From f51ddfac7b8948a43a40894185238c8a1ceeb5c4 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 15 Nov 2024 17:25:12 +0100 Subject: wrap lines at column 95 instead of 80 --- mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp | 3 +-- mwe/ecs-memory-efficient/inc/GameObjectMax.hpp | 9 +++------ mwe/ecs-memory-efficient/src/ComponentManager.cpp | 9 +++------ mwe/ecs-memory-efficient/src/GameObjectMax.cpp | 3 +-- mwe/ecs-memory-efficient/src/main.cpp | 8 ++++---- 5 files changed, 12 insertions(+), 20 deletions(-) (limited to 'mwe/ecs-memory-efficient') diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp index ff8fde4..fa95952 100644 --- a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp +++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp @@ -54,8 +54,7 @@ size_t ContiguousContainer::getSize() const { // Function that returns a vector of references to all stored objects template -std::vector> -ContiguousContainer::getAllReferences() { +std::vector> ContiguousContainer::getAllReferences() { std::vector> references; references.reserve(mSize); // Reserve space to avoid reallocation for (size_t i = 0; i < mSize; ++i) { diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp index be3ffa2..909b4be 100644 --- a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp +++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp @@ -2,18 +2,15 @@ template void GameObject::addSpriteComponent(Args &&... args) { - ComponentManager::GetInstance().addSpriteComponent( - std::forward(args)...); + ComponentManager::GetInstance().addSpriteComponent(std::forward(args)...); } template void GameObject::addRigidbodyComponent(Args &&... args) { - ComponentManager::GetInstance().addRigidbodyComponent( - std::forward(args)...); + ComponentManager::GetInstance().addRigidbodyComponent(std::forward(args)...); } template void GameObject::addColiderComponent(Args &&... args) { - ComponentManager::GetInstance().addColiderComponent( - std::forward(args)...); + ComponentManager::GetInstance().addColiderComponent(std::forward(args)...); } diff --git a/mwe/ecs-memory-efficient/src/ComponentManager.cpp b/mwe/ecs-memory-efficient/src/ComponentManager.cpp index 8c1fd23..e7a8866 100644 --- a/mwe/ecs-memory-efficient/src/ComponentManager.cpp +++ b/mwe/ecs-memory-efficient/src/ComponentManager.cpp @@ -6,17 +6,14 @@ ComponentManager & ComponentManager::GetInstance() { return mInstance; } ComponentManager::ComponentManager() {} -std::vector> -ComponentManager::getAllSpriteReferences() { +std::vector> ComponentManager::getAllSpriteReferences() { return mSpriteContainer.getAllReferences(); } -std::vector> -ComponentManager::getAllRigidbodyReferences() { +std::vector> ComponentManager::getAllRigidbodyReferences() { return mRigidbodyContainer.getAllReferences(); } -std::vector> -ComponentManager::getAllColiderReferences() { +std::vector> ComponentManager::getAllColiderReferences() { return mColiderContainer.getAllReferences(); } diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp index 753c8e2..0516f68 100644 --- a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp +++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp @@ -2,8 +2,7 @@ #include "ComponentManager.h" -GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, - int layer) +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) : mId(id), mName(name), mTag(tag), diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp index 9c6f2aa..b564b8c 100644 --- a/mwe/ecs-memory-efficient/src/main.cpp +++ b/mwe/ecs-memory-efficient/src/main.cpp @@ -50,10 +50,10 @@ int main() { delete gameObject[i]; } - auto Addtime = std::chrono::duration_cast( - stopAdding - startAdding); - auto LoopTime = std::chrono::duration_cast( - stopLooping - stopAdding); + auto Addtime + = std::chrono::duration_cast(stopAdding - startAdding); + auto LoopTime + = std::chrono::duration_cast(stopLooping - stopAdding); std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; } -- cgit v1.2.3