From f51ddfac7b8948a43a40894185238c8a1ceeb5c4 Mon Sep 17 00:00:00 2001
From: Loek Le Blansch <loek@pipeframe.xyz>
Date: Fri, 15 Nov 2024 17:25:12 +0100
Subject: wrap lines at column 95 instead of 80

---
 mwe/gameloop/include/gameObject.h    |  4 ++--
 mwe/gameloop/src/gameObject.cpp      |  4 ++--
 mwe/gameloop/src/loopManager.cpp     | 11 +++++------
 mwe/gameloop/src/timer.cpp           |  3 +--
 mwe/gameloop/src/window.cpp          |  5 ++---
 mwe/gameloop/versions/delayBased.cpp |  3 +--
 6 files changed, 13 insertions(+), 17 deletions(-)

(limited to 'mwe/gameloop')

diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h
index abdc9b0..2764215 100644
--- a/mwe/gameloop/include/gameObject.h
+++ b/mwe/gameloop/include/gameObject.h
@@ -3,8 +3,8 @@
 class GameObject {
 public:
 	GameObject();
-	GameObject(std::string name, float x, float y, float width, float height,
-			   float velX, float velY);
+	GameObject(std::string name, float x, float y, float width, float height, float velX,
+			   float velY);
 	std::string getName() const;
 	float getX() const;
 	float getY() const;
diff --git a/mwe/gameloop/src/gameObject.cpp b/mwe/gameloop/src/gameObject.cpp
index b33dc78..809e25f 100644
--- a/mwe/gameloop/src/gameObject.cpp
+++ b/mwe/gameloop/src/gameObject.cpp
@@ -24,8 +24,8 @@ void GameObject::setVelX(float value) { velX = value; }
 
 void GameObject::setVelY(float value) { velY = value; }
 
-GameObject::GameObject(std::string name, float x, float y, float width,
-					   float height, float velX, float velY)
+GameObject::GameObject(std::string name, float x, float y, float width, float height,
+					   float velX, float velY)
 	: name(name),
 	  x(x),
 	  y(y),
diff --git a/mwe/gameloop/src/loopManager.cpp b/mwe/gameloop/src/loopManager.cpp
index 49d65fb..fb06995 100644
--- a/mwe/gameloop/src/loopManager.cpp
+++ b/mwe/gameloop/src/loopManager.cpp
@@ -18,11 +18,11 @@ void LoopManager::processInput() {
 			if (event.key.keysym.sym == SDLK_ESCAPE) {
 				gameRunning = false;
 			} else if (event.key.keysym.sym == SDLK_i) {
-				LoopTimer::getInstance().setGameScale(
-					LoopTimer::getInstance().getGameScale() + 0.1);
+				LoopTimer::getInstance().setGameScale(LoopTimer::getInstance().getGameScale()
+													  + 0.1);
 			} else if (event.key.keysym.sym == SDLK_k) {
-				LoopTimer::getInstance().setGameScale(
-					LoopTimer::getInstance().getGameScale() - 0.1);
+				LoopTimer::getInstance().setGameScale(LoopTimer::getInstance().getGameScale()
+													  - 0.1);
 			}
 
 			break;
@@ -57,8 +57,7 @@ void LoopManager::setup() {
 	LoopTimer::getInstance().setFPS(10);
 	this->gameRunning = true;
 	for (int i = 1; i < 3; i++) {
-		GameObject * square
-			= new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0);
+		GameObject * square = new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0);
 		objectList.push_back(square);
 	}
 }
diff --git a/mwe/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp
index 97baef6..5ae1564 100644
--- a/mwe/gameloop/src/timer.cpp
+++ b/mwe/gameloop/src/timer.cpp
@@ -45,8 +45,7 @@ void LoopTimer::enforceFrameRate() {
 	double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0;
 
 	if (frameDuration < frameTargetTime) {
-		uint32_t delayTime
-			= (uint32_t) ((frameTargetTime - frameDuration) * 1000.0);
+		uint32_t delayTime = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0);
 		SDL_Delay(delayTime);
 	}
 }
diff --git a/mwe/gameloop/src/window.cpp b/mwe/gameloop/src/window.cpp
index dd1d98f..8f802e1 100644
--- a/mwe/gameloop/src/window.cpp
+++ b/mwe/gameloop/src/window.cpp
@@ -36,9 +36,8 @@ bool WindowManager::initWindow() {
 		fprintf(stderr, "Error inititalising SDL.\n");
 		return false;
 	}
-	window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
-							  SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
-							  SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
+	window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+							  SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
 	if (!window) {
 		fprintf(stderr, "Error creating SDL Window. \n");
 		return false;
diff --git a/mwe/gameloop/versions/delayBased.cpp b/mwe/gameloop/versions/delayBased.cpp
index 253a03a..634de9c 100644
--- a/mwe/gameloop/versions/delayBased.cpp
+++ b/mwe/gameloop/versions/delayBased.cpp
@@ -32,8 +32,7 @@ void LoopManager::setup() {
 	LoopTimer::getInstance().setFPS(210);
 
 	for (int i = 0; i < 2; i++) {
-		GameObject * square2
-			= new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0);
+		GameObject * square2 = new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0);
 		objectList.push_back(square2);
 	}
 }
-- 
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