From 156906dca0b84d3fd3c889e1bcda12308b8fe793 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Thu, 7 Nov 2024 15:32:49 +0100 Subject: update clang-tidy configuration --- src/crepe/api/GameObject.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/crepe/api/GameObject.cpp') diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index e009288..15330f3 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -9,11 +9,11 @@ using namespace std; GameObject::GameObject(game_object_id_t id, const std::string & name, const std::string & tag, const Point & position, double rotation, double scale) - : ID(id) { + : id(id) { // Add Transform and Metadata components ComponentManager & mgr = ComponentManager::get_instance(); - mgr.add_component(this->ID, position, rotation, scale); - mgr.add_component(this->ID, name, tag); + mgr.add_component(this->id, position, rotation, scale); + mgr.add_component(this->id, name, tag); } void GameObject::set_parent(const GameObject & parent) { @@ -21,11 +21,11 @@ void GameObject::set_parent(const GameObject & parent) { // Set parent on own Metadata component vector> this_metadata - = mgr.get_components_by_id(this->ID); - this_metadata.at(0).get().parent = parent.ID; + = mgr.get_components_by_id(this->id); + this_metadata.at(0).get().parent = parent.id; // Add own id to children list of parent's Metadata component vector> parent_metadata - = mgr.get_components_by_id(parent.ID); - parent_metadata.at(0).get().children.push_back(this->ID); + = mgr.get_components_by_id(parent.id); + parent_metadata.at(0).get().children.push_back(this->id); } -- cgit v1.2.3