From fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 6 Dec 2024 20:07:24 +0100 Subject: nitpick #59 --- src/crepe/api/GameObject.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/crepe/api/GameObject.h') diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 4cd2bc0..ff80f49 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -10,7 +10,7 @@ class ComponentManager; /** * \brief Represents a GameObject - * + * * This class represents a GameObject. The GameObject class is only used as an interface for * the game programmer. The actual implementation is done in the ComponentManager. */ @@ -19,7 +19,7 @@ private: /** * This constructor creates a new GameObject. It creates a new Transform and Metadata * component and adds them to the ComponentManager. - * + * * \param component_manager Reference to component_manager * \param id The id of the GameObject * \param name The name of the GameObject @@ -37,20 +37,20 @@ private: public: /** * \brief Set the parent of this GameObject - * + * * This method sets the parent of this GameObject. It sets the parent in the Metadata * component of this GameObject and adds this GameObject to the children list of the parent * GameObject. - * + * * \param parent The parent GameObject */ void set_parent(const GameObject & parent); /** * \brief Add a component to the GameObject - * + * * This method adds a component to the GameObject. It forwards the arguments to the * ComponentManager. - * + * * \tparam T The type of the component * \tparam Args The types of the arguments * \param args The arguments to create the component -- cgit v1.2.3