From f51ddfac7b8948a43a40894185238c8a1ceeb5c4 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 15 Nov 2024 17:25:12 +0100 Subject: wrap lines at column 95 instead of 80 --- src/crepe/Particle.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/crepe/Particle.h') diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index 3eaebc3..19859fe 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -9,9 +9,9 @@ namespace crepe { /** * \brief Represents a particle in the particle emitter. * - * This class stores information about a single particle, including its position, - * velocity, lifespan, and other properties. Particles can be updated over time - * to simulate movement and can also be reset or stopped. + * This class stores information about a single particle, including its position, velocity, + * lifespan, and other properties. Particles can be updated over time to simulate movement and + * can also be reset or stopped. */ class Particle { // TODO: add friend particleSsytem and rendersystem. Unit test will fail. @@ -35,20 +35,20 @@ public: /** * \brief Resets the particle with new properties. * - * This method initializes the particle with a specific lifespan, position, - * velocity, and angle, marking it as active and resetting its life counter. + * This method initializes the particle with a specific lifespan, position, velocity, and + * angle, marking it as active and resetting its life counter. * * \param lifespan The lifespan of the particle in amount of updates. * \param position The starting position of the particle. * \param velocity The initial velocity of the particle. * \param angle The angle of the particle's trajectory or orientation. */ - void reset(uint32_t lifespan, const Vector2 & position, - const Vector2 & velocity, double angle); + void reset(uint32_t lifespan, const Vector2 & position, const Vector2 & velocity, + double angle); /** * \brief Updates the particle's state. * - * Advances the particle's position based on its velocity and applies accumulated forces. + * Advances the particle's position based on its velocity and applies accumulated forces. * Deactivates the particle if its lifespan has expired. */ void update(); -- cgit v1.2.3