From f51ddfac7b8948a43a40894185238c8a1ceeb5c4 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 15 Nov 2024 17:25:12 +0100 Subject: wrap lines at column 95 instead of 80 --- mwe/ecs-memory-efficient/src/ComponentManager.cpp | 9 +++------ mwe/ecs-memory-efficient/src/GameObjectMax.cpp | 3 +-- mwe/ecs-memory-efficient/src/main.cpp | 8 ++++---- 3 files changed, 8 insertions(+), 12 deletions(-) (limited to 'mwe/ecs-memory-efficient/src') diff --git a/mwe/ecs-memory-efficient/src/ComponentManager.cpp b/mwe/ecs-memory-efficient/src/ComponentManager.cpp index 8c1fd23..e7a8866 100644 --- a/mwe/ecs-memory-efficient/src/ComponentManager.cpp +++ b/mwe/ecs-memory-efficient/src/ComponentManager.cpp @@ -6,17 +6,14 @@ ComponentManager & ComponentManager::GetInstance() { return mInstance; } ComponentManager::ComponentManager() {} -std::vector> -ComponentManager::getAllSpriteReferences() { +std::vector> ComponentManager::getAllSpriteReferences() { return mSpriteContainer.getAllReferences(); } -std::vector> -ComponentManager::getAllRigidbodyReferences() { +std::vector> ComponentManager::getAllRigidbodyReferences() { return mRigidbodyContainer.getAllReferences(); } -std::vector> -ComponentManager::getAllColiderReferences() { +std::vector> ComponentManager::getAllColiderReferences() { return mColiderContainer.getAllReferences(); } diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp index 753c8e2..0516f68 100644 --- a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp +++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp @@ -2,8 +2,7 @@ #include "ComponentManager.h" -GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, - int layer) +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) : mId(id), mName(name), mTag(tag), diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp index 9c6f2aa..b564b8c 100644 --- a/mwe/ecs-memory-efficient/src/main.cpp +++ b/mwe/ecs-memory-efficient/src/main.cpp @@ -50,10 +50,10 @@ int main() { delete gameObject[i]; } - auto Addtime = std::chrono::duration_cast( - stopAdding - startAdding); - auto LoopTime = std::chrono::duration_cast( - stopLooping - stopAdding); + auto Addtime + = std::chrono::duration_cast(stopAdding - startAdding); + auto LoopTime + = std::chrono::duration_cast(stopLooping - stopAdding); std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; } -- cgit v1.2.3