From f51ddfac7b8948a43a40894185238c8a1ceeb5c4 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 15 Nov 2024 17:25:12 +0100 Subject: wrap lines at column 95 instead of 80 --- mwe/ecs-homemade/src/ComponentManager.cpp | 3 +-- mwe/ecs-homemade/src/GameObjectMax.cpp | 3 +-- mwe/ecs-homemade/src/main.cpp | 11 +++++------ 3 files changed, 7 insertions(+), 10 deletions(-) (limited to 'mwe/ecs-homemade/src') diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp index 536c152..33ba12e 100644 --- a/mwe/ecs-homemade/src/ComponentManager.cpp +++ b/mwe/ecs-homemade/src/ComponentManager.cpp @@ -12,8 +12,7 @@ void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) { if (id < componentArray .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> - componentArray[id] - .clear(); //Clear the components at this specific id + componentArray[id].clear(); //Clear the components at this specific id } } } diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp index 753c8e2..0516f68 100644 --- a/mwe/ecs-homemade/src/GameObjectMax.cpp +++ b/mwe/ecs-homemade/src/GameObjectMax.cpp @@ -2,8 +2,7 @@ #include "ComponentManager.h" -GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, - int layer) +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) : mId(id), mName(name), mTag(tag), diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index 70c5d2c..85ab1f1 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -53,8 +53,7 @@ int main() { } std::vector> scripts - = ComponentManager::GetInstance() - .GetComponentsByType(); + = ComponentManager::GetInstance().GetComponentsByType(); for (BehaviourScript & script : scripts) { //script.onStart(); //script.onUpdate(); @@ -66,10 +65,10 @@ int main() { delete gameObject[i]; } - auto Addtime = std::chrono::duration_cast( - stopAdding - startAdding); - auto LoopTime = std::chrono::duration_cast( - stopLooping - stopAdding); + auto Addtime + = std::chrono::duration_cast(stopAdding - startAdding); + auto LoopTime + = std::chrono::duration_cast(stopLooping - stopAdding); std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; } -- cgit v1.2.3