollider.h" -#include "manager/ComponentManager.h" #include "api/Scene.h" +#include "manager/ComponentManager.h" #include "manager/Mediator.h" #include #include @@ -28,66 +28,60 @@ class MyScript1 : public Script { bool keypressed(const KeyPressEvent & test) { Log::logf("Box script keypressed()"); switch (test.key) { - case Keycode::A: - { + case Keycode::A: { Transform & tf = this->get_component(); tf.position.x -= 1; break; } - case Keycode::W: - { + case Keycode::W: { Transform & tf = this->get_component(); tf.position.y -= 1; break; } - case Keycode::S: - { + case Keycode::S: { Transform & tf = this->get_component(); tf.position.y += 1; break; } - case Keycode::D: - { + case Keycode::D: { Transform & tf = this->get_component(); tf.position.x += 1; break; } - case Keycode::E: - { - if(flip){ + case Keycode::E: { + if (flip) { flip = false; this->get_component().active = true; this->get_components()[0].get().active = true; this->get_component().active = false; this->get_components()[1].get().active = false; - } - else { + } else { flip = true; this->get_component().active = false; this->get_components()[0].get().active = false; this->get_component().active = true; this->get_components()[1].get().active = true; } - - + //add collider switch break; } default: - break; + break; } return false; - } + } void init() { Log::logf("init"); - subscribe([this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); - subscribe([this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); + subscribe( + [this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); + subscribe( + [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); } void update() { // Retrieve component from the same GameObject this script is on } - }; class MyScript2 : public Script { @@ -99,74 +93,68 @@ class MyScript2 : public Script { bool keypressed(const KeyPressEvent & test) { Log::logf("Box script keypressed()"); switch (test.key) { - case Keycode::LEFT: - { + case Keycode::LEFT: { Transform & tf = this->get_component(); tf.position.x -= 1; break; } - case Keycode::UP: - { + case Keycode::UP: { Transform & tf = this->get_component(); tf.position.y -= 1; break; } - case Keycode::DOWN: - { + case Keycode::DOWN: { Transform & tf = this->get_component(); tf.position.y += 1; break; } - case Keycode::RIGHT: - { + case Keycode::RIGHT: { Transform & tf = this->get_component(); tf.position.x += 1; break; } - case Keycode::PAUSE: - { - if(flip){ + case Keycode::PAUSE: { + if (flip) { flip = false; this->get_component().active = true; this->get_components()[0].get().active = true; this->get_component().active = false; this->get_components()[1].get().active = false; - } - else { + } else { flip = true; this->get_component().active = false; this->get_components()[0].get().active = false; this->get_component().active = true; this->get_components()[1].get().active = true; } - - + //add collider switch break; } default: - break; + break; } return false; - } + } void init() { Log::logf("init"); - subscribe([this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); - subscribe([this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); + subscribe( + [this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); + subscribe( + [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); } void update() { // Retrieve component from the same GameObject this script is on } - }; class ConcreteScene1 : public Scene { public: using Scene::Scene; - + void load_scene() { - + Mediator & m = this->mediator; ComponentManager & mgr = m.component_manager; Color color(0, 0, 0, 255); @@ -195,7 +183,10 @@ public: vec2{world_collider, world_collider}); // Left world.add_component(vec2{screen_size_width / 2 + world_collider / 2, 0}, vec2{world_collider, world_collider}); // right - world.add_component(Color::WHITE, ivec2{static_cast(screen_size_width), static_cast(screen_size_height)}, vec2{screen_size_width, screen_size_height}, 1.0f); + world.add_component( + Color::WHITE, + ivec2{static_cast(screen_size_width), static_cast(screen_size_height)}, + vec2{screen_size_width, screen_size_height}, 1.0f); GameObject game_object1 = mgr.new_object( "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); @@ -219,10 +210,10 @@ public: //add circle with cirlcecollider deactiveated game_object1.add_component(vec2{0, 0}, 10).active = false; auto img2 = Texture("asset/texture/circle.png"); - game_object1.add_component(img2, color, Sprite::FlipSettings{false, false}, 1, - 1, 20).active = false; - - + game_object1 + .add_component(img2, color, Sprite::FlipSettings{false, false}, 1, 1, 20) + .active + = false; GameObject game_object2 = mgr.new_object( "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); @@ -246,9 +237,10 @@ public: //add circle with cirlcecollider deactiveated game_object2.add_component(vec2{0, 0}, 10).active = false; auto img4 = Texture("asset/texture/circle.png"); - game_object2.add_component(img4, color, Sprite::FlipSettings{false, false}, 1, - 1, 20).active = false; - + game_object2 + .add_component(img4, color, Sprite::FlipSettings{false, false}, 1, 1, 20) + .active + = false; } string get_name() const { return "scene1"; } diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index a683b1f..dd45eb6 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -7,14 +7,14 @@ #define private public #define protected public -#include -#include #include -#include #include #include #include #include +#include +#include +#include #include #include #include diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 6a6c29f..24ac494 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -9,14 +9,14 @@ #define private public #define protected public -#include #include -#include #include #include #include #include #include +#include +#include #include #include #include @@ -162,7 +162,7 @@ TEST_F(Profiling, Profiling_2) { .body_type = Rigidbody::BodyType::STATIC, }); gameobject.add_component(vec2{0, 0}, vec2{1, 1}); - + gameobject.add_component().set_script(); Color color(0, 0, 0, 0); auto img = Texture("asset/texture/square.png"); -- cgit v1.2.3 From 0bed469e2ececfa240085a34252dd7ed23519de3 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 6 Dec 2024 16:01:14 +0100 Subject: remove redundant code --- src/crepe/api/LoopManager.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/crepe/api/LoopManager.cpp') diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index dc2d9e0..8fef0c4 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -12,9 +12,6 @@ using namespace crepe; using namespace std; LoopManager::LoopManager() { - this->mediator.component_manager = this->component_manager; - this->mediator.scene_manager = this->scene_manager; - this->load_system(); this->load_system(); this->load_system(); -- cgit v1.2.3 From f70d74dbe65c4700477629f50bf916eba0e32151 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Mon, 9 Dec 2024 12:05:11 +0100 Subject: hotfix draw call --- src/crepe/api/LoopManager.cpp | 1 - src/crepe/facade/SDLContext.cpp | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) (limited to 'src/crepe/api/LoopManager.cpp') diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 044f096..88243c4 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -65,7 +65,6 @@ void LoopManager::setup() { this->scene_manager.load_next_scene(); timer.start(); timer.set_fps(200); - this->scene_manager.load_next_scene(); } void LoopManager::render() { diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 4cc2206..6becf60 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -234,7 +234,7 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const { const Sprite::Data & data = ctx.sprite.data; - vec2 size; + vec2 size = data.size; if (data.size.x == 0 && data.size.y != 0) { size.x = data.size.y * ctx.sprite.aspect_ratio; } -- cgit v1.2.3