From 431b0bd7c6c502b42bb5be5488371d8c475e7024 Mon Sep 17 00:00:00 2001
From: Loek Le Blansch <loek@pipeframe.xyz>
Date: Thu, 14 Nov 2024 14:06:18 +0100
Subject: move some shit around

---
 src/crepe/api/AssetManager.h | 65 --------------------------------------------
 1 file changed, 65 deletions(-)
 delete mode 100644 src/crepe/api/AssetManager.h

(limited to 'src/crepe/api/AssetManager.h')

diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h
deleted file mode 100644
index 86a9902..0000000
--- a/src/crepe/api/AssetManager.h
+++ /dev/null
@@ -1,65 +0,0 @@
-#pragma once
-
-#include <any>
-#include <memory>
-#include <string>
-#include <unordered_map>
-
-namespace crepe {
-
-/**
- * \brief The AssetManager is responsible for storing and managing assets over
- * multiple scenes.
- * 
- * The AssetManager ensures that assets are loaded once and can be accessed
- * across different scenes. It caches assets to avoid reloading them every time
- * a scene is loaded. Assets are retained in memory until the AssetManager is
- * destroyed, at which point the cached assets are cleared.
- */
-class AssetManager {
-
-private:
-	//! A cache that holds all the assets, accessible by their file path, over multiple scenes.
-	std::unordered_map<std::string, std::any> asset_cache;
-
-private:
-	AssetManager();
-	virtual ~AssetManager();
-
-public:
-	AssetManager(const AssetManager &) = delete;
-	AssetManager(AssetManager &&) = delete;
-	AssetManager & operator=(const AssetManager &) = delete;
-	AssetManager & operator=(AssetManager &&) = delete;
-
-	/**
-	 * \brief Retrieves the singleton instance of the AssetManager.
-	 *
-	 * \return A reference to the single instance of the AssetManager.
-	 */
-	static AssetManager & get_instance();
-
-public:
-	/**
-	 * \brief Caches an asset by loading it from the given file path.
-	 *
-	 * \param file_path The path to the asset file to load.
-	 * \param reload If true, the asset will be reloaded from the file, even if
-	 * it is already cached.
-	 * \tparam T The type of asset to cache (e.g., texture, sound, etc.).
-	 * 
-	 * \return A shared pointer to the cached asset.
-	 * 
-	 * This template function caches the asset at the given file path. If the
-	 * asset is already cached and `reload` is false, the existing cached version
-	 * will be returned. Otherwise, the asset will be reloaded and added to the
-	 * cache.
-	 */
-	template <typename T>
-	std::shared_ptr<T> cache(const std::string & file_path,
-							 bool reload = false);
-};
-
-} // namespace crepe
-
-#include "AssetManager.hpp"
-- 
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