From a84ca09e97d466643f022acfffcf4c6a77f42052 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Mon, 2 Dec 2024 20:02:14 +0100 Subject: making struct constructors --- src/crepe/api/Animator.cpp | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'src/crepe/api/Animator.cpp') diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 0b7e86d..ce824e6 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -7,37 +7,37 @@ using namespace crepe; -Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_animator) +Animator::Animator(game_object_id_t id, const Animator::Data & ctx) : Component(id), - spritesheet(ss), - row(row), - col(col) { + data(ctx) +{ dbg_trace(); - this->spritesheet.mask.h /= col; - this->spritesheet.mask.w /= row; - this->spritesheet.mask.x = 0; - this->spritesheet.mask.y = col_animator * this->spritesheet.mask.h; + this->data.spritesheet.mask.h /= this->data.col; + this->data.spritesheet.mask.w /= this->data.row; + this->data.spritesheet.mask.x = 0; + this->data.spritesheet.mask.y = this->data.col * this->data.spritesheet.mask.h; // need to do this for to get the aspect ratio for a single clipping in the spritesheet - this->spritesheet.aspect_ratio - = static_cast(this->spritesheet.mask.w) / this->spritesheet.mask.h; + Sprite & ss = this->data.spritesheet; + ss.data.aspect_ratio + = static_cast(this->data.spritesheet.mask.w) / this->data.spritesheet.mask.h; } Animator::~Animator() { dbg_trace(); } -void Animator::loop() { this->looping = true; } +void Animator::loop() { this->data.looping = true; } void Animator::play() { this->active = true; } void Animator::pause() { this->active = false; } void Animator::stop() { this->active = false; - this->curr_col = 0; - this->curr_row = 0; + this->data.curr_col = 0; + this->data.curr_row = 0; } -void Animator::set_fps(int fps) { this->fps = fps; } +void Animator::set_fps(int fps) { this->data.fps = fps; } void Animator::set_cycle_range(int start, int end) { - this->cycle_start = start, this->cycle_end = end; + this->data.cycle_start = start, this->data.cycle_end = end; } void Animator::set_anim(int col) { - this->curr_row = 0; - this->curr_col = col; + this->data.curr_row = 0; + this->data.curr_col = col; } -- cgit v1.2.3