From f51ddfac7b8948a43a40894185238c8a1ceeb5c4 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 15 Nov 2024 17:25:12 +0100 Subject: wrap lines at column 95 instead of 80 --- mwe/ecs-memory-efficient/inc/GameObjectMax.hpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'mwe/ecs-memory-efficient/inc/GameObjectMax.hpp') diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp index be3ffa2..909b4be 100644 --- a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp +++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp @@ -2,18 +2,15 @@ template void GameObject::addSpriteComponent(Args &&... args) { - ComponentManager::GetInstance().addSpriteComponent( - std::forward(args)...); + ComponentManager::GetInstance().addSpriteComponent(std::forward(args)...); } template void GameObject::addRigidbodyComponent(Args &&... args) { - ComponentManager::GetInstance().addRigidbodyComponent( - std::forward(args)...); + ComponentManager::GetInstance().addRigidbodyComponent(std::forward(args)...); } template void GameObject::addColiderComponent(Args &&... args) { - ComponentManager::GetInstance().addColiderComponent( - std::forward(args)...); + ComponentManager::GetInstance().addColiderComponent(std::forward(args)...); } -- cgit v1.2.3