From 95171100beba7bc36ae4421652f6c4fbb34774a8 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 23 Oct 2024 22:26:05 +0200 Subject: rename SdlContext -> SDLContext --- src/crepe/SDLContext.h | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 src/crepe/SDLContext.h (limited to 'src/crepe/SDLContext.h') diff --git a/src/crepe/SDLContext.h b/src/crepe/SDLContext.h new file mode 100644 index 0000000..4d9c1bc --- /dev/null +++ b/src/crepe/SDLContext.h @@ -0,0 +1,52 @@ +#pragma once + +#include +#include + +#include "api/Sprite.h" +#include "api/Transform.h" + +#include "RenderSystem.h" + +namespace crepe::api { +class Texture; +} + +namespace crepe { + +class SDLContext { + +public: + // singleton + static SDLContext & get_instance(); + SDLContext(const SDLContext &) = delete; + SDLContext(SDLContext &&) = delete; + SDLContext & operator=(const SDLContext &) = delete; + SDLContext & operator=(SDLContext &&) = delete; + + //TODO decide events wouter? + +private: + void handle_events(bool & running); + +private: + SDLContext(); + virtual ~SDLContext(); + +private: + friend class api::Texture; + SDL_Texture * texture_from_path(const char *); + //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); + +private: + friend class RenderSystem; + void draw(const api::Sprite &, const api::Transform &); + void clear_screen(); + void present_screen(); + +private: + SDL_Window * game_window = nullptr; + SDL_Renderer * game_renderer = nullptr; +}; + +} // namespace crepe -- cgit v1.2.3