From ea95685b4dd2adf09a9be4e2dd9233d0cf98b1ef Mon Sep 17 00:00:00 2001 From: max-001 Date: Thu, 21 Nov 2024 17:04:58 +0100 Subject: Minor changes due to templating of Vector2 --- src/crepe/ComponentManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/crepe/ComponentManager.cpp') diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index e310577..20c6dd4 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -26,7 +26,7 @@ void ComponentManager::delete_all_components() { } GameObject ComponentManager::new_object(const string & name, const string & tag, - const Vector2 & position, double rotation, + const Vector2 & position, double rotation, double scale) { GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; this->next_id++; -- cgit v1.2.3 From 08fee6eff251337dd4dca2b514a9c06d57ede0af Mon Sep 17 00:00:00 2001 From: max-001 Date: Fri, 22 Nov 2024 11:14:13 +0100 Subject: Implemented persistent objects --- src/crepe/ComponentManager.cpp | 26 +++++++++++++++- src/crepe/ComponentManager.h | 12 ++++++++ src/crepe/ComponentManager.hpp | 13 +++++++- src/crepe/api/GameObject.cpp | 6 ++++ src/crepe/api/GameObject.h | 7 +++++ src/test/ECSTest.cpp | 68 ++++++++++++++++++++++++++++++++++++++++++ 6 files changed, 130 insertions(+), 2 deletions(-) (limited to 'src/crepe/ComponentManager.cpp') diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index e310577..97df1f3 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -10,6 +10,11 @@ ComponentManager::ComponentManager() { dbg_trace(); } ComponentManager::~ComponentManager() { dbg_trace(); } void ComponentManager::delete_all_components_of_id(game_object_id_t id) { + // Do not delete persistent objects + if (this->persistent[id]) { + return; + } + // Loop through all the types (in the unordered_map<>) for (auto & [type, componentArray] : this->components) { // Make sure that the id (that we are looking for) is within the boundaries of the vector<> @@ -21,14 +26,33 @@ void ComponentManager::delete_all_components_of_id(game_object_id_t id) { } void ComponentManager::delete_all_components() { - this->components.clear(); + // Loop through all the ids and delete all components of each id + for (game_object_id_t id = 0; id < next_id; id++) { + delete_all_components_of_id(id); + } this->next_id = 0; } GameObject ComponentManager::new_object(const string & name, const string & tag, const Vector2 & position, double rotation, double scale) { + // Find the first available id (taking persistent objects into account) + while (this->persistent[this->next_id]) { + this->next_id++; + // Make sure that the persistent vector is large enough + if (persistent.size() <= next_id) { + this->persistent.resize(next_id + 1, false); + } + } + GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; this->next_id++; + + // Make sure that the persistent vector is large enough + if (persistent.size() <= next_id) { + this->persistent.resize(next_id + 1, false); + } return object; } + +void ComponentManager::set_persistent(game_object_id_t id) { this->persistent[id] = true; } diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 0956d1e..8fc7d6c 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -101,6 +101,15 @@ protected: * This method deletes all components. */ void delete_all_components(); + /** + * \brief Set a GameObject as persistent + * + * This method sets a GameObject as persistent. If a GameObject is persistent, its + * components will not be deleted. + * + * \param id The id of the GameObject to set as persistent + */ + void set_persistent(game_object_id_t id); public: /** @@ -139,6 +148,9 @@ private: std::unordered_map>>> components; + //! Persistent flag for each GameObject + std::vector persistent = {false}; + //! ID of next GameObject allocated by \c ComponentManager::new_object game_object_id_t next_id = 0; }; diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 4d5eaf4..ffb38ec 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -54,6 +54,11 @@ template void ComponentManager::delete_components_by_id(game_object_id_t id) { using namespace std; + // Do not delete persistent objects + if (this->persistent[id]) { + return; + } + // Determine the type of T (this is used as the key of the unordered_map<>) type_index type = typeid(T); @@ -77,7 +82,13 @@ void ComponentManager::delete_components() { if (this->components.find(type) == this->components.end()) return; - this->components[type].clear(); + // Loop through the whole vector<> of this specific type + for (game_object_id_t i = 0; i < this->components[type].size(); ++i) { + // Do not delete persistent objects + if (!this->persistent[i]) { + this->components[type][i].clear(); + } + } } template diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 4874426..7c873ec 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -30,3 +30,9 @@ void GameObject::set_parent(const GameObject & parent) { RefVector parent_metadata = mgr.get_components_by_id(parent.id); parent_metadata.at(0).get().children.push_back(this->id); } + +void GameObject::set_persistent() { + ComponentManager & mgr = this->component_manager; + + mgr.set_persistent(this->id); +} diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 34ef8bb..07d5ad2 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -59,6 +59,13 @@ public: */ template T & add_component(Args &&... args); + /** + * \brief Components will not be deleted if this method is called + * + * This method sets the persistent flag of the GameObject to true. If the persistent + * flag is set to true, the GameObject will not be deleted when the scene is changed. + */ + void set_persistent(); public: //! The id of the GameObject diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index d5a5826..e1585bb 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -234,3 +234,71 @@ TEST_F(ECSTest, partentChild) { EXPECT_EQ(metadata[1].get().children[0], 3); EXPECT_EQ(metadata[2].get().children[0], 4); } + +TEST_F(ECSTest, persistent) { + GameObject obj0 = mgr.new_object("obj0", "obj0", Vector2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("obj1", "obj1", Vector2{0, 0}, 0, 1); + obj1.set_persistent(); + GameObject obj2 = mgr.new_object("obj2", "obj2", Vector2{0, 0}, 0, 1); + + vector> metadata = mgr.get_components_by_type(); + vector> transform = mgr.get_components_by_type(); + + EXPECT_EQ(metadata.size(), 3); + EXPECT_EQ(transform.size(), 3); + + mgr.delete_components_by_id(1); + mgr.delete_components(); + mgr.delete_all_components_of_id(1); + + metadata = mgr.get_components_by_type(); + transform = mgr.get_components_by_type(); + + EXPECT_EQ(metadata.size(), 1); + EXPECT_EQ(transform.size(), 3); + + mgr.delete_all_components(); + + metadata = mgr.get_components_by_type(); + transform = mgr.get_components_by_type(); + + EXPECT_EQ(metadata.size(), 1); + EXPECT_EQ(transform.size(), 1); + + EXPECT_EQ(metadata[0].get().game_object_id, 1); + EXPECT_EQ(metadata[0].get().name, "obj1"); + EXPECT_EQ(metadata[0].get().tag, "obj1"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + + EXPECT_EQ(transform[0].get().game_object_id, 1); + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); + + GameObject obj3 = mgr.new_object("obj3", "obj3", Vector2{0, 0}, 0, 5); + GameObject obj4 = mgr.new_object("obj4", "obj4", Vector2{0, 0}, 0, 5); + + metadata = mgr.get_components_by_type(); + transform = mgr.get_components_by_type(); + + EXPECT_EQ(metadata.size(), 3); + EXPECT_EQ(transform.size(), 3); + + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[0].get().name, "obj3"); + + EXPECT_EQ(metadata[1].get().game_object_id, 1); + EXPECT_EQ(metadata[1].get().name, "obj1"); + + EXPECT_EQ(metadata[2].get().game_object_id, 2); + EXPECT_EQ(metadata[2].get().name, "obj4"); + + EXPECT_EQ(transform[0].get().game_object_id, 0); + EXPECT_EQ(transform[0].get().scale, 5); + + EXPECT_EQ(transform[1].get().game_object_id, 1); + EXPECT_EQ(transform[1].get().scale, 1); + + EXPECT_EQ(transform[2].get().game_object_id, 2); + EXPECT_EQ(transform[2].get().scale, 5); +} -- cgit v1.2.3 From a11b647bec22890be44d68d15de6b73f8955722d Mon Sep 17 00:00:00 2001 From: max-001 Date: Fri, 22 Nov 2024 14:35:04 +0100 Subject: Replaced Vector2 by vec2 typedef --- src/crepe/ComponentManager.cpp | 3 +-- src/crepe/ComponentManager.h | 4 +--- src/crepe/Particle.cpp | 4 ++-- src/crepe/Particle.h | 11 +++++------ src/crepe/api/GameObject.cpp | 2 +- src/crepe/api/GameObject.h | 5 ++--- src/crepe/api/ParticleEmitter.h | 8 ++++---- src/crepe/api/Rigidbody.cpp | 2 +- src/crepe/api/Rigidbody.h | 10 +++++----- src/crepe/api/Transform.cpp | 3 +-- src/crepe/api/Transform.h | 8 +++----- src/crepe/facade/SDLContext.cpp | 7 +++---- src/crepe/facade/SDLContext.h | 11 ++++++----- src/crepe/system/ParticleSystem.cpp | 20 ++++++++------------ src/crepe/system/PhysicsSystem.cpp | 2 +- src/crepe/types.h | 14 ++++++++++++++ src/doc/feature/scene.dox | 4 ++-- src/example/rendering_particle.cpp | 10 +++++----- src/test/ECSTest.cpp | 36 ++++++++++++++++++------------------ src/test/ParticleTest.cpp | 10 +++++----- src/test/PhysicsTest.cpp | 4 ++-- src/test/SceneManagerTest.cpp | 14 +++++++------- 22 files changed, 97 insertions(+), 95 deletions(-) (limited to 'src/crepe/ComponentManager.cpp') diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index 20c6dd4..e4de027 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -26,8 +26,7 @@ void ComponentManager::delete_all_components() { } GameObject ComponentManager::new_object(const string & name, const string & tag, - const Vector2 & position, double rotation, - double scale) { + const vec2 & position, double rotation, double scale) { GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; this->next_id++; return object; diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 906e3a7..1cb0b5f 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -5,8 +5,6 @@ #include #include -#include "api/Vector2.h" - #include "Component.h" #include "types.h" @@ -45,7 +43,7 @@ public: * \note This method automatically assigns a new entity ID */ GameObject new_object(const std::string & name, const std::string & tag = "", - const Vector2 & position = {0, 0}, double rotation = 0, + const vec2 & position = {0, 0}, double rotation = 0, double scale = 1); protected: diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index 4c994fa..485a0d4 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -2,8 +2,8 @@ using namespace crepe; -void Particle::reset(uint32_t lifespan, const Vector2 & position, - const Vector2 & velocity, double angle) { +void Particle::reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, + double angle) { // Initialize the particle state this->time_in_life = 0; this->lifespan = lifespan; diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index 570c9be..d0397c9 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -2,7 +2,7 @@ #include -#include "api/Vector2.h" +#include "types.h" namespace crepe { @@ -18,11 +18,11 @@ class Particle { public: //! Position of the particle in 2D space. - Vector2 position; + vec2 position; //! Velocity vector indicating the speed and direction of the particle. - Vector2 velocity; + vec2 velocity; //! Accumulated force affecting the particle over time. - Vector2 force_over_time; + vec2 force_over_time; //! Total lifespan of the particle in milliseconds. uint32_t lifespan; //! Active state of the particle; true if it is in use, false otherwise. @@ -43,8 +43,7 @@ public: * \param velocity The initial velocity of the particle. * \param angle The angle of the particle's trajectory or orientation. */ - void reset(uint32_t lifespan, const Vector2 & position, - const Vector2 & velocity, double angle); + void reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, double angle); /** * \brief Updates the particle's state. * diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 49bb158..3c36a21 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -9,7 +9,7 @@ using namespace std; GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id, const std::string & name, const std::string & tag, - const Vector2 & position, double rotation, double scale) + const vec2 & position, double rotation, double scale) : id(id), component_manager(component_manager) { diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 29c9fcd..fcb8d9a 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -2,7 +2,6 @@ #include -#include "Vector2.h" #include "types.h" namespace crepe { @@ -30,8 +29,8 @@ private: * \param scale The scale of the GameObject */ GameObject(ComponentManager & component_manager, game_object_id_t id, - const std::string & name, const std::string & tag, - const Vector2 & position, double rotation, double scale); + const std::string & name, const std::string & tag, const vec2 & position, + double rotation, double scale); //! ComponentManager instances GameObject friend class ComponentManager; diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index 1960d0d..b83fd61 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -4,7 +4,7 @@ #include "Component.h" #include "Particle.h" -#include "Vector2.h" +#include "types.h" namespace crepe { @@ -30,7 +30,7 @@ public: //! boundary height (midpoint is emitter location) double height = 0.0; //! boundary offset from particle emitter location - Vector2 offset; + vec2 offset; //! reset on exit or stop velocity and set max postion bool reset_on_exit = false; }; @@ -43,7 +43,7 @@ public: */ struct Data { //! position of the emitter - Vector2 position; + vec2 position; //! maximum number of particles const unsigned int max_particles = 0; //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) @@ -61,7 +61,7 @@ public: //! end Lifespan of particle double end_lifespan = 0.0; //! force over time (physics) - Vector2 force_over_time; + vec2 force_over_time; //! particle boundary Boundary boundary; //! collection of particles diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp index 384aabb..576ca45 100644 --- a/src/crepe/api/Rigidbody.cpp +++ b/src/crepe/api/Rigidbody.cpp @@ -6,7 +6,7 @@ crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data) : Component(id), data(data) {} -void crepe::Rigidbody::add_force_linear(const Vector2 & force) { +void crepe::Rigidbody::add_force_linear(const vec2 & force) { this->data.linear_velocity += force; } diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 4745d56..3b0588f 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -2,7 +2,7 @@ #include "../Component.h" -#include "Vector2.h" +#include "types.h" namespace crepe { @@ -56,11 +56,11 @@ public: //! Changes if physics apply BodyType body_type = BodyType::DYNAMIC; //! linear velocity of object - Vector2 linear_velocity; + vec2 linear_velocity; //! maximum linear velocity of object - Vector2 max_linear_velocity; + vec2 max_linear_velocity; //! linear damping of object - Vector2 linear_damping; + vec2 linear_damping; //! angular velocity of object double angular_velocity = 0.0; //! max angular velocity of object @@ -90,7 +90,7 @@ public: * * \param force Vector2 that is added to the linear force. */ - void add_force_linear(const Vector2 & force); + void add_force_linear(const vec2 & force); /** * \brief add a angular force to the Rigidbody. * diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index 1ca5b4d..a85b792 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -4,8 +4,7 @@ using namespace crepe; -Transform::Transform(game_object_id_t id, const Vector2 & point, double rotation, - double scale) +Transform::Transform(game_object_id_t id, const vec2 & point, double rotation, double scale) : Component(id), position(point), rotation(rotation), diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index b0488f5..6243a93 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -1,8 +1,7 @@ #pragma once -#include "api/Vector2.h" - #include "Component.h" +#include "types.h" namespace crepe { @@ -15,7 +14,7 @@ namespace crepe { class Transform : public Component { public: //! Translation (shift) - Vector2 position = {0, 0}; + vec2 position = {0, 0}; //! Rotation, in degrees double rotation = 0; //! Multiplication factor @@ -28,8 +27,7 @@ protected: * \param rotation The rotation of the GameObject * \param scale The scale of the GameObject */ - Transform(game_object_id_t id, const Vector2 & point, double rotation, - double scale); + Transform(game_object_id_t id, const vec2 & point, double rotation, double scale); /** * There is always exactly one transform component per entity * \return 1 diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index c808d41..1c75fe8 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -104,7 +104,7 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { .h = sprite.sprite_rect.h, }; } -SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, +SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale, const Camera & cam) const { double adjusted_x = (pos.x - cam.x) * cam.zoom; @@ -120,9 +120,8 @@ SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & }; } -void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos, - const double & angle, const double & scale, - const Camera & camera) { +void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, + const double & scale, const Camera & camera) { SDL_RendererFlip render_flip = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index e4a0da5..20e30b3 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -12,7 +12,8 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "api/Camera.h" -#include "api/Vector2.h" + +#include "types.h" namespace crepe { @@ -120,8 +121,8 @@ private: */ void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); - void draw_particle(const Sprite & sprite, const Vector2 & pos, - const double & angle, const double & scale, const Camera & camera); + void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, + const double & scale, const Camera & camera); //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -153,8 +154,8 @@ private: * on the camera * \return sdl rectangle to draw a dst image to draw on the screen */ - SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, - const double & scale, const Camera & cam) const; + SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale, + const Camera & cam) const; private: //! sdl Window diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index b839f35..0e62a57 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -4,7 +4,6 @@ #include "api/ParticleEmitter.h" #include "api/Transform.h" -#include "api/Vector2.h" #include "ComponentManager.h" #include "ParticleSystem.h" @@ -42,17 +41,15 @@ void ParticleSystem::update() { } void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform & transform) { - constexpr double DEG_TO_RAD = M_PI / 180.0; + constexpr float DEG_TO_RAD = M_PI / 180.0; - Vector2 initial_position = emitter.data.position + transform.position; - double random_angle - = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); + vec2 initial_position = emitter.data.position + transform.position; + float random_angle = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); - double random_speed - = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); - double angle_radians = random_angle * DEG_TO_RAD; + float random_speed = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); + float angle_radians = random_angle * DEG_TO_RAD; - Vector2 velocity + vec2 velocity = {random_speed * std::cos(angle_radians), random_speed * std::sin(angle_radians)}; for (Particle & particle : emitter.data.particles) { @@ -77,8 +74,7 @@ int ParticleSystem::calculate_update(int count, double emission) const { } void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & transform) { - Vector2 offset - = emitter.data.boundary.offset + transform.position + emitter.data.position; + vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position; double half_width = emitter.data.boundary.width / 2.0; double half_height = emitter.data.boundary.height / 2.0; @@ -88,7 +84,7 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & t const double BOTTOM = offset.y + half_height; for (Particle & particle : emitter.data.particles) { - const Vector2 & position = particle.position; + const vec2 & position = particle.position; bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP && position.y <= BOTTOM); diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index e7ecd14..514a4b3 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -34,7 +34,7 @@ void PhysicsSystem::update() { if (rigidbody.data.angular_damping != 0) { rigidbody.data.angular_velocity *= rigidbody.data.angular_damping; } - if (rigidbody.data.linear_damping != Vector2{0, 0}) { + if (rigidbody.data.linear_damping != vec2{0, 0}) { rigidbody.data.linear_velocity *= rigidbody.data.linear_damping; } diff --git a/src/crepe/types.h b/src/crepe/types.h index 914c76c..17f1619 100644 --- a/src/crepe/types.h +++ b/src/crepe/types.h @@ -1,5 +1,7 @@ #pragma once +#include "api/Vector2.h" + #include #include #include @@ -13,4 +15,16 @@ typedef uint32_t game_object_id_t; template using RefVector = std::vector>; +//! Default Vector2 type +typedef Vector2 ivec2; + +//! Default Vector2 type +typedef Vector2 uvec2; + +//! Default Vector2 type +typedef Vector2 vec2; + +//! Default Vector2 type +typedef Vector2 dvec2; + } // namespace crepe diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox index 5f1214e..eedc69a 100644 --- a/src/doc/feature/scene.dox +++ b/src/doc/feature/scene.dox @@ -46,8 +46,8 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 = mgr.new_object("object1", "tag_my_scene", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("object2", "tag_my_scene", Vector2{1, 0}, 0, 1); + GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1); } string get_name() const { return "my_scene"; } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 9b4ce83..1a36529 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,14 +23,14 @@ using namespace std; int main(int argc, char * argv[]) { ComponentManager mgr; - GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); + GameObject game_object = mgr.new_object("", "", vec2{100, 100}, 0, 0.1); RenderSystem sys{mgr}; ParticleSystem psys{mgr}; Color color(255, 255, 255, 255); Sprite & test_sprite = game_object.add_component( - make_shared("../asset/texture/img.png"), color, FlipSettings{false, false}); + make_shared("asset/texture/img.png"), color, FlipSettings{false, false}); test_sprite.order_in_layer = 5; auto & test = game_object.add_component(ParticleEmitter::Data{ @@ -43,11 +43,11 @@ int main(int argc, char * argv[]) { .max_angle = 20, .begin_lifespan = 0, .end_lifespan = 60, - .force_over_time = Vector2{0, 0}, + .force_over_time = vec2{0, 0}, .boundary{ .width = 1000, .height = 1000, - .offset = Vector2{0, 0}, + .offset = vec2{0, 0}, .reset_on_exit = false, }, .sprite = test_sprite, @@ -55,7 +55,7 @@ int main(int argc, char * argv[]) { game_object.add_component(Color::WHITE); game_object - .add_component(make_shared("../asset/texture/img.png"), color, + .add_component(make_shared("asset/texture/img.png"), color, FlipSettings{false, false}) .order_in_layer = 6; diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index 98d3a27..b552581 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -17,7 +17,7 @@ public: }; TEST_F(ECSTest, createGameObject) { - GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); vector> metadata = mgr.get_components_by_type(); vector> transform = mgr.get_components_by_type(); @@ -37,8 +37,8 @@ TEST_F(ECSTest, createGameObject) { } TEST_F(ECSTest, deleteAllGameObjects) { - GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); mgr.delete_all_components(); @@ -48,7 +48,7 @@ TEST_F(ECSTest, deleteAllGameObjects) { EXPECT_EQ(metadata.size(), 0); EXPECT_EQ(transform.size(), 0); - GameObject obj2 = mgr.new_object("body2", "person2", Vector2{1, 0}, 5, 1); + GameObject obj2 = mgr.new_object("body2", "person2", vec2{1, 0}, 5, 1); metadata = mgr.get_components_by_type(); transform = mgr.get_components_by_type(); @@ -70,8 +70,8 @@ TEST_F(ECSTest, deleteAllGameObjects) { } TEST_F(ECSTest, deleteGameObject) { - GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); mgr.delete_all_components_of_id(0); @@ -96,7 +96,7 @@ TEST_F(ECSTest, deleteGameObject) { TEST_F(ECSTest, manyGameObjects) { for (int i = 0; i < 5000; i++) { - GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, i); + GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, i); } vector> metadata = mgr.get_components_by_type(); @@ -128,7 +128,7 @@ TEST_F(ECSTest, manyGameObjects) { for (int i = 0; i < 10000 - 5000; i++) { string tag = "person" + to_string(i); - GameObject obj = mgr.new_object("body", tag, Vector2{0, 0}, i, 0); + GameObject obj = mgr.new_object("body", tag, vec2{0, 0}, i, 0); } metadata = mgr.get_components_by_type(); @@ -139,8 +139,8 @@ TEST_F(ECSTest, manyGameObjects) { } TEST_F(ECSTest, getComponentsByID) { - GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); vector> metadata = mgr.get_components_by_id(0); vector> transform = mgr.get_components_by_id(1); @@ -163,15 +163,15 @@ TEST_F(ECSTest, getComponentsByID) { TEST_F(ECSTest, tooMuchComponents) { try { - GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - obj0.add_component(Vector2{10, 10}, 0, 1); + GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + obj0.add_component(vec2{10, 10}, 0, 1); } catch (const exception & e) { EXPECT_EQ(e.what(), string("Exceeded maximum number of instances for this component type")); } try { - GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); obj1.add_component("body", "person"); } catch (const exception & e) { EXPECT_EQ(e.what(), @@ -187,14 +187,14 @@ TEST_F(ECSTest, tooMuchComponents) { TEST_F(ECSTest, partentChild) { { - GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); GameObject right_leg - = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); - GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); + = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1); + GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1); GameObject right_foot - = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); + = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1); GameObject left_foot - = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); + = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 48e6630..8b81e74 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -25,7 +25,7 @@ public: std::vector> transforms = mgr.get_components_by_id(0); if (transforms.empty()) { - GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); + GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0); Color color(0, 0, 0, 0); Sprite & test_sprite = game_object.add_component( @@ -42,11 +42,11 @@ public: .max_angle = 0, .begin_lifespan = 0, .end_lifespan = 0, - .force_over_time = Vector2{0, 0}, + .force_over_time = vec2{0, 0}, .boundary{ .width = 0, .height = 0, - .offset = Vector2{0, 0}, + .offset = vec2{0, 0}, .reset_on_exit = false, }, .sprite = test_sprite, @@ -68,8 +68,8 @@ public: emitter.data.max_angle = 0; emitter.data.begin_lifespan = 0; emitter.data.end_lifespan = 0; - emitter.data.force_over_time = Vector2{0, 0}; - emitter.data.boundary = {0, 0, Vector2{0, 0}, false}; + emitter.data.force_over_time = vec2{0, 0}; + emitter.data.boundary = {0, 0, vec2{0, 0}, false}; for (auto & particle : emitter.data.particles) { particle.active = false; } diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp index 4fd9b14..33b6020 100644 --- a/src/test/PhysicsTest.cpp +++ b/src/test/PhysicsTest.cpp @@ -20,12 +20,12 @@ public: vector> transforms = mgr.get_components_by_id(0); if (transforms.empty()) { - auto entity = mgr.new_object("", "", Vector2{0, 0}, 0, 0); + auto entity = mgr.new_object("", "", vec2{0, 0}, 0, 0); entity.add_component(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, .body_type = Rigidbody::BodyType::DYNAMIC, - .max_linear_velocity = Vector2{10, 10}, + .max_linear_velocity = vec2{10, 10}, .max_angular_velocity = 10, .constraints = {0, 0}, .use_gravity = true, diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index f4cf4fd..676da58 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -17,11 +17,11 @@ public: void load_scene() { auto & mgr = this->component_manager; GameObject object1 - = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); + = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); GameObject object2 - = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); + = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); GameObject object3 - = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); + = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); } string get_name() const { return "scene1"; } @@ -34,13 +34,13 @@ public: void load_scene() { auto & mgr = this->component_manager; GameObject object1 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); + = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); GameObject object2 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); + = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); GameObject object3 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); + = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); GameObject object4 - = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); + = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); } string get_name() const { return "scene2"; } -- cgit v1.2.3 From b5fc0b66f7db21c2b134dbec8ce16398fd4e19fe Mon Sep 17 00:00:00 2001 From: max-001 Date: Sun, 24 Nov 2024 12:00:57 +0100 Subject: Corrected include --- src/crepe/ComponentManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/crepe/ComponentManager.cpp') diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index 2d12034..5c0ef3d 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -1,8 +1,8 @@ #include "api/GameObject.h" -#include "types.h" #include "util/Log.h" #include "ComponentManager.h" +#include "types.h" using namespace crepe; using namespace std; -- cgit v1.2.3 From 41df3ad8836ce9c686a12fa7da5b4daebe94ba05 Mon Sep 17 00:00:00 2001 From: max-001 Date: Sun, 24 Nov 2024 12:01:41 +0100 Subject: Make format --- src/crepe/ComponentManager.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/crepe/ComponentManager.cpp') diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index 5c0ef3d..a90502d 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -35,8 +35,7 @@ void ComponentManager::delete_all_components() { } GameObject ComponentManager::new_object(const string & name, const string & tag, - const vec2 & position, double rotation, - double scale) { + const vec2 & position, double rotation, double scale) { // Find the first available id (taking persistent objects into account) while (this->persistent[this->next_id]) { this->next_id++; -- cgit v1.2.3 From f52e7e1450d47604983dba5f3cbab364ffd77cdc Mon Sep 17 00:00:00 2001 From: max-001 Date: Tue, 26 Nov 2024 09:20:55 +0100 Subject: Replaced vector by unordered_map --- src/crepe/ComponentManager.cpp | 8 -------- src/crepe/ComponentManager.h | 2 +- 2 files changed, 1 insertion(+), 9 deletions(-) (limited to 'src/crepe/ComponentManager.cpp') diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index a90502d..e99419e 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -39,19 +39,11 @@ GameObject ComponentManager::new_object(const string & name, const string & tag, // Find the first available id (taking persistent objects into account) while (this->persistent[this->next_id]) { this->next_id++; - // Make sure that the persistent vector is large enough - if (persistent.size() <= next_id) { - this->persistent.resize(next_id + 1, false); - } } GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; this->next_id++; - // Make sure that the persistent vector is large enough - if (persistent.size() <= next_id) { - this->persistent.resize(next_id + 1, false); - } return object; } diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 810bc38..8462698 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -147,7 +147,7 @@ private: components; //! Persistent flag for each GameObject - std::vector persistent = {false}; + std::unordered_map persistent; //! ID of next GameObject allocated by \c ComponentManager::new_object game_object_id_t next_id = 0; -- cgit v1.2.3 From 07ac07ce4cafe8ec454a1e53b1541dcaab10cf40 Mon Sep 17 00:00:00 2001 From: max-001 Date: Tue, 26 Nov 2024 09:28:12 +0100 Subject: It is now possible to reset the persistent flag --- src/crepe/ComponentManager.cpp | 4 +++- src/crepe/ComponentManager.h | 3 ++- src/crepe/api/GameObject.cpp | 4 ++-- src/crepe/api/GameObject.h | 4 +++- 4 files changed, 10 insertions(+), 5 deletions(-) (limited to 'src/crepe/ComponentManager.cpp') diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index e99419e..af4b9f4 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -47,4 +47,6 @@ GameObject ComponentManager::new_object(const string & name, const string & tag, return object; } -void ComponentManager::set_persistent(game_object_id_t id) { this->persistent[id] = true; } +void ComponentManager::set_persistent(game_object_id_t id, bool persistent) { + this->persistent[id] = persistent; +} diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 8462698..480124f 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -106,8 +106,9 @@ protected: * components will not be deleted. * * \param id The id of the GameObject to set as persistent + * \param persistent The persistent flag */ - void set_persistent(game_object_id_t id); + void set_persistent(game_object_id_t id, bool persistent); public: /** diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 6c1de12..9ef4682 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -31,8 +31,8 @@ void GameObject::set_parent(const GameObject & parent) { parent_metadata.at(0).get().children.push_back(this->id); } -void GameObject::set_persistent() { +void GameObject::set_persistent(bool persistent) { ComponentManager & mgr = this->component_manager; - mgr.set_persistent(this->id); + mgr.set_persistent(this->id, persistent); } diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index a30dce3..4cd2bc0 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -63,8 +63,10 @@ public: * * This method sets the persistent flag of the GameObject to true. If the persistent * flag is set to true, the GameObject will not be deleted when the scene is changed. + * + * \param persistent The persistent flag */ - void set_persistent(); + void set_persistent(bool persistent = true); public: //! The id of the GameObject -- cgit v1.2.3 From 0927b0b21189df130292cc59bda92cf51348b7c6 Mon Sep 17 00:00:00 2001 From: max-001 Date: Tue, 26 Nov 2024 09:38:44 +0100 Subject: Improved delete_all_components() --- src/crepe/ComponentManager.cpp | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) (limited to 'src/crepe/ComponentManager.cpp') diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index af4b9f4..68b5edb 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -27,10 +27,18 @@ void ComponentManager::delete_all_components_of_id(game_object_id_t id) { } void ComponentManager::delete_all_components() { - // Loop through all the ids and delete all components of each id - for (game_object_id_t id = 0; id < next_id; id++) { - delete_all_components_of_id(id); + // Loop through all the types (in the unordered_map<>) + for (auto & [type, component_array] : this->components) { + // Loop through all the ids (in the vector<>) + for (game_object_id_t id = 0; id < component_array.size(); id++) { + // Do not delete persistent objects + if (!this->persistent[id]) { + // Clear the components at this specific id + component_array[id].clear(); + } + } } + this->next_id = 0; } -- cgit v1.2.3 From 85ae4b874262012af277492beb0c45cb4d86feef Mon Sep 17 00:00:00 2001 From: max-001 Date: Tue, 26 Nov 2024 09:47:46 +0100 Subject: Renamed componentArray to component_array --- src/crepe/ComponentManager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/crepe/ComponentManager.cpp') diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index 68b5edb..5b73009 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -17,11 +17,11 @@ void ComponentManager::delete_all_components_of_id(game_object_id_t id) { } // Loop through all the types (in the unordered_map<>) - for (auto & [type, componentArray] : this->components) { + for (auto & [type, component_array] : this->components) { // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id < componentArray.size()) { + if (id < component_array.size()) { // Clear the components at this specific id - componentArray[id].clear(); + component_array[id].clear(); } } } -- cgit v1.2.3