From 2f644ac353f65cd182be13549e32e9b9409f7aad Mon Sep 17 00:00:00 2001 From: max-001 Date: Thu, 10 Oct 2024 13:20:35 +0200 Subject: Clang-format --- mwe/ecs-homemade/inc/GameObjectMax.hpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'mwe/ecs-homemade/inc/GameObjectMax.hpp') diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp index 1e952ba..91d51ea 100644 --- a/mwe/ecs-homemade/inc/GameObjectMax.hpp +++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp @@ -1,6 +1,7 @@ #include "ComponentManager.h" template -void GameObject::AddComponent(Args&&... args) { - ComponentManager::GetInstance().AddComponent(mId, std::forward(args)...); +void GameObject::AddComponent(Args &&... args) { + ComponentManager::GetInstance().AddComponent( + mId, std::forward(args)...); } -- cgit v1.2.3 From 018f6209378a0c30c1e44fba2f80888553b9f67c Mon Sep 17 00:00:00 2001 From: max-001 Date: Wed, 16 Oct 2024 16:50:59 +0200 Subject: Added functionality for scripts --- mwe/ecs-homemade/inc/ComponentManager.h | 2 +- mwe/ecs-homemade/inc/ComponentManager.hpp | 4 +++- mwe/ecs-homemade/inc/Components.h | 33 +++++++++++++++++++++++++++++++ mwe/ecs-homemade/inc/Components.hpp | 20 +++++++++++++++++++ mwe/ecs-homemade/inc/GameObjectMax.h | 2 +- mwe/ecs-homemade/inc/GameObjectMax.hpp | 4 ++-- mwe/ecs-homemade/src/Components.cpp | 12 +++++++++++ mwe/ecs-homemade/src/main.cpp | 19 ++++++++++++++++++ 8 files changed, 91 insertions(+), 5 deletions(-) create mode 100644 mwe/ecs-homemade/inc/Components.hpp (limited to 'mwe/ecs-homemade/inc/GameObjectMax.hpp') diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h index d368516..2cdbb66 100644 --- a/mwe/ecs-homemade/inc/ComponentManager.h +++ b/mwe/ecs-homemade/inc/ComponentManager.h @@ -18,7 +18,7 @@ public: ComponentManager & operator=(ComponentManager &&) = delete; //Singleton template - void AddComponent(std::uint32_t id, + T& AddComponent(std::uint32_t id, Args &&... args); //Add a component of a specific type template void DeleteComponentsById( diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp index d6da8e8..a120ab1 100644 --- a/mwe/ecs-homemade/inc/ComponentManager.hpp +++ b/mwe/ecs-homemade/inc/ComponentManager.hpp @@ -1,6 +1,6 @@ template -void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { +T& ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { std::type_index type = typeid( T); //Determine the type of T (this is used as the key of the unordered_map<>) @@ -21,6 +21,8 @@ void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { mComponents[type][id].push_back(std::make_unique(std::forward( args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<> + + return static_cast(*mComponents[type][id].back().get()); } template diff --git a/mwe/ecs-homemade/inc/Components.h b/mwe/ecs-homemade/inc/Components.h index 98c5fe7..b392fd0 100644 --- a/mwe/ecs-homemade/inc/Components.h +++ b/mwe/ecs-homemade/inc/Components.h @@ -1,6 +1,7 @@ #pragma once #include +#include class Component { public: @@ -31,3 +32,35 @@ public: int mSize; }; + +class IBehaviour { +public: + virtual ~IBehaviour() = default; + virtual void onStart() = 0; + virtual void onUpdate() = 0; +}; + +template +class BehaviourWrapper : public IBehaviour { +public: + BehaviourWrapper(); + void onStart() override; + void onUpdate() override; + +private: + T instance; +}; + +class BehaviourScript : public Component { +public: + template + void addScript(); + + void onStart(); + void onUpdate(); + +private: + std::unique_ptr behaviour; +}; + +#include "Components.hpp" diff --git a/mwe/ecs-homemade/inc/Components.hpp b/mwe/ecs-homemade/inc/Components.hpp new file mode 100644 index 0000000..85da5a5 --- /dev/null +++ b/mwe/ecs-homemade/inc/Components.hpp @@ -0,0 +1,20 @@ +#include "Components.h" +#include + +template +BehaviourWrapper::BehaviourWrapper() : instance() {} + +template +void BehaviourWrapper::onStart() { + instance.onStart(); +} + +template +void BehaviourWrapper::onUpdate() { + instance.onUpdate(); +} + +template +void BehaviourScript::addScript() { + behaviour = std::make_unique>(); +} diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h index 3029053..c6af50a 100644 --- a/mwe/ecs-homemade/inc/GameObjectMax.h +++ b/mwe/ecs-homemade/inc/GameObjectMax.h @@ -8,7 +8,7 @@ public: GameObject(std::uint32_t id, std::string name, std::string tag, int layer); template - void AddComponent(Args &&... args); + T& AddComponent(Args &&... args); std::uint32_t mId; std::string mName; diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp index 91d51ea..4104589 100644 --- a/mwe/ecs-homemade/inc/GameObjectMax.hpp +++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp @@ -1,7 +1,7 @@ #include "ComponentManager.h" template -void GameObject::AddComponent(Args &&... args) { - ComponentManager::GetInstance().AddComponent( +T& GameObject::AddComponent(Args &&... args) { + return ComponentManager::GetInstance().AddComponent( mId, std::forward(args)...); } diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp index c8347b3..e6a4673 100644 --- a/mwe/ecs-homemade/src/Components.cpp +++ b/mwe/ecs-homemade/src/Components.cpp @@ -9,3 +9,15 @@ Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {} Colider::Colider(int size) : mSize(size) {} + +void BehaviourScript::onStart() { + if(behaviour) { + behaviour->onStart(); + } +} + +void BehaviourScript::onUpdate() { + if(behaviour) { + behaviour->onUpdate(); + } +} diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index 330e154..e4a8bda 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -7,6 +7,17 @@ #include "Components.h" #include "GameObjectMax.h" +class myScript { +public: + void onStart() { + std::cout << "In onStart" << std::endl; + } + + void onUpdate() { + std::cout << "In onUpdate" << std::endl; + } +}; + int main() { auto startAdding = std::chrono::high_resolution_clock::now(); @@ -18,6 +29,7 @@ int main() { gameObject[i]->AddComponent("C:/Test"); gameObject[i]->AddComponent(0, 0, i); gameObject[i]->AddComponent(i); + gameObject[i]->AddComponent().addScript(); } auto stopAdding = std::chrono::high_resolution_clock::now(); @@ -44,6 +56,13 @@ int main() { //std::cout << colider.get().mSize << std::endl; } + std::vector> scripts + = ComponentManager::GetInstance().GetComponentsByType(); + for (BehaviourScript & script : scripts) { + //script.onStart(); + //script.onUpdate(); + } + auto stopLooping = std::chrono::high_resolution_clock::now(); for (int i = 0; i < 100000; ++i) { -- cgit v1.2.3 From d21afe5b33b4cb3f5cf1917f4d15f402de41a032 Mon Sep 17 00:00:00 2001 From: max-001 Date: Wed, 16 Oct 2024 17:05:46 +0200 Subject: Make format --- mwe/ecs-homemade/inc/ComponentManager.h | 27 +++--- mwe/ecs-homemade/inc/ComponentManager.hpp | 144 ++++++++++++++++-------------- mwe/ecs-homemade/inc/Components.h | 6 +- mwe/ecs-homemade/inc/Components.hpp | 10 +-- mwe/ecs-homemade/inc/GameObjectMax.h | 2 +- mwe/ecs-homemade/inc/GameObjectMax.hpp | 2 +- mwe/ecs-homemade/src/Components.cpp | 4 +- mwe/ecs-homemade/src/main.cpp | 11 +-- src/crepe/ComponentManager.hpp | 3 +- src/crepe/Script.cpp | 5 +- src/crepe/Script.h | 3 +- src/crepe/ScriptSystem.cpp | 13 +-- src/crepe/ScriptSystem.h | 3 +- src/crepe/System.h | 7 +- src/crepe/api/BehaviorScript.cpp | 5 +- src/crepe/api/BehaviorScript.h | 5 +- src/example/script.cpp | 9 +- 17 files changed, 124 insertions(+), 135 deletions(-) (limited to 'mwe/ecs-homemade/inc/GameObjectMax.hpp') diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h index 2cdbb66..0ba358e 100644 --- a/mwe/ecs-homemade/inc/ComponentManager.h +++ b/mwe/ecs-homemade/inc/ComponentManager.h @@ -17,24 +17,27 @@ public: ComponentManager & operator=(const ComponentManager &) = delete; //Singleton ComponentManager & operator=(ComponentManager &&) = delete; //Singleton + //Add a component of a specific type template - T& AddComponent(std::uint32_t id, - Args &&... args); //Add a component of a specific type + T & AddComponent(std::uint32_t id, Args &&... args); + //Deletes all components of a specific type and id template - void DeleteComponentsById( - std::uint32_t id); //Deletes all components of a specific type and id + void DeleteComponentsById(std::uint32_t id); + //Deletes all components of a specific type template - void DeleteComponents(); //Deletes all components of a specific type - void DeleteAllComponentsOfId( - std::uint32_t id); //Deletes all components of a specific id - void DeleteAllComponents(); //Deletes all components + void DeleteComponents(); + //Deletes all components of a specific id + void DeleteAllComponentsOfId(std::uint32_t id); + //Deletes all components + void DeleteAllComponents(); + //Get a vector<> of all components at specific type and id template - std::vector> GetComponentsByID(std::uint32_t id) - const; //Get a vector<> of all components at specific type and id + std::vector> + GetComponentsByID(std::uint32_t id) const; + //Get a vector<> of all components of a specific type template - std::vector> GetComponentsByType() - const; //Get a vector<> of all components of a specific type + std::vector> GetComponentsByType() const; private: static ComponentManager mInstance; //Singleton diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp index a120ab1..92db1d4 100644 --- a/mwe/ecs-homemade/inc/ComponentManager.hpp +++ b/mwe/ecs-homemade/inc/ComponentManager.hpp @@ -1,123 +1,128 @@ template -T& ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { - std::type_index type = typeid( - T); //Determine the type of T (this is used as the key of the unordered_map<>) - - if (mComponents.find(type) - == mComponents - .end()) { //Check if this component type is already in the unordered_map<> - mComponents[type] = std::vector>>(); //If not, create a new (empty) vector<> of vector> +T & ComponentManager::AddComponent(std::uint32_t id, Args &&... args) { + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + //Check if this component type is already in the unordered_map<> + if (mComponents.find(type) == mComponents.end()) { + //If not, create a new (empty) vector<> of vector> + mComponents[type] + = std::vector>>(); } - if (id - >= mComponents[type] - .size()) { //Resize the vector<> if the id is greater than the current size - mComponents[type].resize( - id - + 1); //Initialize new slots to nullptr (resize does automatically init to nullptr) + //Resize the vector<> if the id is greater than the current size + if (id >= mComponents[type].size()) { + //Initialize new slots to nullptr (resize does automatically init to nullptr) + mComponents[type].resize(id + 1); } - mComponents[type][id].push_back(std::make_unique(std::forward( - args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<> + //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<> + mComponents[type][id].push_back( + std::make_unique(std::forward(args)...)); - return static_cast(*mComponents[type][id].back().get()); + return static_cast(*mComponents[type][id].back().get()); } template void ComponentManager::DeleteComponentsById(std::uint32_t id) { - std::type_index type = typeid( - T); //Determine the type of T (this is used as the key of the unordered_map<>) + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); - if (mComponents.find(type) - != mComponents.end()) { //Find the type (in the unordered_map<>) + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + //Get the correct vector<> std::vector>> & componentArray - = mComponents[type]; //Get the correct vector<> + = mComponents[type]; - if (id - < componentArray - .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> - componentArray[id] - .clear(); //Clear the whole vector<> of this specific type and id + //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < componentArray.size()) { + //Clear the whole vector<> of this specific type and id + componentArray[id].clear(); } } } template void ComponentManager::DeleteComponents() { - std::type_index type = typeid( - T); //Determine the type of T (this is used as the key of the unordered_map<>) + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); - if (mComponents.find(type) - != mComponents.end()) { //Find the type (in the unordered_map<>) - mComponents[type] - .clear(); //Clear the whole vector<> of this specific type + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + //Clear the whole vector<> of this specific type + mComponents[type].clear(); } } template std::vector> ComponentManager::GetComponentsByID(std::uint32_t id) const { - std::type_index type = typeid( - T); //Determine the type of T (this is used as the key of the unordered_map<>) + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); - std::vector> - componentVector; //Create an empty vector<> + //Create an empty vector<> + std::vector> componentVector; - if (mComponents.find(type) - != mComponents.end()) { //Find the type (in the unordered_map<>) + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + //Get the correct vector<> const std::vector>> & componentArray - = mComponents.at(type); //Get the correct vector<> + = mComponents.at(type); - if (id - < componentArray - .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < componentArray.size()) { + //Loop trough the whole vector<> for (const std::unique_ptr & componentPtr : - componentArray[id]) { //Loop trough the whole vector<> - T * castedComponent = static_cast( - componentPtr.get()); //Cast the unique_ptr to a raw pointer - - if (castedComponent) { //Ensure that the cast was successful - componentVector.push_back( - *castedComponent); //Add the dereferenced raw pointer to the vector<> + componentArray[id]) { + //Cast the unique_ptr to a raw pointer + T * castedComponent = static_cast(componentPtr.get()); + + //Ensure that the cast was successful + if (castedComponent) { + //Add the dereferenced raw pointer to the vector<> + componentVector.push_back(*castedComponent); } } } } - return componentVector; //Return the vector<> + //Return the vector<> + return componentVector; } template std::vector> ComponentManager::GetComponentsByType() const { - std::type_index type = typeid( - T); //Determine the type of T (this is used as the key of the unordered_map<>) + //Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); - std::vector> - componentVector; //Create an empty vector<> + //Create an empty vector<> + std::vector> componentVector; //std::uint32_t id = 0; //Set the id to 0 (the id will also be stored in the returned vector<>) - if (mComponents.find(type) - != mComponents.end()) { //Find the type (in the unordered_map<>) + //Find the type (in the unordered_map<>) + if (mComponents.find(type) != mComponents.end()) { + //Get the correct vector<> const std::vector>> & componentArray - = mComponents.at(type); //Get the correct vector<> + = mComponents.at(type); + //Loop through the whole vector<> for (const std::vector> & component : - componentArray) { //Loop through the whole vector<> - for (const std::unique_ptr & componentPtr : - component) { //Loop trough the whole vector<> - T * castedComponent = static_cast( - componentPtr.get()); //Cast the unique_ptr to a raw pointer - - if (castedComponent) { //Ensure that the cast was successful - componentVector.emplace_back(std::ref( - *castedComponent)); //Pair the dereferenced raw pointer and the id and add it to the vector<> + componentArray) { + //Loop trough the whole vector<> + for (const std::unique_ptr & componentPtr : component) { + //Cast the unique_ptr to a raw pointer + T * castedComponent = static_cast(componentPtr.get()); + + //Ensure that the cast was successful + if (castedComponent) { + //Pair the dereferenced raw pointer and the id and add it to the vector<> + componentVector.emplace_back(std::ref(*castedComponent)); } } @@ -125,5 +130,6 @@ ComponentManager::GetComponentsByType() const { } } - return componentVector; //Return the vector<> + //Return the vector<> + return componentVector; } diff --git a/mwe/ecs-homemade/inc/Components.h b/mwe/ecs-homemade/inc/Components.h index b392fd0..ad491e7 100644 --- a/mwe/ecs-homemade/inc/Components.h +++ b/mwe/ecs-homemade/inc/Components.h @@ -1,7 +1,7 @@ #pragma once -#include #include +#include class Component { public: @@ -40,7 +40,7 @@ public: virtual void onUpdate() = 0; }; -template +template class BehaviourWrapper : public IBehaviour { public: BehaviourWrapper(); @@ -53,7 +53,7 @@ private: class BehaviourScript : public Component { public: - template + template void addScript(); void onStart(); diff --git a/mwe/ecs-homemade/inc/Components.hpp b/mwe/ecs-homemade/inc/Components.hpp index 85da5a5..436a28c 100644 --- a/mwe/ecs-homemade/inc/Components.hpp +++ b/mwe/ecs-homemade/inc/Components.hpp @@ -1,20 +1,20 @@ #include "Components.h" #include -template -BehaviourWrapper::BehaviourWrapper() : instance() {} +template +BehaviourWrapper::BehaviourWrapper() : instance() {} -template +template void BehaviourWrapper::onStart() { instance.onStart(); } -template +template void BehaviourWrapper::onUpdate() { instance.onUpdate(); } -template +template void BehaviourScript::addScript() { behaviour = std::make_unique>(); } diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h index c6af50a..5fab44a 100644 --- a/mwe/ecs-homemade/inc/GameObjectMax.h +++ b/mwe/ecs-homemade/inc/GameObjectMax.h @@ -8,7 +8,7 @@ public: GameObject(std::uint32_t id, std::string name, std::string tag, int layer); template - T& AddComponent(Args &&... args); + T & AddComponent(Args &&... args); std::uint32_t mId; std::string mName; diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp index 4104589..2f433bb 100644 --- a/mwe/ecs-homemade/inc/GameObjectMax.hpp +++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp @@ -1,7 +1,7 @@ #include "ComponentManager.h" template -T& GameObject::AddComponent(Args &&... args) { +T & GameObject::AddComponent(Args &&... args) { return ComponentManager::GetInstance().AddComponent( mId, std::forward(args)...); } diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp index e6a4673..de8753e 100644 --- a/mwe/ecs-homemade/src/Components.cpp +++ b/mwe/ecs-homemade/src/Components.cpp @@ -11,13 +11,13 @@ Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) Colider::Colider(int size) : mSize(size) {} void BehaviourScript::onStart() { - if(behaviour) { + if (behaviour) { behaviour->onStart(); } } void BehaviourScript::onUpdate() { - if(behaviour) { + if (behaviour) { behaviour->onUpdate(); } } diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index e4a8bda..70c5d2c 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -9,13 +9,9 @@ class myScript { public: - void onStart() { - std::cout << "In onStart" << std::endl; - } + void onStart() { std::cout << "In onStart" << std::endl; } - void onUpdate() { - std::cout << "In onUpdate" << std::endl; - } + void onUpdate() { std::cout << "In onUpdate" << std::endl; } }; int main() { @@ -57,7 +53,8 @@ int main() { } std::vector> scripts - = ComponentManager::GetInstance().GetComponentsByType(); + = ComponentManager::GetInstance() + .GetComponentsByType(); for (BehaviourScript & script : scripts) { //script.onStart(); //script.onUpdate(); diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 084cd33..2ea0c70 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -10,7 +10,8 @@ template void ComponentManager::add_component(uint32_t id, Args &&... args) { using namespace std; - static_assert(is_base_of::value, "add_component must recieve a derivative class of Component"); + static_assert(is_base_of::value, + "add_component must recieve a derivative class of Component"); // Determine the type of T (this is used as the key of the unordered_map<>) type_index type = typeid(T); diff --git a/src/crepe/Script.cpp b/src/crepe/Script.cpp index 42e3666..3b83b7c 100644 --- a/src/crepe/Script.cpp +++ b/src/crepe/Script.cpp @@ -2,6 +2,5 @@ using namespace crepe; -void Script::init() { } -void Script::update() { } - +void Script::init() {} +void Script::update() {} diff --git a/src/crepe/Script.h b/src/crepe/Script.h index ba4073a..cdd6814 100644 --- a/src/crepe/Script.h +++ b/src/crepe/Script.h @@ -12,5 +12,4 @@ protected: // added event. }; -} - +} // namespace crepe diff --git a/src/crepe/ScriptSystem.cpp b/src/crepe/ScriptSystem.cpp index e301c71..988bb71 100644 --- a/src/crepe/ScriptSystem.cpp +++ b/src/crepe/ScriptSystem.cpp @@ -4,19 +4,12 @@ using namespace crepe; -ScriptSystem::ScriptSystem() { - dbg_trace(); -} -ScriptSystem::~ScriptSystem() { - dbg_trace(); -} +ScriptSystem::ScriptSystem() { dbg_trace(); } +ScriptSystem::~ScriptSystem() { dbg_trace(); } ScriptSystem & ScriptSystem::get_instance() { static ScriptSystem instance; return instance; } -void ScriptSystem::update() { - dbg_trace(); -} - +void ScriptSystem::update() { dbg_trace(); } diff --git a/src/crepe/ScriptSystem.h b/src/crepe/ScriptSystem.h index e1ed290..72e360b 100644 --- a/src/crepe/ScriptSystem.h +++ b/src/crepe/ScriptSystem.h @@ -14,5 +14,4 @@ private: ~ScriptSystem(); }; -} - +} // namespace crepe diff --git a/src/crepe/System.h b/src/crepe/System.h index 3fe3d66..8744920 100644 --- a/src/crepe/System.h +++ b/src/crepe/System.h @@ -8,8 +8,8 @@ public: virtual void update() = 0; protected: - System() { }; - virtual ~System() { }; + System(){}; + virtual ~System(){}; private: // singleton @@ -19,5 +19,4 @@ private: System & operator=(System &&) = delete; }; -} - +} // namespace crepe diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index 2dd933e..84bfd4c 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -4,7 +4,4 @@ using namespace crepe::api; -BehaviorScript::BehaviorScript() { - dbg_trace(); -} - +BehaviorScript::BehaviorScript() { dbg_trace(); } diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index e9542c1..1d05a75 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -1,7 +1,7 @@ #pragma once -#include "../Script.h" #include "../Component.h" +#include "../Script.h" namespace crepe::api { @@ -13,5 +13,4 @@ protected: BehaviorScript(); }; -} - +} // namespace crepe::api diff --git a/src/example/script.cpp b/src/example/script.cpp index 28605c7..a610b83 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -3,10 +3,10 @@ * Standalone example for usage of the script component and system */ -#include -#include #include #include +#include +#include #include @@ -14,9 +14,7 @@ using namespace crepe; using namespace std; class MyScript : public api::BehaviorScript { - void update() { - dbg_trace(); - } + void update() { dbg_trace(); } }; int main() { @@ -30,4 +28,3 @@ int main() { return 0; } - -- cgit v1.2.3