From f51ddfac7b8948a43a40894185238c8a1ceeb5c4 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 15 Nov 2024 17:25:12 +0100 Subject: wrap lines at column 95 instead of 80 --- src/crepe/api/GameObject.h | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) (limited to 'src/crepe/api/GameObject.h') diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index d703730..75c164b 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -11,15 +11,14 @@ class Vector2; /** * \brief Represents a GameObject * - * This class represents a GameObject. The GameObject class is only used - * as an interface for the game programmer. The actual implementation is - * done in the ComponentManager. + * This class represents a GameObject. The GameObject class is only used as an interface for + * the game programmer. The actual implementation is done in the ComponentManager. */ class GameObject { public: /** - * This constructor creates a new GameObject. It creates a new - * Transform and Metadata component and adds them to the ComponentManager. + * This constructor creates a new GameObject. It creates a new Transform and Metadata + * component and adds them to the ComponentManager. * * \param id The id of the GameObject * \param name The name of the GameObject @@ -28,15 +27,14 @@ public: * \param rotation The rotation of the GameObject * \param scale The scale of the GameObject */ - GameObject(game_object_id_t id, const std::string & name, - const std::string & tag, const Vector2 & position, - double rotation, double scale); + GameObject(game_object_id_t id, const std::string & name, const std::string & tag, + const Vector2 & position, double rotation, double scale); /** * \brief Set the parent of this GameObject * - * This method sets the parent of this GameObject. It sets the parent - * in the Metadata component of this GameObject and adds this GameObject - * to the children list of the parent GameObject. + * This method sets the parent of this GameObject. It sets the parent in the Metadata + * component of this GameObject and adds this GameObject to the children list of the parent + * GameObject. * * \param parent The parent GameObject */ @@ -44,8 +42,8 @@ public: /** * \brief Add a component to the GameObject * - * This method adds a component to the GameObject. It forwards the - * arguments to the ComponentManager. + * This method adds a component to the GameObject. It forwards the arguments to the + * ComponentManager. * * \tparam T The type of the component * \tparam Args The types of the arguments -- cgit v1.2.3