From f51ddfac7b8948a43a40894185238c8a1ceeb5c4 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 15 Nov 2024 17:25:12 +0100 Subject: wrap lines at column 95 instead of 80 --- mwe/gameloop/src/loopManager.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'mwe/gameloop/src/loopManager.cpp') diff --git a/mwe/gameloop/src/loopManager.cpp b/mwe/gameloop/src/loopManager.cpp index 49d65fb..fb06995 100644 --- a/mwe/gameloop/src/loopManager.cpp +++ b/mwe/gameloop/src/loopManager.cpp @@ -18,11 +18,11 @@ void LoopManager::processInput() { if (event.key.keysym.sym == SDLK_ESCAPE) { gameRunning = false; } else if (event.key.keysym.sym == SDLK_i) { - LoopTimer::getInstance().setGameScale( - LoopTimer::getInstance().getGameScale() + 0.1); + LoopTimer::getInstance().setGameScale(LoopTimer::getInstance().getGameScale() + + 0.1); } else if (event.key.keysym.sym == SDLK_k) { - LoopTimer::getInstance().setGameScale( - LoopTimer::getInstance().getGameScale() - 0.1); + LoopTimer::getInstance().setGameScale(LoopTimer::getInstance().getGameScale() + - 0.1); } break; @@ -57,8 +57,7 @@ void LoopManager::setup() { LoopTimer::getInstance().setFPS(10); this->gameRunning = true; for (int i = 1; i < 3; i++) { - GameObject * square - = new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0); + GameObject * square = new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0); objectList.push_back(square); } } -- cgit v1.2.3