From a50a3153be5214234db24a79ab4b706b37e132a0 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Thu, 17 Oct 2024 17:12:27 +0200 Subject: `make format` --- mwe/ecs-memory-efficient/src/ComponentManager.cpp | 13 ++++----- mwe/ecs-memory-efficient/src/main.cpp | 33 +++++++++++++---------- 2 files changed, 26 insertions(+), 20 deletions(-) (limited to 'mwe/ecs-memory-efficient/src') diff --git a/mwe/ecs-memory-efficient/src/ComponentManager.cpp b/mwe/ecs-memory-efficient/src/ComponentManager.cpp index 20d0ce0..8c1fd23 100644 --- a/mwe/ecs-memory-efficient/src/ComponentManager.cpp +++ b/mwe/ecs-memory-efficient/src/ComponentManager.cpp @@ -2,20 +2,21 @@ ComponentManager ComponentManager::mInstance; -ComponentManager& ComponentManager::GetInstance() { - return mInstance; -} +ComponentManager & ComponentManager::GetInstance() { return mInstance; } ComponentManager::ComponentManager() {} -std::vector> ComponentManager::getAllSpriteReferences() { +std::vector> +ComponentManager::getAllSpriteReferences() { return mSpriteContainer.getAllReferences(); } -std::vector> ComponentManager::getAllRigidbodyReferences() { +std::vector> +ComponentManager::getAllRigidbodyReferences() { return mRigidbodyContainer.getAllReferences(); } -std::vector> ComponentManager::getAllColiderReferences() { +std::vector> +ComponentManager::getAllColiderReferences() { return mColiderContainer.getAllReferences(); } diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp index c25816b..9c6f2aa 100644 --- a/mwe/ecs-memory-efficient/src/main.cpp +++ b/mwe/ecs-memory-efficient/src/main.cpp @@ -1,18 +1,18 @@ +#include +#include #include #include -#include -#include #include "ComponentManager.h" -#include "GameObjectMax.h" #include "Components.h" +#include "GameObjectMax.h" int main() { auto startAdding = std::chrono::high_resolution_clock::now(); - GameObject* gameObject[100000]; + GameObject * gameObject[100000]; - for(int i = 0; i < 100000; ++i) { + for (int i = 0; i < 100000; ++i) { gameObject[i] = new GameObject(i, "Name", "Tag", 0); gameObject[i]->addSpriteComponent("C:/Test"); @@ -24,31 +24,36 @@ int main() { //This is what systems would do: - std::vector> allSprites = ComponentManager::GetInstance().getAllSpriteReferences(); - for(Sprite& sprite : allSprites) { + std::vector> allSprites + = ComponentManager::GetInstance().getAllSpriteReferences(); + for (Sprite & sprite : allSprites) { //std::cout << sprite.mPath << std::endl; } //std::cout << std::endl; - std::vector> allRigidbody = ComponentManager::GetInstance().getAllRigidbodyReferences(); - for(Rigidbody& rigidbody : allRigidbody) { + std::vector> allRigidbody + = ComponentManager::GetInstance().getAllRigidbodyReferences(); + for (Rigidbody & rigidbody : allRigidbody) { //std::cout << rigidbody.mMass << " " << rigidbody.mGravityScale << " " << rigidbody.mBodyType << std::endl; } //std::cout << std::endl; - std::vector> allColider = ComponentManager::GetInstance().getAllColiderReferences(); - for(Colider& colider : allColider) { + std::vector> allColider + = ComponentManager::GetInstance().getAllColiderReferences(); + for (Colider & colider : allColider) { //std::cout << colider.mSize << std::endl; } auto stopLooping = std::chrono::high_resolution_clock::now(); for (int i = 0; i < 100000; ++i) { - delete gameObject[i]; + delete gameObject[i]; } - auto Addtime = std::chrono::duration_cast(stopAdding - startAdding); - auto LoopTime = std::chrono::duration_cast(stopLooping - stopAdding); + auto Addtime = std::chrono::duration_cast( + stopAdding - startAdding); + auto LoopTime = std::chrono::duration_cast( + stopLooping - stopAdding); std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; } -- cgit v1.2.3