From 5458abaca5f01a4d34bb55b1b44dc4fb4e9890be Mon Sep 17 00:00:00 2001 From: Max-001 <80035972+Max-001@users.noreply.github.com> Date: Wed, 25 Sep 2024 21:08:54 +0200 Subject: Made a homemade ECS --- mwe/ecs-homemade/src/main.cpp | 36 +++++++++++++++++++++++++++++++++++- 1 file changed, 35 insertions(+), 1 deletion(-) (limited to 'mwe/ecs-homemade/src/main.cpp') diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index f8b829c..3dd082f 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -1,5 +1,39 @@ #include +#include +#include + +#include "ComponentManager.h" +#include "GameObjectMax.h" +#include "Components.h" int main() { - std::cout << "Hello, world!" << std::endl; + GameObject gameObect0(0, "Name: 0", "Tag: 0", 0); //Entity 0 + GameObject gameObect1(1, "Name: 1", "Tag: 1", 1); //Entity 1 + + Sprite sprite0; + Rigidbody rigidbody0(1, 2, 3); + gameObect0.AddComponent(&sprite0); //Add a sprite to entity0 + gameObect0.AddComponent(&rigidbody0); //Also add a rigidbody to entity0 + + Rigidbody rigidbody1(4, 5, 6); + gameObect1.AddComponent(&rigidbody1); //Only add a rigidbody to entity1 + + //The entities are now initialized + //Now I will demonstrate some ways of retreiving/getting components + + Rigidbody* rigidbodyOfEntity0 = ComponentManager::GetInstance().GetComponent(gameObect0.mId); //Get the pointer to the Rigidbody component of entity 0 + std::cout << "rigidbodyOfEntity0: " << rigidbodyOfEntity0->mMass << " " << rigidbodyOfEntity0->mGravityScale << " " << rigidbodyOfEntity0->mBodyType << std::endl; + std::cout << std::endl; + + std::vector rigidbodyIDs = ComponentManager::GetInstance().GetAllComponentIDs(); //Get all the IDs that have a Rigidbody component + for(std::uint32_t ID : rigidbodyIDs) { + std::cout << "Rigidbody ID: " << ID << std::endl; + } + std::cout << std::endl; + + std::vector rigidbodyComponents = ComponentManager::GetInstance().GetAllComponentPointer(); //Get all the pointers to the Rigidbody component(s) + for(Rigidbody* rigidbody : rigidbodyComponents) { + std::cout << "rigidbody: " << rigidbody->mMass << " " << rigidbody->mGravityScale << " " << rigidbody->mBodyType << std::endl; + } + std::cout << std::endl; } -- cgit v1.2.3