From 7c9d3452c99fcb89ea6df55755e90f741b23cf10 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sun, 6 Oct 2024 13:22:10 +0200 Subject: copy homemade ECS to crepe + correct code style --- src/crepe/GameObject.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 src/crepe/GameObject.cpp (limited to 'src/crepe/GameObject.cpp') diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp new file mode 100644 index 0000000..5ac9d7a --- /dev/null +++ b/src/crepe/GameObject.cpp @@ -0,0 +1,9 @@ +#include "GameObject.h" + +#include "ComponentManager.h" + +using namespace crepe; + +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, + int layer) + : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {} -- cgit v1.2.3 From 509fb6ebdd27bc75375c1c51024ea906e25032c0 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sun, 6 Oct 2024 13:45:05 +0200 Subject: WIP more code style enforcements --- .clang-format | 2 +- .clang-tidy | 43 +++++++++++++++++++++---------- .editorconfig | 2 +- mwe/ecs-homemade/inc/ComponentManager.hpp | 3 ++- mwe/ecs-homemade/inc/GameObjectMax.h | 3 ++- src/crepe/ComponentManager.cpp | 5 ++-- src/crepe/ComponentManager.h | 27 ++++++++++++------- src/crepe/ComponentManager.hpp | 38 ++++++++++++++++----------- src/crepe/Components.cpp | 9 ++++--- src/crepe/Components.h | 18 ++++++------- src/crepe/GameObject.cpp | 2 +- src/crepe/GameObject.h | 16 ++++++------ src/crepe/GameObject.hpp | 6 ++--- src/crepe/api/AudioSource.h | 2 +- 14 files changed, 104 insertions(+), 72 deletions(-) (limited to 'src/crepe/GameObject.cpp') diff --git a/.clang-format b/.clang-format index d2918db..3ae6c28 100644 --- a/.clang-format +++ b/.clang-format @@ -22,7 +22,7 @@ AlignTrailingComments: ReflowComments: false AlignEscapedNewlines: DontAlign BreakBeforeBinaryOperators: All -BreakTemplateDeclarations: Yes +AlwaysBreakTemplateDeclarations: Yes ... # vim: ft=yaml diff --git a/.clang-tidy b/.clang-tidy index b242e3f..0ec997d 100644 --- a/.clang-tidy +++ b/.clang-tidy @@ -1,18 +1,33 @@ Checks: '-*,readability-identifier-naming' CheckOptions: - - { key: readability-identifier-naming.EnumCase, value: lower_case } - - { key: readability-identifier-naming.GlobalFunctionCase, value: lower_case } - - { key: readability-identifier-naming.ClassCase, value: CamelCase } - - { key: readability-identifier-naming.ClassMethodCase, value: lower_case } - - { key: readability-identifier-naming.ClassMethodPrefix, value: '' } - - { key: readability-identifier-naming.ClassMemberCase, value: lower_case } - - { key: readability-identifier-naming.ClassMemberPrefix, value: '' } - - { key: readability-identifier-naming.GlobalConstantCase, value: UPPER_CASE } - - { key: readability-identifier-naming.GlobalConstantIgnoredRegexp, value: _.* } - - { key: readability-identifier-naming.GlobalVariableCase, value: lower_case } - - { key: readability-identifier-naming.GlobalVariableIgnoredRegexp, value: _.* } - - { key: readability-identifier-naming.MacroDefinitionCase, value: UPPER_CASE } - - { key: readability-identifier-naming.MacroDefinitionIgnoredRegexp, value: _.* } - - { key: readability-identifier-naming.StructCase, value: lower_case } + - key: 'readability-identifier-naming.EnumCase' + value: 'lower_case' + - key: 'readability-identifier-naming.GlobalFunctionCase' + value: 'lower_case' + - key: 'readability-identifier-naming.ClassCase' + value: 'CamelCase' + - key: 'readability-identifier-naming.MethodCase' + value: 'lower_case' + - key: 'readability-identifier-naming.MethodPrefix' + value: '' + - key: 'readability-identifier-naming.MemberCase' + value: 'lower_case' + - key: 'readability-identifier-naming.MemberPrefix' + value: '' + - key: 'readability-identifier-naming.GlobalConstantCase' + value: 'UPPER_CASE' + - key: 'readability-identifier-naming.GlobalConstantIgnoredRegexp' + value: '_.*' + - key: 'readability-identifier-naming.GlobalVariableCase' + value: 'lower_case' + - key: 'readability-identifier-naming.GlobalVariableIgnoredRegexp' + value: '_.*' + - key: 'readability-identifier-naming.MacroDefinitionCase' + value: 'UPPER_CASE' + - key: 'readability-identifier-naming.MacroDefinitionIgnoredRegexp' + value: '_.*' + - key: 'readability-identifier-naming.StructCase' + value: 'lower_case' # vim: ft=yaml + diff --git a/.editorconfig b/.editorconfig index 1bd7da9..df2cf5e 100644 --- a/.editorconfig +++ b/.editorconfig @@ -5,7 +5,7 @@ indent_style = tab end_of_line = lf insert_final_newline = true -[*.{md,yml}] +[{*.{md,yml},.clang-*}] indent_style = space indent_size = 2 diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp index 161ce71..d6da8e8 100644 --- a/mwe/ecs-homemade/inc/ComponentManager.hpp +++ b/mwe/ecs-homemade/inc/ComponentManager.hpp @@ -42,7 +42,8 @@ void ComponentManager::DeleteComponentsById(std::uint32_t id) { } } -template void ComponentManager::DeleteComponents() { +template +void ComponentManager::DeleteComponents() { std::type_index type = typeid( T); //Determine the type of T (this is used as the key of the unordered_map<>) diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h index c88a834..3029053 100644 --- a/mwe/ecs-homemade/inc/GameObjectMax.h +++ b/mwe/ecs-homemade/inc/GameObjectMax.h @@ -7,7 +7,8 @@ class GameObject { public: GameObject(std::uint32_t id, std::string name, std::string tag, int layer); - template void AddComponent(Args &&... args); + template + void AddComponent(Args &&... args); std::uint32_t mId; std::string mName; diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index b7a1bea..b080c9d 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -7,7 +7,7 @@ ComponentManager & ComponentManager::get_instance() { return instance; } -void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) { +void ComponentManager::delete_all_components_of_id(std::uint32_t id) { // Loop through all the types (in the unordered_map<>) for (auto & [type, componentArray] : components) { // Make sure that the id (that we are looking for) is within the boundaries of the vector<> @@ -18,8 +18,7 @@ void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) { } } -void ComponentManager::DeleteAllComponents() { +void ComponentManager::delete_all_components() { // Clear the whole unordered_map<> components.clear(); } - diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 003cd0b..b88ad27 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -22,20 +22,26 @@ public: public: //! Add a component of a specific type - template void AddComponent(std::uint32_t id, Args &&... args); + template + void add_component(std::uint32_t id, Args &&... args); //! Deletes all components of a specific type and id - template void DeleteComponentsById(std::uint32_t id); + template + void delete_components_by_id(std::uint32_t id); //! Deletes all components of a specific type - template void DeleteComponents(); + template + void delete_components(); //! Deletes all components of a specific id - void DeleteAllComponentsOfId(std::uint32_t id); + void delete_all_components_of_id(std::uint32_t id); //! Deletes all components - void DeleteAllComponents(); + void delete_all_components(); //! Get a vector<> of all components at specific type and id - template std::vector> GetComponentsByID(std::uint32_t id) const; + template + std::vector> + get_components_by_id(std::uint32_t id) const; //! Get a vector<> of all components of a specific type - template std::vector> GetComponentsByType() const; + template + std::vector> get_components_by_type() const; private: ComponentManager() = default; @@ -46,10 +52,11 @@ private: * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). */ - std::unordered_map>>> components; + std::unordered_map>>> + components; }; -} +} // namespace crepe // #include "ComponentManager.hpp" - diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 602490e..30b0e38 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -5,14 +5,15 @@ namespace crepe { template -void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { +void ComponentManager::add_component(std::uint32_t id, Args &&... args) { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); // Check if this component type is already in the unordered_map<> if (components.find(type) == components.end()) { //If not, create a new (empty) vector<> of vector> - components[type] = std::vector>>(); + components[type] + = std::vector>>(); } // Resize the vector<> if the id is greater than the current size @@ -23,18 +24,20 @@ void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { // Create a new component of type T using perfect forwarding and store its // unique_ptr in the vector<> - components[type][id].push_back(std::make_unique(std::forward(args)...)); + components[type][id].push_back( + std::make_unique(std::forward(args)...)); } template -void ComponentManager::DeleteComponentsById(std::uint32_t id) { +void ComponentManager::delete_components_by_id(std::uint32_t id) { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Get the correct vector<> - std::vector>> & componentArray = components[type]; + std::vector>> & componentArray + = components[type]; // Make sure that the id (that we are looking for) is within the boundaries of the vector<> if (id < componentArray.size()) { @@ -45,7 +48,7 @@ void ComponentManager::DeleteComponentsById(std::uint32_t id) { } template -void ComponentManager::DeleteComponents() { +void ComponentManager::delete_components() { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); @@ -58,7 +61,7 @@ void ComponentManager::DeleteComponents() { template std::vector> -ComponentManager::GetComponentsByID(std::uint32_t id) const { +ComponentManager::get_components_by_id(std::uint32_t id) const { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); @@ -68,12 +71,15 @@ ComponentManager::GetComponentsByID(std::uint32_t id) const { // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Get the correct vector<> - const std::vector>> & componentArray = components.at(type); + const std::vector>> & + componentArray + = components.at(type); // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id < componentArray .size()) { + if (id < componentArray.size()) { // Loop trough the whole vector<> - for (const std::unique_ptr & componentPtr : componentArray[id]) { + for (const std::unique_ptr & componentPtr : + componentArray[id]) { // Cast the unique_ptr to a raw pointer T * castedComponent = static_cast(componentPtr.get()); @@ -92,7 +98,7 @@ ComponentManager::GetComponentsByID(std::uint32_t id) const { template std::vector> -ComponentManager::GetComponentsByType() const { +ComponentManager::get_components_by_type() const { // Determine the type of T (this is used as the key of the unordered_map<>) std::type_index type = typeid(T); @@ -105,10 +111,13 @@ ComponentManager::GetComponentsByType() const { if (components.find(type) != components.end()) { // Get the correct vector<> - const std::vector>> & componentArray = components.at(type); + const std::vector>> & + componentArray + = components.at(type); // Loop through the whole vector<> - for (const std::vector> & component : componentArray) { + for (const std::vector> & component : + componentArray) { // Loop trough the whole vector<> for (const std::unique_ptr & componentPtr : component) { // Cast the unique_ptr to a raw pointer @@ -130,5 +139,4 @@ ComponentManager::GetComponentsByType() const { return componentVector; } -} - +} // namespace crepe diff --git a/src/crepe/Components.cpp b/src/crepe/Components.cpp index 9760daa..4a43692 100644 --- a/src/crepe/Components.cpp +++ b/src/crepe/Components.cpp @@ -3,11 +3,12 @@ using namespace crepe; -Component::Component() : mActive(true) {} +Component::Component() : m_active(true) {} -Sprite::Sprite(std::string path) : mPath(path) {} +Sprite::Sprite(std::string path) : m_path(path) {} Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) - : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {} + : m_mass(mass), m_gravity_scale(gravityScale), m_body_type(bodyType) {} + +Collider::Collider(int size) : m_size(size) {} -Colider::Colider(int size) : mSize(size) {} diff --git a/src/crepe/Components.h b/src/crepe/Components.h index 7cb6fbb..1ad9ef2 100644 --- a/src/crepe/Components.h +++ b/src/crepe/Components.h @@ -8,7 +8,7 @@ class Component { public: Component(); - bool mActive; + bool m_active; }; // TODO: these should be in separate files @@ -17,23 +17,23 @@ class Sprite : public Component { public: Sprite(std::string path); - std::string mPath; + std::string m_path; }; class Rigidbody : public Component { public: Rigidbody(int mass, int gravityScale, int bodyType); - int mMass; - int mGravityScale; - int mBodyType; + int m_mass; + int m_gravity_scale; + int m_body_type; }; -class Colider : public Component { +class Collider : public Component { public: - Colider(int size); + Collider(int size); - int mSize; + int m_size; }; -} +} // namespace crepe diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp index 5ac9d7a..16dc62f 100644 --- a/src/crepe/GameObject.cpp +++ b/src/crepe/GameObject.cpp @@ -6,4 +6,4 @@ using namespace crepe; GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) - : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {} + : m_id(id), m_name(name), m_tag(tag), m_active(true), m_layer(layer) {} diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h index 71ef60d..f0f5ea0 100644 --- a/src/crepe/GameObject.h +++ b/src/crepe/GameObject.h @@ -9,14 +9,14 @@ class GameObject { public: GameObject(std::uint32_t id, std::string name, std::string tag, int layer); - template void AddComponent(Args &&... args); + template + void add_component(Args &&... args); - std::uint32_t mId; - std::string mName; - std::string mTag; - bool mActive; - int mLayer; + std::uint32_t m_id; + std::string m_name; + std::string m_tag; + bool m_active; + int m_layer; }; -} - +} // namespace crepe diff --git a/src/crepe/GameObject.hpp b/src/crepe/GameObject.hpp index 5a672cf..1152ddf 100644 --- a/src/crepe/GameObject.hpp +++ b/src/crepe/GameObject.hpp @@ -8,8 +8,8 @@ namespace crepe { template void GameObject::AddComponent(Args &&... args) { - ComponentManager::get_instance().AddComponent(mId, std::forward(args)...); -} - + ComponentManager::get_instance().AddComponent( + mId, std::forward(args)...); } +} // namespace crepe diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h index 2002d1a..2d26cda 100644 --- a/src/crepe/api/AudioSource.h +++ b/src/crepe/api/AudioSource.h @@ -35,7 +35,7 @@ public: float volume; private: - std::unique_ptr _sound; + std::unique_ptr sound; }; } // namespace crepe::api -- cgit v1.2.3 From f8bc2a06a90c0ee172054db7ae2e1fdae09d14a3 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sun, 6 Oct 2024 14:10:52 +0200 Subject: code standard v3 --- .clang-tidy | 10 +++--- src/CMakeLists.txt | 3 -- src/crepe/ComponentManager.h | 2 -- src/crepe/ComponentManager.hpp | 74 ++++++++++++++++++++++-------------------- src/crepe/Components.cpp | 11 +++---- src/crepe/Components.h | 12 +++---- src/crepe/GameObject.cpp | 4 +-- src/crepe/GameObject.h | 12 +++---- src/crepe/GameObject.hpp | 6 ++-- src/crepe/api/AudioSource.cpp | 10 +++--- src/crepe/util/log.cpp | 10 +++--- src/crepe/util/log.h | 10 +++--- 12 files changed, 81 insertions(+), 83 deletions(-) (limited to 'src/crepe/GameObject.cpp') diff --git a/.clang-tidy b/.clang-tidy index 0ec997d..214a5ab 100644 --- a/.clang-tidy +++ b/.clang-tidy @@ -14,13 +14,15 @@ CheckOptions: value: 'lower_case' - key: 'readability-identifier-naming.MemberPrefix' value: '' - - key: 'readability-identifier-naming.GlobalConstantCase' + - key: 'readability-identifier-naming.ConstantCase' value: 'UPPER_CASE' - - key: 'readability-identifier-naming.GlobalConstantIgnoredRegexp' + - key: 'readability-identifier-naming.ConstantIgnoredRegexp' value: '_.*' - - key: 'readability-identifier-naming.GlobalVariableCase' + - key: 'readability-identifier-naming.ConstantParameterCase' value: 'lower_case' - - key: 'readability-identifier-naming.GlobalVariableIgnoredRegexp' + - key: 'readability-identifier-naming.VariableCase' + value: 'lower_case' + - key: 'readability-identifier-naming.VariableIgnoredRegexp' value: '_.*' - key: 'readability-identifier-naming.MacroDefinitionCase' value: 'UPPER_CASE' diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 62ca9a0..49d65a6 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -3,10 +3,7 @@ cmake_minimum_required(VERSION 3.28) set(CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 20) set(CMAKE_EXPORT_COMPILE_COMMANDS 1) - -# enable debug features set(CMAKE_BUILD_TYPE Debug) -add_compile_definitions(DEBUG) add_subdirectory(../lib/soloud soloud) add_subdirectory(../lib/googletest googletest) diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index b88ad27..cf6edad 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -58,5 +58,3 @@ private: }; } // namespace crepe - -// #include "ComponentManager.hpp" diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 30b0e38..999cdcf 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -5,15 +5,16 @@ namespace crepe { template -void ComponentManager::add_component(std::uint32_t id, Args &&... args) { +void ComponentManager::add_component(uint32_t id, Args &&... args) { + using namespace std; + // Determine the type of T (this is used as the key of the unordered_map<>) - std::type_index type = typeid(T); + type_index type = typeid(T); // Check if this component type is already in the unordered_map<> if (components.find(type) == components.end()) { //If not, create a new (empty) vector<> of vector> - components[type] - = std::vector>>(); + components[type] = vector>>(); } // Resize the vector<> if the id is greater than the current size @@ -24,25 +25,26 @@ void ComponentManager::add_component(std::uint32_t id, Args &&... args) { // Create a new component of type T using perfect forwarding and store its // unique_ptr in the vector<> - components[type][id].push_back( - std::make_unique(std::forward(args)...)); + components[type][id].push_back(make_unique(forward(args)...)); } template -void ComponentManager::delete_components_by_id(std::uint32_t id) { +void ComponentManager::delete_components_by_id(uint32_t id) { + using namespace std; + // Determine the type of T (this is used as the key of the unordered_map<>) - std::type_index type = typeid(T); + type_index type = typeid(T); // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Get the correct vector<> - std::vector>> & componentArray + vector>> & component_array = components[type]; // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id < componentArray.size()) { + if (id < component_array.size()) { // Clear the whole vector<> of this specific type and id - componentArray[id].clear(); + component_array[id].clear(); } } } @@ -61,72 +63,74 @@ void ComponentManager::delete_components() { template std::vector> -ComponentManager::get_components_by_id(std::uint32_t id) const { +ComponentManager::get_components_by_id(uint32_t id) const { + using namespace std; + // Determine the type of T (this is used as the key of the unordered_map<>) - std::type_index type = typeid(T); + type_index type = typeid(T); // Create an empty vector<> - std::vector> componentVector; + vector> component_vector; // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Get the correct vector<> - const std::vector>> & - componentArray + const vector>> & component_array = components.at(type); // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id < componentArray.size()) { + if (id < component_array.size()) { // Loop trough the whole vector<> - for (const std::unique_ptr & componentPtr : - componentArray[id]) { + for (const unique_ptr & component_ptr : + component_array[id]) { // Cast the unique_ptr to a raw pointer - T * castedComponent = static_cast(componentPtr.get()); + T * casted_component = static_cast(component_ptr.get()); // Ensure that the cast was successful - if (castedComponent) { + if (casted_component) { // Add the dereferenced raw pointer to the vector<> - componentVector.push_back(*castedComponent); + component_vector.push_back(*casted_component); } } } } // Return the vector<> - return componentVector; + return component_vector; } template std::vector> ComponentManager::get_components_by_type() const { + using namespace std; + // Determine the type of T (this is used as the key of the unordered_map<>) - std::type_index type = typeid(T); + type_index type = typeid(T); // Create an empty vector<> - std::vector> componentVector; + vector> component_vector; // Set the id to 0 (the id will also be stored in the returned vector<>) - // std::uint32_t id = 0; + // uint32_t id = 0; // Find the type (in the unordered_map<>) if (components.find(type) != components.end()) { // Get the correct vector<> - const std::vector>> & - componentArray + const vector>> & component_array = components.at(type); // Loop through the whole vector<> - for (const std::vector> & component : - componentArray) { + for (const vector> & component : + component_array) { // Loop trough the whole vector<> - for (const std::unique_ptr & componentPtr : component) { + for (const unique_ptr & component_ptr : component) { // Cast the unique_ptr to a raw pointer - T * castedComponent = static_cast(componentPtr.get()); + T * casted_component = static_cast(component_ptr.get()); // Ensure that the cast was successful - if (castedComponent) { + if (casted_component) { // Pair the dereferenced raw pointer and the id and add it to the vector<> - componentVector.emplace_back(std::ref(*castedComponent)); + component_vector.emplace_back(ref(*casted_component)); } } @@ -136,7 +140,7 @@ ComponentManager::get_components_by_type() const { } // Return the vector<> - return componentVector; + return component_vector; } } // namespace crepe diff --git a/src/crepe/Components.cpp b/src/crepe/Components.cpp index 4a43692..f27c7a4 100644 --- a/src/crepe/Components.cpp +++ b/src/crepe/Components.cpp @@ -1,14 +1,13 @@ #include "Components.h" -#include using namespace crepe; +using namespace std; -Component::Component() : m_active(true) {} +Component::Component() : active(true) {} -Sprite::Sprite(std::string path) : m_path(path) {} +Sprite::Sprite(string path) : path(path) {} Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) - : m_mass(mass), m_gravity_scale(gravityScale), m_body_type(bodyType) {} - -Collider::Collider(int size) : m_size(size) {} + : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} +Collider::Collider(int size) : size(size) {} diff --git a/src/crepe/Components.h b/src/crepe/Components.h index 1ad9ef2..139599c 100644 --- a/src/crepe/Components.h +++ b/src/crepe/Components.h @@ -8,7 +8,7 @@ class Component { public: Component(); - bool m_active; + bool active; }; // TODO: these should be in separate files @@ -17,23 +17,23 @@ class Sprite : public Component { public: Sprite(std::string path); - std::string m_path; + std::string path; }; class Rigidbody : public Component { public: Rigidbody(int mass, int gravityScale, int bodyType); - int m_mass; - int m_gravity_scale; - int m_body_type; + int mass; + int gravity_scale; + int body_type; }; class Collider : public Component { public: Collider(int size); - int m_size; + int size; }; } // namespace crepe diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp index 16dc62f..304f75a 100644 --- a/src/crepe/GameObject.cpp +++ b/src/crepe/GameObject.cpp @@ -1,9 +1,7 @@ #include "GameObject.h" -#include "ComponentManager.h" - using namespace crepe; GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) - : m_id(id), m_name(name), m_tag(tag), m_active(true), m_layer(layer) {} + : id(id), name(name), tag(tag), active(true), layer(layer) {} diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h index f0f5ea0..114990c 100644 --- a/src/crepe/GameObject.h +++ b/src/crepe/GameObject.h @@ -7,16 +7,16 @@ namespace crepe { class GameObject { public: - GameObject(std::uint32_t id, std::string name, std::string tag, int layer); + GameObject(uint32_t id, std::string name, std::string tag, int layer); template void add_component(Args &&... args); - std::uint32_t m_id; - std::string m_name; - std::string m_tag; - bool m_active; - int m_layer; + uint32_t id; + std::string name; + std::string tag; + bool active; + int layer; }; } // namespace crepe diff --git a/src/crepe/GameObject.hpp b/src/crepe/GameObject.hpp index 1152ddf..5966fbf 100644 --- a/src/crepe/GameObject.hpp +++ b/src/crepe/GameObject.hpp @@ -7,9 +7,9 @@ namespace crepe { template -void GameObject::AddComponent(Args &&... args) { - ComponentManager::get_instance().AddComponent( - mId, std::forward(args)...); +void GameObject::add_component(Args &&... args) { + auto & mgr = ComponentManager::get_instance(); + mgr.add_component(id, std::forward(args)...); } } // namespace crepe diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp index 656fc46..b512d27 100644 --- a/src/crepe/api/AudioSource.cpp +++ b/src/crepe/api/AudioSource.cpp @@ -6,17 +6,17 @@ using namespace crepe::api; AudioSource::AudioSource(std::unique_ptr audio_clip) { - this->_sound = std::make_unique(std::move(audio_clip)); + this->sound = std::make_unique(std::move(audio_clip)); } void AudioSource::play() { return this->play(false); } void AudioSource::play(bool looping) { - this->_sound->set_looping(looping); - this->_sound->play(); + this->sound->set_looping(looping); + this->sound->play(); } void AudioSource::stop() { - this->_sound->pause(); - this->_sound->rewind(); + this->sound->pause(); + this->sound->rewind(); } diff --git a/src/crepe/util/log.cpp b/src/crepe/util/log.cpp index 6829ec3..f91d52c 100644 --- a/src/crepe/util/log.cpp +++ b/src/crepe/util/log.cpp @@ -8,10 +8,10 @@ using namespace crepe::util; static const char * const LOG_PREFIX[] = { - [log_level::debug] = "[DBG] ", - [log_level::info] = "[INFO] ", - [log_level::warning] = "[WARN] ", - [log_level::error] = "[ERR] ", + [log_level::DEBUG] = "[DBG] ", + [log_level::INFO] = "[INFO] ", + [log_level::WARNING] = "[WARN] ", + [log_level::ERROR] = "[ERR] ", }; static void va_logf(enum log_level level, va_list args, const std::string fmt) { @@ -38,7 +38,7 @@ static void va_logf(enum log_level level, va_list args, const std::string fmt) { void crepe::util::logf(const char * fmt, ...) { va_list args; va_start(args, fmt); - va_logf(crepe::util::log_level::debug, args, fmt); + va_logf(crepe::util::log_level::DEBUG, args, fmt); va_end(args); } diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h index bfe7291..2b0fbe1 100644 --- a/src/crepe/util/log.h +++ b/src/crepe/util/log.h @@ -7,7 +7,7 @@ // utility macros #define _crepe_logf_here(fmt, ...) \ - crepe::util::logf(util::log_level::debug, "%s%s (%s:%d)" fmt "\n", \ + crepe::util::logf(util::log_level::DEBUG, "%s%s (%s:%d)" fmt "\n", \ crepe::util::color::FG_WHITE, __PRETTY_FUNCTION__, \ __FILE_NAME__, __LINE__, crepe::util::color::RESET, \ __VA_ARGS__) @@ -24,10 +24,10 @@ namespace crepe::util { enum log_level { - debug, - info, - warning, - error, + DEBUG, + INFO, + WARNING, + ERROR, }; void logf(const char * fmt, ...); -- cgit v1.2.3 From 39815f58e3842bb28e644e83111a619bd1374855 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sun, 6 Oct 2024 15:12:01 +0200 Subject: add components_internal example --- src/crepe/ComponentManager.cpp | 2 +- src/crepe/ComponentManager.h | 11 +++++--- src/crepe/GameObject.cpp | 2 +- src/crepe/GameObject.h | 3 ++ src/example/CMakeLists.txt | 18 ++++++++++-- src/example/components_internal.cpp | 56 +++++++++++++++++++++++++++++++++++++ 6 files changed, 84 insertions(+), 8 deletions(-) create mode 100644 src/example/components_internal.cpp (limited to 'src/crepe/GameObject.cpp') diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index b080c9d..9a3fec7 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -7,7 +7,7 @@ ComponentManager & ComponentManager::get_instance() { return instance; } -void ComponentManager::delete_all_components_of_id(std::uint32_t id) { +void ComponentManager::delete_all_components_of_id(uint32_t id) { // Loop through all the types (in the unordered_map<>) for (auto & [type, componentArray] : components) { // Make sure that the id (that we are looking for) is within the boundaries of the vector<> diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index cf6edad..9e559dd 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -23,22 +23,22 @@ public: public: //! Add a component of a specific type template - void add_component(std::uint32_t id, Args &&... args); + void add_component(uint32_t id, Args &&... args); //! Deletes all components of a specific type and id template - void delete_components_by_id(std::uint32_t id); + void delete_components_by_id(uint32_t id); //! Deletes all components of a specific type template void delete_components(); //! Deletes all components of a specific id - void delete_all_components_of_id(std::uint32_t id); + void delete_all_components_of_id(uint32_t id); //! Deletes all components void delete_all_components(); //! Get a vector<> of all components at specific type and id template std::vector> - get_components_by_id(std::uint32_t id) const; + get_components_by_id(uint32_t id) const; //! Get a vector<> of all components of a specific type template std::vector> get_components_by_type() const; @@ -58,3 +58,6 @@ private: }; } // namespace crepe + +#include "ComponentManager.hpp" + diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp index 304f75a..de3beb6 100644 --- a/src/crepe/GameObject.cpp +++ b/src/crepe/GameObject.cpp @@ -2,6 +2,6 @@ using namespace crepe; -GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, +GameObject::GameObject(uint32_t id, std::string name, std::string tag, int layer) : id(id), name(name), tag(tag), active(true), layer(layer) {} diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h index 114990c..d5a7c36 100644 --- a/src/crepe/GameObject.h +++ b/src/crepe/GameObject.h @@ -20,3 +20,6 @@ public: }; } // namespace crepe + +#include "GameObject.hpp" + diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index bcc9271..eef38fd 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -1,3 +1,17 @@ -add_executable(audio_internal EXCLUDE_FROM_ALL audio_internal.cpp) -target_link_libraries(audio_internal PUBLIC crepe) +# add_example(target_name [SOURCES...]) +function(add_example target_name) + # if SOURCES is not specified + if(NOT ARGV1) + # A .cpp file with target_name exists, and should be used + set(sources ${target_name}.cpp) + else() + set(sources ${ARGV}) + endif() + + add_executable(${target_name} EXCLUDE_FROM_ALL ${sources}) + target_link_libraries(${target_name} PUBLIC crepe) +endfunction() + +add_example(audio_internal) +add_example(components_internal) diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp new file mode 100644 index 0000000..821a7de --- /dev/null +++ b/src/example/components_internal.cpp @@ -0,0 +1,56 @@ +/** \file + * + * Standalone example for usage of the internal ECS + */ + +#include +#include + +#include +#include +#include +#include + +using namespace crepe; +using namespace std; + +#define OBJ_COUNT 100000 + +int main() { + dbg_trace(); + + auto & mgr = ComponentManager::get_instance(); + + auto start_adding = chrono::high_resolution_clock::now(); + + GameObject * game_object[OBJ_COUNT]; + + for (int i = 0; i < OBJ_COUNT; ++i) { + game_object[i] = new GameObject(i, "Name", "Tag", 0); + + game_object[i]->add_component("test"); + game_object[i]->add_component(0, 0, i); + game_object[i]->add_component(i); + } + + auto stop_adding = chrono::high_resolution_clock::now(); + + auto sprites = mgr.get_components_by_type(); + for (auto sprite : sprites) { + assert(sprite.get().path == "test"); + } + + auto stop_looping = chrono::high_resolution_clock::now(); + + for (int i = 0; i < OBJ_COUNT; ++i) { + delete game_object[i]; + } + + auto add_time = chrono::duration_cast(stop_adding - start_adding); + auto loop_time = chrono::duration_cast(stop_looping - stop_adding); + printf("add time: %ldus\n", add_time.count()); + printf("loop time: %ldus\n", loop_time.count()); + + return 0; +} + -- cgit v1.2.3